X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Feffects%2Fpostprocessor.cpp;h=e6308634f741e471c5b2e3e095b7cbceca7d4486;hb=ff8a8bfa114a690b7b25d9503bb5ed811d6aeca9;hp=6af069e97df613c76fda5a4ed8399b88c4e69b87;hpb=7aaec9a70b8d7733429bec043f8e33e02956f266;p=libs%2Fgl.git diff --git a/source/effects/postprocessor.cpp b/source/effects/postprocessor.cpp index 6af069e9..e6308634 100644 --- a/source/effects/postprocessor.cpp +++ b/source/effects/postprocessor.cpp @@ -2,65 +2,10 @@ #include "meshbuilder.h" #include "postprocessor.h" #include "sampler.h" -#include "shader.h" namespace Msp { namespace GL { -WeakPtr PostProcessor::fullscreen_quad; -WeakPtr PostProcessor::nearest_sampler; -WeakPtr PostProcessor::linear_sampler; - -void PostProcessor::render(Renderer &, const Texture2D &color, const Texture2D &depth) -{ - render(color, depth); -} - -RefPtr PostProcessor::get_fullscreen_quad() -{ - RefPtr mesh = fullscreen_quad; - if(!mesh) - { - mesh = new Mesh(VERTEX2); - MeshBuilder builder(*mesh); - builder.begin(TRIANGLE_STRIP); - builder.vertex(-1, 1); - builder.vertex(-1, -1); - builder.vertex(1, 1); - builder.vertex(1, -1); - builder.end(); - fullscreen_quad = mesh; - } - return mesh; -} - -RefPtr PostProcessor::get_nearest_sampler() -{ - RefPtr sampler = nearest_sampler; - if(!sampler) - { - sampler = new Sampler; - sampler->set_filter(NEAREST); - sampler->set_wrap(CLAMP_TO_EDGE); - nearest_sampler = sampler; - } - return sampler; -} - -RefPtr PostProcessor::get_linear_sampler() -{ - RefPtr sampler = linear_sampler; - if(!sampler) - { - sampler = new Sampler; - sampler->set_filter(LINEAR); - sampler->set_wrap(CLAMP_TO_EDGE); - linear_sampler = sampler; - } - return sampler; -} - - PostProcessor::Template::Template(): size_divisor(1) { }