X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Feffects%2Fbloom.h;h=30e98f7ee75f95a52e8f3e0ef7764daf380f3876;hb=190a7e11237351f6b730c28f7b16f183e8adc69c;hp=d6c9307cf8d43148818669f3007dbca223c8ec5d;hpb=5bb193f930fb8738d099d630c4d625d82c1215b5;p=libs%2Fgl.git diff --git a/source/effects/bloom.h b/source/effects/bloom.h index d6c9307c..30e98f7e 100644 --- a/source/effects/bloom.h +++ b/source/effects/bloom.h @@ -11,12 +11,11 @@ namespace GL { class Program; /** -The Bloom post-processing effect causes very bright areas of the image to bleed -into surrounding pixels. Commonly used together with HDR rendering. +Bleeds very bright areas of the image into surrounding pixels to simulate +optical imperfections in lenses. -The technique used is to gaussian blur the image and then blend the result with -the original image. With suitable parameters, this effect may also be used as -a blur filter. +The input image is blurred with a gaussian kernel to simulate the Airy disc +produced by a lens, then the blurred image is blended with the original. */ class Bloom: public PostProcessor { @@ -29,10 +28,8 @@ public: Loader(Template &); }; - float radius; - float strength; - - Template(); + float radius = 2.0f; + float strength = 0.2f; virtual Bloom *create(unsigned, unsigned) const; };