X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Feffects%2Feffect.h;h=d763f251bd473b7b22e58c2230400805442d2fdd;hb=5bb193f930fb8738d099d630c4d625d82c1215b5;hp=c68bc944f8edd0a8dc2490e74e1234bace23fa12;hpb=9a63244c1342337915c4610401a24c09fa72cc3d;p=libs%2Fgl.git diff --git a/source/effects/effect.h b/source/effects/effect.h index c68bc944..d763f251 100644 --- a/source/effects/effect.h +++ b/source/effects/effect.h @@ -2,14 +2,11 @@ #define MSP_GL_EFFECT_H_ #include -#include #include "renderable.h" namespace Msp { namespace GL { -class Sampler; - /** Effects are used to wrap other renderables and give them additional visual properties. An Effect's render method should set up the necessary state, call @@ -26,14 +23,16 @@ protected: public: virtual ~Effect() { } - void enable_for_pass(const Tag &); - void disable_for_pass(const Tag &); + void enable_for_pass(Tag); + void disable_for_pass(Tag); virtual const Matrix *get_matrix() const { return renderable.get_matrix(); } virtual const Geometry::BoundingSphere *get_bounding_sphere() const { return renderable.get_bounding_sphere(); } virtual void setup_frame(Renderer &r) { renderable.setup_frame(r); } virtual void finish_frame() { renderable.finish_frame(); } + + virtual void set_debug_name(const std::string &) = 0; }; } // namespace GL