X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Feffects%2Fambientocclusion.h;h=fd3b6574cbbdfec1b83b2244d1e5e744cf003532;hb=5bb193f930fb8738d099d630c4d625d82c1215b5;hp=25fab5c9f23952df4ce0516d77ac2a6993e3b0ab;hpb=9a63244c1342337915c4610401a24c09fa72cc3d;p=libs%2Fgl.git diff --git a/source/effects/ambientocclusion.h b/source/effects/ambientocclusion.h index 25fab5c9..fd3b6574 100644 --- a/source/effects/ambientocclusion.h +++ b/source/effects/ambientocclusion.h @@ -1,18 +1,15 @@ #ifndef MSP_GL_AMBIENTOCCLUSION_H_ #define MSP_GL_AMBIENTOCCLUSION_H_ -#include "framebuffer.h" -#include "mesh.h" #include "postprocessor.h" -#include "program.h" #include "programdata.h" #include "rendertarget.h" -#include "texture2d.h" -#include "texturing.h" namespace Msp { namespace GL { +class Program; + /** Implements screen-space ambient occlusion. @@ -36,25 +33,26 @@ public: Template(); - virtual AmbientOcclusion *create(Resources &, unsigned, unsigned) const; + virtual AmbientOcclusion *create(unsigned, unsigned) const; }; private: - Texture2D rotate_lookup; + const Texture2D &rotate_lookup; RenderTarget occlude_target; - Texturing texturing; const Program &occlude_shader; const Program &combine_shader; mutable ProgramData shdata; const Mesh &quad; const Sampler &linear_sampler; + const Sampler &nearest_clamp_sampler; const Sampler &nearest_sampler; public: - AmbientOcclusion(Resources &, unsigned, unsigned, float = 1.0f); + AmbientOcclusion(unsigned, unsigned, float = 1.0f); private: - static float random(unsigned &); + static const Texture2D &get_or_create_rotate_lookup(); + static float radical_inverse(unsigned); public: void set_n_samples(unsigned); @@ -64,6 +62,8 @@ public: void set_darkness(float); virtual void render(Renderer &, const Texture2D &, const Texture2D &); + + virtual void set_debug_name(const std::string &); }; } // namespace GL