X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Feffects%2Fenvironmentmap.h;h=f22a5b4b8fea673e658cb7cf01ccea1aeada2760;hb=fe2fc291a4fc618425c64112c9ffd3519f0b8a3e;hp=5d1e7c91a7207b02666b736bf8320c4cad99c41f;hpb=82282de52e8e8f3bbafefaf92bf76f53f2c2495e;p=libs%2Fgl.git diff --git a/source/effects/environmentmap.h b/source/effects/environmentmap.h index 5d1e7c91..f22a5b4b 100644 --- a/source/effects/environmentmap.h +++ b/source/effects/environmentmap.h @@ -13,8 +13,6 @@ namespace Msp { namespace GL { -class Resources; - /** Creates a cube map texture of the surroundings of the renderable. This texture can then be used to implement effects such as reflections or refractions. @@ -45,10 +43,10 @@ private: unsigned update_delay; public: - EnvironmentMap(Resources &, unsigned size, Renderable &rend, Renderable &env); - EnvironmentMap(Resources &, unsigned size, PixelFormat, Renderable &rend, Renderable &env); + EnvironmentMap(unsigned size, Renderable &rend, Renderable &env); + EnvironmentMap(unsigned size, PixelFormat, Renderable &rend, Renderable &env); private: - void init(unsigned, PixelFormat, unsigned); + void init(unsigned, PixelFormat); public: void set_depth_clip(float, float);