X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Feffects%2Fenvironmentmap.h;h=9c8447f6173f988d2f952f91d08b4cb4d52846b7;hb=91d87a3ecae2b21a87829442d82e65f071009e92;hp=f22a5b4b8fea673e658cb7cf01ccea1aeada2760;hpb=fe2fc291a4fc618425c64112c9ffd3519f0b8a3e;p=libs%2Fgl.git diff --git a/source/effects/environmentmap.h b/source/effects/environmentmap.h index f22a5b4b..9c8447f6 100644 --- a/source/effects/environmentmap.h +++ b/source/effects/environmentmap.h @@ -6,13 +6,15 @@ #include "framebuffer.h" #include "matrix.h" #include "programdata.h" -#include "renderbuffer.h" +#include "texture2d.h" #include "texturecube.h" #include "vector.h" namespace Msp { namespace GL { +class Mesh; + /** Creates a cube map texture of the surroundings of the renderable. This texture can then be used to implement effects such as reflections or refractions. @@ -34,19 +36,29 @@ private: unsigned size; Renderable &environment; TextureCube env_tex; - Renderbuffer depth_buf; + Texture2D depth_buf; Face faces[6]; + + TextureCube irradiance; + const Program &irradiance_shprog; + Framebuffer irradiance_fbo; + const Program &specular_shprog; + std::vector specular_fbos; + ProgramData prefilter_shdata; + const Mesh &fullscreen_mesh; + const Sampler &sampler; + const Sampler &mip_sampler; ProgramData shdata; bool rendered; unsigned update_interval; unsigned update_delay; public: - EnvironmentMap(unsigned size, Renderable &rend, Renderable &env); EnvironmentMap(unsigned size, PixelFormat, Renderable &rend, Renderable &env); + EnvironmentMap(unsigned size, PixelFormat, unsigned, Renderable &rend, Renderable &env); private: - void init(unsigned, PixelFormat); + void init(unsigned, PixelFormat, unsigned); public: void set_depth_clip(float, float); @@ -62,6 +74,8 @@ public: virtual void finish_frame(); virtual void render(Renderer &, Tag = Tag()) const; + + virtual void set_debug_name(const std::string &); }; } // namespace GL