X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fdesigner%2Fmeasure.cpp;h=937856c55bcce61a5baaae44c21d33907d3a9947;hb=3907520897611cb1b5f2f938c60d3eaff34477a5;hp=c4280c8a9c058b637492625f8da7d21d902e1150;hpb=ec1f75d72e5c4f7f7c9dafdf80f58c30ffb1a855;p=r2c2.git diff --git a/source/designer/measure.cpp b/source/designer/measure.cpp index c4280c8..937856c 100644 --- a/source/designer/measure.cpp +++ b/source/designer/measure.cpp @@ -1,5 +1,8 @@ #include -#include +#include +#include +#include +#include #include "designer.h" #include "3d/layout.h" #include "measure.h" @@ -8,114 +11,122 @@ using namespace std; using namespace R2C2; using namespace Msp; -Measure::Measure(Designer &d): - designer(d), - state(NONE) -{ } +Measure::Measure(Designer &d, Input::Keyboard &k, Input::Mouse &m): + Tool(d, k, m), + start_pinned(false), + mesh((GL::COLOR4_UBYTE, GL::VERTEX3)) +{ + update_mesh(); + + designer.get_layout_3d().get_scene().add(*this); +} -void Measure::start() +Measure::~Measure() { - state = STARTING; + designer.get_layout_3d().get_scene().remove(*this); } -void Measure::snap_to_tracks(Vector &pt, float &dir) +void Measure::back() { - const set <racks = designer.get_layout().get_tracks(); - for(set::const_iterator i=ltracks.begin(); i!=ltracks.end(); ++i) - if((*i)->snap(pt, dir)) - return; + if(start_pinned) + { + start_pinned = false; + update_mesh(); + } + else + set_done(true); } -void Measure::button_press(float gx, float gy, unsigned btn) +void Measure::key_press(unsigned key) { - if(!state) - return; + if(key==Input::KEY_ESC) + back(); + else + Tool::key_press(key); +} +void Measure::button_press(unsigned btn) +{ if(btn==1) { - spoint = Vector(gx, gy, 0); - sdir = 0; - snap_to_tracks(spoint, sdir); + start.position = ground_pointer; + start.rotation = Angle::zero(); + snap_to_tracks(start); - state = ACTIVE; + start_pinned = true; } else if(btn==3) - { - if(state==ACTIVE) - state = STARTING; - else - { - state = NONE; - signal_done.emit(); - } - } + back(); } -void Measure::pointer_motion(float gx, float gy) +void Measure::pointer_motion() { - if(!state) - return; + Snap sn = start; + sn.position = ground_pointer; + snap_to_tracks(sn); + ground_pointer = sn.position; - pointer = Vector(gx, gy, 0); - float dir = sdir; - snap_to_tracks(pointer, dir); - - if(state!=STARTING) + if(start_pinned) { - Vector delta(pointer.x-spoint.x, pointer.y-spoint.y, 0); - float c = cos(sdir); - float s = sin(sdir); + Vector delta = rotated_vector(ground_pointer-start.position, -start.rotation); + + par_dist = delta.x; + perp_dist = delta.y; - par_dist = delta.x*c+delta.y*s; - perp_dist = delta.x*s-delta.y*c; + adiff = wrap_balanced(sn.rotation-start.rotation+Angle::half_turn()); - adiff = dir-sdir+M_PI; - while(adiff<-M_PI) - adiff += M_PI*2; - while(adiff>M_PI) - adiff -= M_PI*2; + update_mesh(); - signal_changed.emit(); + string info = format("Par %.1fmm - Perp %.1fmm - Total %.1fmm - Angle %.1f°", par_dist*1000, perp_dist*1000, delta.norm()*1000, adiff.degrees()); + signal_status.emit(info); } } -void Measure::render() +void Measure::render(GL::Renderer &renderer, const GL::Tag &) const +{ + GL::Renderer::Push push(renderer); + const Vector &pos = (start_pinned ? start.position : ground_pointer); + renderer.matrix_stack() *= GL::Matrix::translation(pos); + + mesh.draw(renderer); +} + +void Measure::update_mesh() { - glPushMatrix(); - if(state==ACTIVE) - glTranslatef(spoint.x, spoint.y, spoint.z); - else if(state==STARTING) - glTranslatef(pointer.x, pointer.y, pointer.z); - - glDisable(GL_CULL_FACE); - glColor4f(1, 1, 1, 1); - glBegin(GL_QUAD_STRIP); + mesh.clear(); + GL::MeshBuilder bld(mesh); + bld.color(1.0f, 1.0f, 1.0f, 1.0f); + bld.begin(GL::QUAD_STRIP); for(unsigned i=0; i<=16; ++i) { float x = cos(i*M_PI/8)*0.005; float y = sin(i*M_PI/8)*0.005; - glVertex3f(x, y, 0); - glVertex3f(x, y, 0.01); + bld.vertex(x, y, 0); + bld.vertex(x, y, 0.01); } - glEnd(); + bld.end(); - if(state==ACTIVE) + if(start_pinned) { - float c = cos(sdir); - float s = sin(sdir); - glBegin(GL_QUAD_STRIP); - glVertex3f(0, 0, 0); - glVertex3f(0, 0, 0.01); - glVertex3f(c*par_dist, s*par_dist, 0); - glVertex3f(c*par_dist, s*par_dist, 0.01); - glVertex3f(pointer.x-spoint.x, pointer.y-spoint.y, 0); - glVertex3f(pointer.x-spoint.x, pointer.y-spoint.y, 0.01); - /*glVertex3f(s*perp_dist, -c*perp_dist, 0); - glVertex3f(s*perp_dist, -c*perp_dist, 0.01);*/ - glVertex3f(0, 0, 0); - glVertex3f(0, 0, 0.01); - glEnd(); + float c = cos(start.rotation); + float s = sin(start.rotation); + bld.begin(GL::QUAD_STRIP); + bld.vertex(0, 0, 0); + bld.vertex(0, 0, 0.01); + bld.vertex(c*par_dist, s*par_dist, 0); + bld.vertex(c*par_dist, s*par_dist, 0.01); + bld.vertex(ground_pointer.x-start.position.x, ground_pointer.y-start.position.y, 0); + bld.vertex(ground_pointer.x-start.position.x, ground_pointer.y-start.position.y, 0.01); + bld.vertex(0, 0, 0); + bld.vertex(0, 0, 0.01); + bld.end(); } +} - glPopMatrix(); +void Measure::snap_to_tracks(Snap &sn) +{ + const set <racks = designer.get_layout().get_all(); + for(set::const_iterator i=ltracks.begin(); i!=ltracks.end(); ++i) + if((*i)->snap(sn, 0.01, SNAP_NODE)) + return; }