X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Feffects%2Fambientocclusion.h;h=fd3b6574cbbdfec1b83b2244d1e5e744cf003532;hb=f3ee91e70df8a7fdc68f46427bf8a28f34f0cd24;hp=61d4d4f3e44a48daf94468d684d26f14e4b19ba5;hpb=f4e0bcd917fd4270100e219c5fba7af185060111;p=libs%2Fgl.git diff --git a/source/effects/ambientocclusion.h b/source/effects/ambientocclusion.h index 61d4d4f3..fd3b6574 100644 --- a/source/effects/ambientocclusion.h +++ b/source/effects/ambientocclusion.h @@ -1,17 +1,15 @@ #ifndef MSP_GL_AMBIENTOCCLUSION_H_ #define MSP_GL_AMBIENTOCCLUSION_H_ -#include "framebuffer.h" -#include "mesh.h" #include "postprocessor.h" -#include "program.h" #include "programdata.h" #include "rendertarget.h" -#include "texture2d.h" namespace Msp { namespace GL { +class Program; + /** Implements screen-space ambient occlusion. @@ -54,7 +52,7 @@ public: private: static const Texture2D &get_or_create_rotate_lookup(); - static float random(unsigned &); + static float radical_inverse(unsigned); public: void set_n_samples(unsigned); @@ -64,6 +62,8 @@ public: void set_darkness(float); virtual void render(Renderer &, const Texture2D &, const Texture2D &); + + virtual void set_debug_name(const std::string &); }; } // namespace GL