X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fdesigner%2Fmanipulator.cpp;h=ba27cae58fd88906cb3d620e75568b234ac799b7;hb=ab64a17394440c3cb18d0b30d75fb4ed6297a6b4;hp=8620fe7af8a6a53e8c0a43fd960d509805fa736f;hpb=7a36d396eded897c421424905b2c938d770df341;p=r2c2.git diff --git a/source/designer/manipulator.cpp b/source/designer/manipulator.cpp index 8620fe7..ba27cae 100644 --- a/source/designer/manipulator.cpp +++ b/source/designer/manipulator.cpp @@ -322,7 +322,7 @@ void Manipulator::button_press(unsigned btn) j->object->break_link(**i); } - const set <racks = designer.get_layout().get_tracks(); + const set <racks = designer.get_layout().get_all(); for(set::const_iterator i=ltracks.begin(); i!=ltracks.end(); ++i) { bool ok = true; @@ -366,7 +366,7 @@ void Manipulator::axis_motion(unsigned axis, float value, float) i->object->set_rotation(i->rot); } - const set <racks = designer.get_layout().get_tracks(); + const set <racks = designer.get_layout().get_all(); float limit = max(designer.get_layout().get_catalogue().get_gauge(), designer.get_camera_controller().get_view_scale()/100.0f); MObject *snapped = 0; @@ -504,38 +504,12 @@ void Manipulator::selection_changed() void Manipulator::update_objects() { - Vector minp, maxp; + Geometry::BoundingBox bbox; for(vector::iterator i=objects.begin(); i!=objects.end(); ++i) - { - // XXX Use generic bounding box when it is implemented - if(Track *track = dynamic_cast(i->object)) - { - unsigned n_endpoints = track->get_type().get_endpoints().size(); - for(unsigned j=0; jget_snap_node(j).position; - if(i==objects.begin() && j==0) - minp = maxp = p; - else - { - minp.x = min(minp.x, p.x); - maxp.x = max(maxp.x, p.x); - minp.y = min(minp.y, p.y); - maxp.y = max(maxp.y, p.y); - minp.z = min(minp.z, p.z); - } - } - } - else - { - const Vector &p = i->object->get_position(); - minp.x = min(minp.x, p.x); - maxp.x = max(maxp.x, p.x); - minp.y = min(minp.y, p.y); - maxp.y = max(maxp.y, p.y); - minp.z = min(minp.z, p.z); - } - } + bbox = bbox|i->object->get_bounding_box(); + + const Vector &minp = bbox.get_minimum_point(); + const Vector &maxp = bbox.get_maximum_point(); center = (minp+maxp)/2.0f; center.z = minp.z;