X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fdesigner%2Fmanipulator.cpp;h=77269228b88567f92dc9575dd1a49ce7c955f98a;hb=d84f187ca34a6ab2f8c37d85fa13d5c113714344;hp=e690c1d43aa34bf242361a0e485d49117a4b4574;hpb=c0c5a34d1056eabdebd350da3534e24c902c0dac;p=r2c2.git diff --git a/source/designer/manipulator.cpp b/source/designer/manipulator.cpp index e690c1d..7726922 100644 --- a/source/designer/manipulator.cpp +++ b/source/designer/manipulator.cpp @@ -1,480 +1,91 @@ -/* $Id$ - -This file is part of the MSP Märklin suite -Copyright © 2006-2008 Mikkosoft Productions, Mikko Rasa -Distributed under the GPL -*/ - #include #include -#include -#include -#include "3d/layout.h" -#include "libmarklin/tracktype.h" +#include +#include "libr2c2/tracktype.h" #include "designer.h" #include "manipulator.h" #include "selection.h" using namespace std; -using namespace Marklin; +using namespace R2C2; using namespace Msp; -Manipulator::Manipulator(Designer &d, Selection &s): - designer(d), - selection(s), - wrap_rot(0), - mode(NONE), - angle(0) -{ - selection.signal_changed.connect(sigc::mem_fun(this, &Manipulator::selection_changed)); -} - -void Manipulator::start_move() -{ - if(mode) - cancel(); - - move_origin = gpointer; - - mode = MOVE; -} - -void Manipulator::start_rotate() -{ - if(mode) - cancel(); - - rot_origin = atan2(gpointer.y-center.y, gpointer.x-center.x); - - mode = ROTATE; -} - -void Manipulator::start_elevate() -{ - if(mode) - cancel(); - - elev_origin = pointer_y; - - mode = ELEVATE; -} - -void Manipulator::duplicate() -{ - if(mode) - cancel(); - - list new_tracks; - for(vector::iterator i=tracks.begin(); i!=tracks.end(); ++i) - { - Track *track = i->track->copy(); - designer.get_layout()->add_track(*track); - new_tracks.push_back(track); - } - - selection.clear(); - for(list::iterator i=new_tracks.begin(); i!=new_tracks.end(); ++i) - { - selection.add_track(*i); - for(list::iterator j=i; j!=new_tracks.end(); ++j) - if(j!=i) - (*i)->snap_to(**j, true); - } -} - -void Manipulator::flatten() -{ - if(mode) - cancel(); - - if(tracks.empty()) return; - - float z = 0; - for(vector::iterator i=tracks.begin(); i!=tracks.end(); ++i) - z += i->track->get_position().z+i->track->get_slope()/2; - z /= tracks.size(); - - for(vector::iterator i=tracks.begin(); i!=tracks.end(); ++i) - { - Point p = i->track->get_position(); - i->track->set_position(Point(p.x, p.y, z)); - i->track->set_slope(0); - } - - for(set::iterator i=neighbors.begin(); i!=neighbors.end(); ++i) - (*i)->check_slope(); - - update_wrap(); -} - -void Manipulator::even_slope(bool smooth) +Manipulator::Manipulator(Designer &d, Input::Keyboard &k, Input::Mouse &m, const set &objs): + Tool(d, k, m) { - if(mode) - cancel(); - - if(neighbors.size()!=2) - return; - - for(vector::iterator i=tracks.begin(); i!=tracks.end(); ++i) - if(i->track->get_type().get_endpoints().size()!=2) - return; - - list tracks2; - for(vector::iterator i=tracks.begin(); i!=tracks.end(); ++i) - tracks2.push_back(i->track); - - float total_len = 0; - - list order; - Track *cur = *neighbors.begin(); - while(tracks2.size()) + set pending = objs; + while(!pending.empty()) { - bool rev = false; - for(list::iterator i=tracks2.begin(); i!=tracks2.end(); ++i) + for(set::iterator i=pending.begin(); i!=pending.end(); ) { - const vector &links = (*i)->get_links(); - if(links[0]==cur) + if((*i)->get_parent() && pending.count((*i)->get_parent())) + ++i; + else { - cur = *i; - tracks2.erase(i); - break; - } - else if(links[1]==cur) - { - cur = *i; - rev = true; - tracks2.erase(i); - break; + objects.push_back(*i); + pending.erase(i++); } } - order.push_back(TrackOrder(cur, rev)); - total_len += cur->get_type().get_total_length(); } - set::iterator nb = neighbors.begin(); - int epi = (*nb)->get_endpoint_by_link(*order.front().track); - float start_z = (*nb)->get_endpoint_position(epi).z; - ++nb; - epi = (*nb)->get_endpoint_by_link(*order.back().track); - float end_z = (*nb)->get_endpoint_position(epi).z; - - if(smooth) - { - float dir = (end_z>start_z)?1:-1; - float cur_slope = 0; - while((end_z-start_z)*dir/total_len>cur_slope+0.025 && order.size()>2) - { - cur_slope += 0.025; + Geometry::BoundingBox bbox; + for(vector::iterator i=objects.begin(); i!=objects.end(); ++i) + bbox = bbox|i->object->get_bounding_box(); - float dz = order.front().track->get_type().get_total_length()*dir*cur_slope; - set_slope(order.front(), start_z, dz); - start_z += dz; - total_len -= order.front().track->get_type().get_total_length(); - order.erase(order.begin()); + const Vector &minp = bbox.get_minimum_point(); + const Vector &maxp = bbox.get_maximum_point(); - dz = order.back().track->get_type().get_total_length()*dir*cur_slope; - set_slope(order.back(), end_z-dz, dz); - end_z -= dz; - total_len -= order.back().track->get_type().get_total_length(); - order.erase(--order.end()); - } - } - - float cur_z = start_z; - for(list::iterator i=order.begin(); i!=order.end(); ++i) + center = (minp+maxp)/2.0f; + center.z = minp.z; + for(ObjectArray::iterator i=objects.begin(); i!=objects.end(); ++i) { - float dz = i->track->get_type().get_total_length()*(end_z-start_z)/total_len; - set_slope(*i, cur_z, dz); - cur_z += dz; - } - - for(set::iterator i=neighbors.begin(); i!=neighbors.end(); ++i) - (*i)->check_slope(); - - update_wrap(); -} - -void Manipulator::cancel() -{ - if(!mode) - return; - mode = NONE; - - wrap_pos = center; - for(vector::iterator i=tracks.begin(); i!=tracks.end(); ++i) - { - i->track->set_position(Point(center.x+i->pos.x, center.y+i->pos.y, center.z+i->pos.z)); - i->track->set_rotation(i->rot); - } - - for(set::iterator i=neighbors.begin(); i!=neighbors.end(); ++i) - (*i)->check_slope(); - - angle = 0; - wrap_rot = 0; - - signal_done.emit(false); -} - -void Manipulator::button_press(int, int, float, float, unsigned btn) -{ - if(btn==3) - cancel(); - else if(mode) - { - mode = NONE; - update_wrap(); - angle = 0; - - for(set::iterator i=neighbors.begin(); i!=neighbors.end(); ++i) - for(vector::iterator j=tracks.begin(); j!=tracks.end(); ++j) - j->track->break_link(**i); - - const set <racks = designer.get_layout()->get_tracks(); - for(set::const_iterator i=ltracks.begin(); i!=ltracks.end(); ++i) - { - bool ok = true; - for(vector::iterator j=tracks.begin(); (j!=tracks.end() && ok); ++j) - ok = (j->track!=*i); - if(!ok) continue; - - for(vector::iterator j=tracks.begin(); j!=tracks.end(); ++j) - j->track->snap_to(**i, true); - } - - for(vector::iterator i=tracks.begin(); i!=tracks.end(); ++i) - i->rot = i->track->get_rotation(); - - update_neighbors(); - - signal_done.emit(true); + i->original_position = i->object->get_position()-center; + i->original_rotation = i->object->get_rotation(); } } -void Manipulator::pointer_motion(int, int y, float gx, float gy) +Manipulator::~Manipulator() { - pointer_y = y; - gpointer = Point(gx, gy, 0); - - if(mode==MOVE) + if(!accepted) { - Point delta(gpointer.x-move_origin.x, gpointer.y-move_origin.y, 0); - - wrap_pos = Point(center.x+delta.x, center.y+delta.y, center.z); - for(vector::iterator i=tracks.begin(); i!=tracks.end(); ++i) - { - i->track->set_position(Point(wrap_pos.x+i->pos.x, wrap_pos.y+i->pos.y, wrap_pos.z+i->pos.z)); - i->track->set_rotation(i->rot); - } - - const set <racks = designer.get_layout()->get_tracks(); - MTrack *snapped = 0; - for(set::const_iterator i=ltracks.begin(); (i!=ltracks.end() && !snapped); ++i) + for(ObjectArray::iterator i=objects.begin(); i!=objects.end(); ++i) { - bool ok = true; - for(vector::iterator j=tracks.begin(); (j!=tracks.end() && ok); ++j) - ok = (j->track!=*i); - if(!ok) continue; - - for(vector::iterator j=tracks.begin(); (j!=tracks.end() && !snapped); ++j) - if(j->track->snap_to(**i, false)) - snapped = &*j; - } - - if(snapped) - { - float da = snapped->track->get_rotation()-snapped->rot; - float c = cos(da); - float s = sin(da); - const Point &sp = snapped->track->get_position(); - for(vector::iterator i=tracks.begin(); i!