X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fdesigner%2Fmeasure.cpp;h=f0d64e2f4d893b91da0a9bd7af60b65dc8e0ebdf;hb=d2dfed1a38c5e8487532e9055fad464cf54efd83;hp=56efc1b55a16a969b28bbea4e33a69385307037e;hpb=1ff06c5bc46a677fa389ef86c6b26664368f1653;p=r2c2.git diff --git a/source/designer/measure.cpp b/source/designer/measure.cpp index 56efc1b..f0d64e2 100644 --- a/source/designer/measure.cpp +++ b/source/designer/measure.cpp @@ -1,12 +1,6 @@ -/* $Id$ - -This file is part of R²C² -Copyright © 2006-2008 Mikkosoft Productions, Mikko Rasa -Distributed under the GPL -*/ - #include -#include +#include +#include #include "designer.h" #include "3d/layout.h" #include "measure.h" @@ -17,39 +11,36 @@ using namespace Msp; Measure::Measure(Designer &d): designer(d), - state(NONE) + state(NONE), + mesh((GL::COLOR4_UBYTE, GL::VERTEX3)) { } void Measure::start() { state = STARTING; + update_mesh(); } -void Measure::snap_to_tracks(Point &pt, float &dir) -{ - const set <racks = designer.get_layout().get_tracks(); - for(set::const_iterator i=ltracks.begin(); i!=ltracks.end(); ++i) - if((*i)->snap(pt, dir)) - return; -} - -void Measure::button_press(int, int, float gx, float gy, unsigned btn) +void Measure::button_press(float gx, float gy, unsigned btn) { if(!state) return; if(btn==1) { - spoint = Point(gx, gy, 0); - sdir = 0; - snap_to_tracks(spoint, sdir); + ssnap.position = Vector(gx, gy, 0); + ssnap.rotation = Angle::zero(); + snap_to_tracks(ssnap); state = ACTIVE; } else if(btn==3) { if(state==ACTIVE) + { state = STARTING; + update_mesh(); + } else { state = NONE; @@ -58,71 +49,79 @@ void Measure::button_press(int, int, float gx, float gy, unsigned btn) } } -void Measure::pointer_motion(int, int, float gx, float gy) +void Measure::pointer_motion(float gx, float gy) { if(!state) return; - pointer = Point(gx, gy, 0); - float dir = sdir; - snap_to_tracks(pointer, dir); + Snap sn = ssnap; + sn.position = Vector(gx, gy, 0); + snap_to_tracks(sn); + pointer = sn.position; if(state!=STARTING) { - Point delta(pointer.x-spoint.x, pointer.y-spoint.y, 0); - float c = cos(sdir); - float s = sin(sdir); + Vector delta = rotated_vector(pointer-ssnap.position, -ssnap.rotation); + + par_dist = delta.x; + perp_dist = delta.y; - par_dist = delta.x*c+delta.y*s; - perp_dist = delta.x*s-delta.y*c; + adiff = wrap_balanced(sn.rotation-ssnap.rotation+Angle::half_turn()); - adiff = dir-sdir+M_PI; - while(adiff<-M_PI) - adiff += M_PI*2; - while(adiff>M_PI) - adiff -= M_PI*2; + update_mesh(); signal_changed.emit(); } } -void Measure::render() +void Measure::render(GL::Renderer &renderer, const GL::Tag &) const { - glPushMatrix(); - if(state==ACTIVE) - glTranslatef(spoint.x, spoint.y, spoint.z); - else if(state==STARTING) - glTranslatef(pointer.x, pointer.y, pointer.z); + if(state==NONE) + return; + + GL::Renderer::Push push(renderer); + const Vector &pos = (state==ACTIVE ? ssnap.position : pointer); + renderer.matrix_stack() *= GL::Matrix::translation(pos); + + mesh.draw(renderer); +} - glDisable(GL_CULL_FACE); - glColor4f(1, 1, 1, 1); - glBegin(GL_QUAD_STRIP); +void Measure::update_mesh() +{ + mesh.clear(); + GL::MeshBuilder bld(mesh); + bld.color(1.0f, 1.0f, 1.0f, 1.0f); + bld.begin(GL::QUAD_STRIP); for(unsigned i=0; i<=16; ++i) { float x = cos(i*M_PI/8)*0.005; float y = sin(i*M_PI/8)*0.005; - glVertex3f(x, y, 0); - glVertex3f(x, y, 0.01); + bld.vertex(x, y, 0); + bld.vertex(x, y, 0.01); } - glEnd(); + bld.end(); if(state==ACTIVE) { - float c = cos(sdir); - float s = sin(sdir); - glBegin(GL_QUAD_STRIP); - glVertex3f(0, 0, 0); - glVertex3f(0, 0, 0.01); - glVertex3f(c*par_dist, s*par_dist, 0); - glVertex3f(c*par_dist, s*par_dist, 0.01); - glVertex3f(pointer.x-spoint.x, pointer.y-spoint.y, 0); - glVertex3f(pointer.x-spoint.x, pointer.y-spoint.y, 0.01); - /*glVertex3f(s*perp_dist, -c*perp_dist, 0); - glVertex3f(s*perp_dist, -c*perp_dist, 0.01);*/ - glVertex3f(0, 0, 0); - glVertex3f(0, 0, 0.01); - glEnd(); + float c = cos(ssnap.rotation); + float s = sin(ssnap.rotation); + bld.begin(GL::QUAD_STRIP); + bld.vertex(0, 0, 0); + bld.vertex(0, 0, 0.01); + bld.vertex(c*par_dist, s*par_dist, 0); + bld.vertex(c*par_dist, s*par_dist, 0.01); + bld.vertex(pointer.x-ssnap.position.x, pointer.y-ssnap.position.y, 0); + bld.vertex(pointer.x-ssnap.position.x, pointer.y-ssnap.position.y, 0.01); + bld.vertex(0, 0, 0); + bld.vertex(0, 0, 0.01); + bld.end(); } +} - glPopMatrix(); +void Measure::snap_to_tracks(Snap &sn) +{ + const set <racks = designer.get_layout().get_all(); + for(set::const_iterator i=ltracks.begin(); i!=ltracks.end(); ++i) + if((*i)->snap(sn, 0.01, SNAP_NODE)) + return; }