X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Feffects%2Fbloom.h;h=d6c9307cf8d43148818669f3007dbca223c8ec5d;hb=f96d553dbf78f9d664d1dbb1fe002fc43f23ad47;hp=7315075b1f68c43553ba1de7f103834ef4cc947c;hpb=fe2fc291a4fc618425c64112c9ffd3519f0b8a3e;p=libs%2Fgl.git diff --git a/source/effects/bloom.h b/source/effects/bloom.h index 7315075b..d6c9307c 100644 --- a/source/effects/bloom.h +++ b/source/effects/bloom.h @@ -1,17 +1,15 @@ #ifndef MSP_GL_BLOOM_H_ #define MSP_GL_BLOOM_H_ -#include "framebuffer.h" -#include "mesh.h" #include "postprocessor.h" -#include "texture2d.h" -#include "program.h" #include "programdata.h" #include "rendertarget.h" namespace Msp { namespace GL { +class Program; + /** The Bloom post-processing effect causes very bright areas of the image to bleed into surrounding pixels. Commonly used together with HDR rendering. @@ -62,6 +60,8 @@ public: void set_strength(float); virtual void render(Renderer &, const Texture2D &, const Texture2D &); + + virtual void set_debug_name(const std::string &); }; } // namespace GL