X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fdesigner%2Fmeasure.cpp;h=c7fead1af705a4c60a8230b5e04750d8fd21cd5c;hb=ca9d278f9472206ad9a01190dcef9f0eb1bcc274;hp=f115f9ddd5a287f9f7a14df8f170fc8ef1e346f4;hpb=c4a5973cff25a0dcdce11c0cbdf8e0fdc1ef4659;p=r2c2.git diff --git a/source/designer/measure.cpp b/source/designer/measure.cpp index f115f9d..c7fead1 100644 --- a/source/designer/measure.cpp +++ b/source/designer/measure.cpp @@ -28,9 +28,9 @@ void Measure::button_press(float gx, float gy, unsigned btn) if(btn==1) { - spoint = Vector(gx, gy, 0); - sdir = 0; - snap_to_tracks(spoint, sdir); + ssnap.position = Vector(gx, gy, 0); + ssnap.rotation = Angle::zero(); + snap_to_tracks(ssnap); state = ACTIVE; } @@ -54,24 +54,19 @@ void Measure::pointer_motion(float gx, float gy) if(!state) return; - pointer = Vector(gx, gy, 0); - float dir = sdir; - snap_to_tracks(pointer, dir); + Snap sn = ssnap; + sn.position = Vector(gx, gy, 0); + snap_to_tracks(sn); + pointer = sn.position; if(state!=STARTING) { - Vector delta(pointer.x-spoint.x, pointer.y-spoint.y, 0); - float c = cos(sdir); - float s = sin(sdir); + Vector delta = rotated_vector(pointer-ssnap.position, -ssnap.rotation); - par_dist = delta.x*c+delta.y*s; - perp_dist = delta.x*s-delta.y*c; + par_dist = delta.x; + perp_dist = delta.y; - adiff = dir-sdir+M_PI; - while(adiff<-M_PI) - adiff += M_PI*2; - while(adiff>M_PI) - adiff -= M_PI*2; + adiff = wrap_balanced(sn.rotation-ssnap.rotation+Angle::half_turn()); update_mesh(); @@ -85,8 +80,8 @@ void Measure::render(GL::Renderer &renderer, const GL::Tag &) const return; GL::Renderer::Push push(renderer); - const Vector &pos = (state==ACTIVE ? spoint : pointer); - renderer.matrix_stack() *= GL::Matrix::translation(pos.x, pos.y, pos.z); + const Vector &pos = (state==ACTIVE ? ssnap.position : pointer); + renderer.matrix_stack() *= GL::Matrix::translation(pos); mesh.draw(renderer); } @@ -108,25 +103,25 @@ void Measure::update_mesh() if(state==ACTIVE) { - float c = cos(sdir); - float s = sin(sdir); + float c = cos(ssnap.rotation); + float s = sin(ssnap.rotation); bld.begin(GL::QUAD_STRIP); bld.vertex(0, 0, 0); bld.vertex(0, 0, 0.01); bld.vertex(c*par_dist, s*par_dist, 0); bld.vertex(c*par_dist, s*par_dist, 0.01); - bld.vertex(pointer.x-spoint.x, pointer.y-spoint.y, 0); - bld.vertex(pointer.x-spoint.x, pointer.y-spoint.y, 0.01); + bld.vertex(pointer.x-ssnap.position.x, pointer.y-ssnap.position.y, 0); + bld.vertex(pointer.x-ssnap.position.x, pointer.y-ssnap.position.y, 0.01); bld.vertex(0, 0, 0); bld.vertex(0, 0, 0.01); bld.end(); } } -void Measure::snap_to_tracks(Vector &pt, float &dir) +void Measure::snap_to_tracks(Snap &sn) { const set <racks = designer.get_layout().get_tracks(); for(set::const_iterator i=ltracks.begin(); i!=ltracks.end(); ++i) - if((*i)->snap(pt, dir)) + if((*i)->snap(sn, 0.01, SNAP_NODE)) return; }