X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Feffects%2Fenvironmentmap.h;h=bf6fbaf0f2b77081ffea4638400554837b91775c;hb=f19366d32cc29287a2730cfba90893e407754081;hp=b671c91b10ee067d8de7e44b24fe2e5aa8d5a58b;hpb=6b9338845dfee441cd18ad6c633e4feef8ad14e1;p=libs%2Fgl.git diff --git a/source/effects/environmentmap.h b/source/effects/environmentmap.h index b671c91b..bf6fbaf0 100644 --- a/source/effects/environmentmap.h +++ b/source/effects/environmentmap.h @@ -1,19 +1,19 @@ #ifndef MSP_GL_ENVIRONMENTMAP_H_ #define MSP_GL_ENVIRONMENTMAP_H_ +#include #include "camera.h" #include "effect.h" #include "framebuffer.h" -#include "matrix.h" #include "programdata.h" -#include "renderbuffer.h" +#include "texture2d.h" #include "texturecube.h" -#include "vector.h" namespace Msp { namespace GL { class Mesh; +class Sampler; /** Creates a cube map texture of the surroundings of the renderable. This texture @@ -36,7 +36,7 @@ private: unsigned size; Renderable &environment; TextureCube env_tex; - Renderbuffer depth_buf; + Texture2D depth_buf; Face faces[6]; TextureCube irradiance; @@ -55,13 +55,9 @@ private: unsigned update_delay; public: - EnvironmentMap(unsigned size, Renderable &rend, Renderable &env); EnvironmentMap(unsigned size, PixelFormat, Renderable &rend, Renderable &env); EnvironmentMap(unsigned size, PixelFormat, unsigned, Renderable &rend, Renderable &env); -private: - void init(unsigned, PixelFormat, unsigned); -public: void set_depth_clip(float, float); /** Sets the interval in frames between environment map updates. A value of @@ -75,6 +71,8 @@ public: virtual void finish_frame(); virtual void render(Renderer &, Tag = Tag()) const; + + virtual void set_debug_name(const std::string &); }; } // namespace GL