X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fdesigner%2Fmeasure.cpp;h=5c2d84938a1c19c3c3a50156f4ed3547eb9d190b;hb=710efe5438a585b071085fc7d7ea14aebd8328fd;hp=ee08ba7943276793961ed5cfeba072c025a72752;hpb=3e9c210ddc036cd015228504cc0803c909e27f84;p=r2c2.git diff --git a/source/designer/measure.cpp b/source/designer/measure.cpp index ee08ba7..5c2d849 100644 --- a/source/designer/measure.cpp +++ b/source/designer/measure.cpp @@ -1,128 +1,125 @@ -/* $Id$ - -This file is part of the MSP Märklin suite -Copyright © 2006-2008 Mikkosoft Productions, Mikko Rasa -Distributed under the GPL -*/ - #include -#include +#include +#include +#include #include "designer.h" #include "3d/layout.h" #include "measure.h" using namespace std; -using namespace Marklin; +using namespace R2C2; using namespace Msp; -Measure::Measure(Designer &d): - designer(d), - state(NONE) -{ } - -void Measure::start() +Measure::Measure(Designer &d, Input::Mouse &m, const set &): + Tool(d, m), + start_pinned(false), + mesh((GL::COLOR4_UBYTE, GL::VERTEX3)) { - state=STARTING; + update_mesh(); + + designer.get_layout_3d().get_scene().add(*this); } -void Measure::snap_to_tracks(Point &pt, float &dir) +Measure::~Measure() { - const set <racks=designer.get_layout()->get_tracks(); - for(set::const_iterator i=ltracks.begin(); i!=ltracks.end(); ++i) - if((*i)->snap(pt, dir)) - return; + designer.get_layout_3d().get_scene().remove(*this); } -void Measure::button_press(int, int, float gx, float gy, unsigned btn) +void Measure::button_press(unsigned btn) { - if(!state) - return; - if(btn==1) { - spoint=Point(gx, gy, 0); - sdir=0; - snap_to_tracks(spoint, sdir); + start.position = ground_pointer; + start.rotation = Angle::zero(); + snap_to_tracks(start); - state=ACTIVE; + start_pinned = true; } else if(btn==3) { - if(state==ACTIVE) - state=STARTING; + if(start_pinned) + { + start_pinned = false; + update_mesh(); + } else { - state=NONE; + done = true; signal_done.emit(); } } } -void Measure::pointer_motion(int, int, float gx, float gy) +void Measure::axis_motion(unsigned axis, float x, float y) { - if(!state) - return; + Tool::axis_motion(axis, x, y); - pointer=Point(gx, gy, 0); - float dir=sdir; - snap_to_tracks(pointer, dir); + Snap sn = start; + sn.position = ground_pointer; + snap_to_tracks(sn); + ground_pointer = sn.position; - if(state!=STARTING) + if(start_pinned) { - Point delta(pointer.x-spoint.x, pointer.y-spoint.y, 0); - float c=cos(sdir); - float s=sin(sdir); + Vector delta = rotated_vector(ground_pointer-start.position, -start.rotation); - par_dist=delta.x*c+delta.y*s; - perp_dist=delta.x*s-delta.y*c; + par_dist = delta.x; + perp_dist = delta.y; - adiff=dir-sdir+M_PI; - while(adiff<-M_PI) - adiff+=M_PI*2; - while(adiff>M_PI) - adiff-=M_PI*2; + adiff = wrap_balanced(sn.rotation-start.rotation+Angle::half_turn()); - signal_changed.emit(); + update_mesh(); + + string info = format("Par %.1fmm - Perp %.1fmm - Total %.1fmm - Angle %.1f°", par_dist*1000, perp_dist*1000, delta.norm()*1000, adiff.degrees()); + signal_status.emit(info); } } -void Measure::render() +void Measure::render(GL::Renderer &renderer, const GL::Tag &) const +{ + GL::Renderer::Push push(renderer); + const Vector &pos = (start_pinned ? start.position : ground_pointer); + renderer.matrix_stack() *= GL::Matrix::translation(pos); + + mesh.draw(renderer); +} + +void Measure::update_mesh() { - glPushMatrix(); - if(state==ACTIVE) - glTranslatef(spoint.x, spoint.y, spoint.z); - else if(state==STARTING) - glTranslatef(pointer.x, pointer.y, pointer.z); - - glDisable(GL_CULL_FACE); - glColor4f(1, 1, 1, 1); - glBegin(GL_QUAD_STRIP); + mesh.clear(); + GL::MeshBuilder bld(mesh); + bld.color(1.0f, 1.0f, 1.0f, 1.0f); + bld.begin(GL::QUAD_STRIP); for(unsigned i=0; i<=16; ++i) { - float x=cos(i*M_PI/8)*0.005; - float y=sin(i*M_PI/8)*0.005; - glVertex3f(x, y, 0); - glVertex3f(x, y, 0.01); + float x = cos(i*M_PI/8)*0.005; + float y = sin(i*M_PI/8)*0.005; + bld.vertex(x, y, 0); + bld.vertex(x, y, 0.01); } - glEnd(); + bld.end(); - if(state==ACTIVE) + if(start_pinned) { - float c=cos(sdir); - float s=sin(sdir); - glBegin(GL_QUAD_STRIP); - glVertex3f(0, 0, 0); - glVertex3f(0, 0, 0.01); - glVertex3f(c*par_dist, s*par_dist, 0); - glVertex3f(c*par_dist, s*par_dist, 0.01); - glVertex3f(pointer.x-spoint.x, pointer.y-spoint.y, 0); - glVertex3f(pointer.x-spoint.x, pointer.y-spoint.y, 0.01); - /*glVertex3f(s*perp_dist, -c*perp_dist, 0); - glVertex3f(s*perp_dist, -c*perp_dist, 0.01);*/ - glVertex3f(0, 0, 0); - glVertex3f(0, 0, 0.01); - glEnd(); + float c = cos(start.rotation); + float s = sin(start.rotation); + bld.begin(GL::QUAD_STRIP); + bld.vertex(0, 0, 0); + bld.vertex(0, 0, 0.01); + bld.vertex(c*par_dist, s*par_dist, 0); + bld.vertex(c*par_dist, s*par_dist, 0.01); + bld.vertex(ground_pointer.x-start.position.x, ground_pointer.y-start.position.y, 0); + bld.vertex(ground_pointer.x-start.position.x, ground_pointer.y-start.position.y, 0.01); + bld.vertex(0, 0, 0); + bld.vertex(0, 0, 0.01); + bld.end(); } +} - glPopMatrix(); +void Measure::snap_to_tracks(Snap &sn) +{ + const set <racks = designer.get_layout().get_all(); + for(set::const_iterator i=ltracks.begin(); i!=ltracks.end(); ++i) + if((*i)->snap(sn, 0.01, SNAP_NODE)) + return; }