X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Feffects%2Feffect.h;h=a77cdb5abae46023305c605b1dd7966203c07126;hb=7ab8bc0724f40b46d7f5da1bcb05ab6d0cecbb43;hp=c43cda3a39303822361f23405b74bedf2dfbc635;hpb=233dff2a6c552e08da832496aecd88ef4f8948f1;p=libs%2Fgl.git diff --git a/source/effects/effect.h b/source/effects/effect.h index c43cda3a..a77cdb5a 100644 --- a/source/effects/effect.h +++ b/source/effects/effect.h @@ -2,38 +2,72 @@ #define MSP_GL_EFFECT_H_ #include -#include +#include #include "renderable.h" namespace Msp { namespace GL { -class Sampler; - /** -Effects are used to wrap other renderables and give them additional visual -properties. An Effect's render method should set up the necessary state, call -the wrapped Renderable's render method, and clean up after itself. +Base class for visual effects. + +Effects wrap other renderables and provide additional textures or uniform +values which can be used by shaders to modify the appearance of the content +renderable. Some material properties require certain Effects to be present in +order to function properly. + +If an Effect subclass needs to do any sideband rendering to prepare for a +frame, that should be done in setup_frame(). The render() function should only +set up the necessary state and call the content renderable's render() function. */ class Effect: public Renderable { +public: + /** + Holds the parameters for an Effect. Used with SequenceTemplate. + */ + struct Template + { + class Loader: public DataFile::CollectionObjectLoader