X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Feffects%2Fambientocclusion.h;h=fd3b6574cbbdfec1b83b2244d1e5e744cf003532;hb=641e5ebbda682a6df6f84a4627e3728dbcef3683;hp=f186db3dcd073a9577d20d44d68c6bd6f9d8185f;hpb=7f81f26889b84542b0b35685b0e80383256cdc47;p=libs%2Fgl.git diff --git a/source/effects/ambientocclusion.h b/source/effects/ambientocclusion.h index f186db3d..fd3b6574 100644 --- a/source/effects/ambientocclusion.h +++ b/source/effects/ambientocclusion.h @@ -1,17 +1,15 @@ #ifndef MSP_GL_AMBIENTOCCLUSION_H_ #define MSP_GL_AMBIENTOCCLUSION_H_ -#include "framebuffer.h" -#include "mesh.h" #include "postprocessor.h" -#include "program.h" #include "programdata.h" #include "rendertarget.h" -#include "texture2d.h" namespace Msp { namespace GL { +class Program; + /** Implements screen-space ambient occlusion. @@ -64,6 +62,8 @@ public: void set_darkness(float); virtual void render(Renderer &, const Texture2D &, const Texture2D &); + + virtual void set_debug_name(const std::string &); }; } // namespace GL