X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Feffects%2Fshadowmap.cpp;h=11bb706e6afa3265562e277e3ac899783e888095;hb=82282de52e8e8f3bbafefaf92bf76f53f2c2495e;hp=488a3427360eeea8fcf7921209632f64cdb8a453;hpb=18449fc11c620be7b3115f28a5edfb57eb5985ef;p=libs%2Fgl.git diff --git a/source/effects/shadowmap.cpp b/source/effects/shadowmap.cpp index 488a3427..11bb706e 100644 --- a/source/effects/shadowmap.cpp +++ b/source/effects/shadowmap.cpp @@ -43,6 +43,7 @@ void ShadowMap::init(unsigned s) fbo.require_complete(); set_darkness(0.7); + shdata.uniform("shd_world_matrix", Matrix()); } void ShadowMap::set_target(const Vector3 &t, float r) @@ -88,6 +89,8 @@ void ShadowMap::setup_frame(Renderer &renderer) shadow_matrix.translate(-0.5, -0.5, depth_bias/size-0.5); shadow_matrix.invert(); + shdata.uniform("shd_world_matrix", shadow_matrix); + BindRestore bind_fbo(fbo); Bind bind_depth(DepthTest::lequal()); fbo.clear(DEPTH_BUFFER_BIT); @@ -112,13 +115,6 @@ void ShadowMap::render(Renderer &renderer, Tag tag) const if(!enabled_passes.count(tag)) return renderer.render(renderable, tag); - if(const Camera *camera = renderer.get_camera()) - /* Multiply by camera's object matrix to form a matrix that transforms - from eye space to shadow space. */ - shdata.uniform("shd_eye_matrix", shadow_matrix*camera->get_object_matrix()); - else - shdata.uniform("shd_eye_matrix", shadow_matrix); - Renderer::Push _push_rend(renderer); renderer.set_texture("shadow_map", &depth_buf, &sampler);