X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fdesigner%2Fmanipulator.h;h=2ed49fb1a754bf8a2f1caf6e336896a78aafc7be;hb=e9653dffd0026fb3c02c91a4c0feca688a86c721;hp=3a8882e8f97f686405651774aa478c7b1289a237;hpb=6c61179fe09af2f5366d50f10aadbf5f83438087;p=r2c2.git diff --git a/source/designer/manipulator.h b/source/designer/manipulator.h index 3a8882e..2ed49fb 100644 --- a/source/designer/manipulator.h +++ b/source/designer/manipulator.h @@ -1,3 +1,10 @@ +/* $Id$ + +This file is part of the MSP Märklin suite +Copyright © 2006-2008 Mikkosoft Productions, Mikko Rasa +Distributed under the GPL +*/ + #ifndef MANIPULATOR_H_ #define MANIPULATOR_H_ @@ -9,22 +16,6 @@ class Selection; class Manipulator { -public: - sigc::signal signal_status; - sigc::signal signal_done; - - Manipulator(Designer &); - void set_selection(Selection *); - void start_move(); - void start_rotate(); - void start_elevate(); - void duplicate(); - void flatten(); - void even_slope(bool =false); - void cancel(); - void button_press(int, int, float, float, unsigned); - void pointer_motion(int, int, float, float); - void render(); private: enum Mode { @@ -42,7 +33,6 @@ private: MTrack(Marklin::Track *); }; - typedef std::list MTrackSeq; struct TrackOrder { @@ -51,7 +41,6 @@ private: TrackOrder(Marklin::Track *t, bool r): track(t), rev(r) { } }; - typedef std::list TrackOrderSeq; struct TrackWrap { @@ -61,9 +50,14 @@ private: float height; }; - Designer &designer; - Selection *selection; - MTrackSeq tracks; +public: + sigc::signal signal_status; + sigc::signal signal_done; + +private: + Designer &designer; + Selection &selection; + std::vector tracks; Marklin::Point center; std::list wrap; @@ -71,15 +65,28 @@ private: float wrap_rot; Marklin::Point gpointer; - int pointer_y; - Mode mode; + int pointer_y; + Mode mode; Marklin::Point move_origin; - float angle; - float rot_origin; - int elev_origin; - Marklin::TrackSeq neighbors; - sigc::connection selection_changed_conn; + float angle; + float rot_origin; + int elev_origin; + std::set neighbors; +public: + Manipulator(Designer &, Selection &); + + void start_move(); + void start_rotate(); + void start_elevate(); + void duplicate(); + void flatten(); + void even_slope(bool =false); + void cancel(); + void button_press(int, int, float, float, unsigned); + void pointer_motion(int, int, float, float); + void render(); +private: void selection_changed(); void update_wrap(); void update_neighbors();