X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Feffects%2Feffect.h;h=9bf49c22b812a585200a0c28890932dcadadf093;hb=5542f100cd82561aae4605dfca5a58b0eec8e2ae;hp=c43cda3a39303822361f23405b74bedf2dfbc635;hpb=233dff2a6c552e08da832496aecd88ef4f8948f1;p=libs%2Fgl.git diff --git a/source/effects/effect.h b/source/effects/effect.h index c43cda3a..9bf49c22 100644 --- a/source/effects/effect.h +++ b/source/effects/effect.h @@ -2,14 +2,11 @@ #define MSP_GL_EFFECT_H_ #include -#include #include "renderable.h" namespace Msp { namespace GL { -class Sampler; - /** Effects are used to wrap other renderables and give them additional visual properties. An Effect's render method should set up the necessary state, call @@ -19,21 +16,23 @@ class Effect: public Renderable { protected: Renderable &renderable; - std::set enabled_passes; + std::set enabled_methods; protected: Effect(Renderable &); public: virtual ~Effect() { } - void enable_for_pass(Tag); - void disable_for_pass(Tag); + void enable_for_method(Tag); + void disable_for_method(Tag); virtual const Matrix *get_matrix() const { return renderable.get_matrix(); } virtual const Geometry::BoundingSphere *get_bounding_sphere() const { return renderable.get_bounding_sphere(); } virtual void setup_frame(Renderer &r) { renderable.setup_frame(r); } virtual void finish_frame() { renderable.finish_frame(); } + + virtual void set_debug_name(const std::string &) = 0; }; } // namespace GL