X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Feffects%2Fenvironmentmap.h;h=56c76c459f2b6d84811fb52aeea9cea3c16a4587;hb=7db40551e9197142b0b6cb7fd883b325684bb8c2;hp=1aaa26b7e68f425b29a4fe7f2e3a442cd9792eb6;hpb=9a63244c1342337915c4610401a24c09fa72cc3d;p=libs%2Fgl.git diff --git a/source/effects/environmentmap.h b/source/effects/environmentmap.h index 1aaa26b7..56c76c45 100644 --- a/source/effects/environmentmap.h +++ b/source/effects/environmentmap.h @@ -13,28 +13,32 @@ namespace Msp { namespace GL { -class Renderable; class Resources; /** Creates a cube map texture of the surroundings of the renderable. This texture can then be used to implement effects such as reflections or refractions. -If the EnvironmentMap is used in a Pipeline, it's worth noting that the cube +If the EnvironmentMap is used in a Sequence, it's worth noting that the cube map will be prepared outside of any rendering pass. It's recommended to use -another Pipeline to define which passes should be used to render the +another Sequence to define which passes should be used to render the environment. */ class EnvironmentMap: public Effect { private: + struct Face + { + Framebuffer fbo; + Camera camera; + }; + unsigned size; Renderable &environment; TextureCube env_tex; Renderbuffer depth_buf; - Framebuffer fbo[6]; + Face faces[6]; const Sampler &sampler; - Camera camera; mutable ProgramData shdata; bool rendered; unsigned update_interval; @@ -50,7 +54,7 @@ public: virtual void setup_frame(Renderer &); virtual void finish_frame(); - virtual void render(Renderer &, const Tag & = Tag()) const; + virtual void render(Renderer &, Tag = Tag()) const; }; } // namespace GL