X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Feffects%2Fenvironmentmap.h;h=98328488580a563182e7fee0eedc4cde0bc6f3b1;hb=5bb193f930fb8738d099d630c4d625d82c1215b5;hp=4936d162781aac4087fcfdf26eb318abdac69ec5;hpb=1863f17c5c5563be8492d7f01e5c613a740ea1e9;p=libs%2Fgl.git diff --git a/source/effects/environmentmap.h b/source/effects/environmentmap.h index 4936d162..98328488 100644 --- a/source/effects/environmentmap.h +++ b/source/effects/environmentmap.h @@ -1,19 +1,19 @@ #ifndef MSP_GL_ENVIRONMENTMAP_H_ #define MSP_GL_ENVIRONMENTMAP_H_ +#include #include "camera.h" #include "effect.h" #include "framebuffer.h" -#include "matrix.h" #include "programdata.h" -#include "renderbuffer.h" +#include "texture2d.h" #include "texturecube.h" -#include "vector.h" namespace Msp { namespace GL { class Mesh; +class Sampler; /** Creates a cube map texture of the surroundings of the renderable. This texture @@ -36,7 +36,7 @@ private: unsigned size; Renderable &environment; TextureCube env_tex; - Renderbuffer depth_buf; + Texture2D depth_buf; Face faces[6]; TextureCube irradiance; @@ -55,7 +55,6 @@ private: unsigned update_delay; public: - EnvironmentMap(unsigned size, Renderable &rend, Renderable &env); EnvironmentMap(unsigned size, PixelFormat, Renderable &rend, Renderable &env); EnvironmentMap(unsigned size, PixelFormat, unsigned, Renderable &rend, Renderable &env); private: