X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Feffect.h;h=7c943ae6ef297f2a80cef9fc8d640fedd19b721e;hb=ab59f5a9e66b3fc7872ad96ec7949940189f0819;hp=2f9c56d2572f2703723044c25e058df995b7fec8;hpb=f14435e58bfa0fa697a06ba9a454bb30cd37d9d8;p=libs%2Fgl.git diff --git a/source/effect.h b/source/effect.h index 2f9c56d2..7c943ae6 100644 --- a/source/effect.h +++ b/source/effect.h @@ -1,16 +1,31 @@ #ifndef MSP_GL_EFFECT_H_ #define MSP_GL_EFFECT_H_ +#include +#include "renderable.h" + namespace Msp { namespace GL { -class Effect +/** +Effects are used to wrap other renderables and give them additional visual +properties. An Effect's render method should set up the necessary state, call +the wrapped Renderable's render method, and clean up after itself. +*/ +class Effect: public Renderable { +protected: + const Renderable &renderable; + std::set enabled_passes; + + Effect(const Renderable &); public: virtual ~Effect() { } - virtual void prepare() =0; - virtual void cleanup() =0; + void enable_for_pass(const Tag &); + void disable_for_pass(const Tag &); + + virtual const Matrix *get_matrix() const { return renderable.get_matrix(); } }; } // namespace GL