=tracks.end(); ++i) - { - if(&*i==snapped) - continue; - - Point dp(i->pos.x-snapped->pos.x, i->pos.y-snapped->pos.y, 0); - i->track->set_position(Point(sp.x+c*dp.x-s*dp.y, sp.y+s*dp.x+c*dp.y, sp.z)); - i->track->set_rotation(i->rot+da); - } + i->object->set_position(center+i->original_position); + i->object->set_rotation(i->original_rotation); } } - else if(mode==ROTATE) - { - float a = atan2(gpointer.y-center.y, gpointer.x-center.x); - angle += a-rot_origin; - rot_origin = a; - - wrap_rot = angle; - for(vector::iterator i=tracks.begin(); i!=tracks.end(); ++i) - { - float c = cos(angle); - float s = sin(angle); - i->track->set_position(Point(center.x+c*i->pos.x-s*i->pos.y, center.y+s*i->pos.x+c*i->pos.y, center.z*i->pos.z)); - i->track->set_rotation(angle+i->rot); - } - } - else if(mode==ELEVATE) - { - float dz = (y-elev_origin)/1000.; - - signal_status.emit(format("Elevation: %+.0fmm (%.0fmm)", dz*1000, (center.z+dz)*1000)); - - wrap_pos.z = center.z+dz; - for(vector::iterator i=tracks.begin(); i!=tracks.end(); ++i) - i->track->set_position(Point(center.x+i->pos.x, center.y+i->pos.y, center.z+i->pos.z+dz)); - - for(set::iterator i=neighbors.begin(); i!=neighbors.end(); ++i) - (*i)->check_slope(); - } -} - -void Manipulator::render() -{ - glPushMatrix(); - glTranslatef(wrap_pos.x, wrap_pos.y, wrap_pos.z); - glRotatef(wrap_rot*180/M_PI, 0, 0, 1); - - glLineWidth(2); - glColor4f(0, 1, 0, 0.5); - for(list::iterator i=wrap.begin(); i!=wrap.end(); ++i) - { - glPushMatrix(); - glTranslatef(i->pos.x, i->pos.y, i->pos.z); - glRotatef(i->rot*180/M_PI, 0, 0, 1); - - glBegin(GL_LINE_LOOP); - glVertex2f(-i->width/2, -i->height/2); - glVertex2f(i->width/2, -i->height/2); - glVertex2f(i->width/2, i->height/2); - glVertex2f(-i->width/2, i->height/2); - glEnd(); - - glPopMatrix(); - } - - glPopMatrix(); } -/*** private ***/ - -void Manipulator::selection_changed() +void Manipulator::finish() { - if(mode) - cancel(); - - tracks.clear(); - const set &stracks = selection.get_tracks(); - tracks.insert(tracks.end(), stracks.begin(), stracks.end()); - - update_neighbors(); - update_wrap(); -} - -void Manipulator::update_wrap() -{ - wrap.clear(); - float min_x = 0, max_x = 0; - float min_y = 0, max_y = 0; - float min_z = 0; - for(vector::iterator i=tracks.begin(); i!=tracks.end(); ++i) + set object_set; + for(ObjectArray::iterator i=objects.begin(); i!=objects.end(); ++i) + object_set.insert(i->object); + for(ObjectArray::iterator i=objects.begin(); i!=objects.end(); ++i) { - Track3D &t3d = designer.get_layout_3d()->get_track(*i->track); - - TrackWrap tw; - float min_area = 100; - for(float a=0; aobject->get_n_link_slots(); + for(unsigned j=0; jobject->get_link(j)) + if(!object_set.count(link)) + i->object->break_link(j); } - center = Point((min_x+max_x)/2, (min_y+max_y)/2, min_z); - wrap_pos = center; - wrap_rot = 0; - for(vector::iterator i=tracks.begin(); i!=tracks.end(); ++i) - { - const Point &tp = i->track->get_position(); - i->pos = Point(tp.x-center.x, tp.y-center.y, tp.z-center.z); - } - for(list::iterator i=wrap.begin(); i!=wrap.end(); ++i) + const set <racks = designer.get_layout().get_all(); + for(set::const_iterator i=ltracks.begin(); i!=ltracks.end(); ++i) { - i->pos.x -= center.x; - i->pos.y -= center.y; - i->pos.z -= center.z; - } -} - -void Manipulator::update_neighbors() -{ - neighbors.clear(); - for(vector::iterator i=tracks.begin(); i!=tracks.end(); ++i) - { - const vector &links = i->track->get_links(); - for(vector::const_iterator j=links.begin(); j!=links.end(); ++j) - { - if(!*j) - continue; - if(neighbors.count(*j)) - continue; + bool ok = true; + for(vector::iterator j=objects.begin(); (j!=objects.end() && ok); ++j) + ok = (j->object!=*i); + if(!ok) continue; - bool ok = true; - for(vector::iterator k=tracks.begin(); (k!=tracks.end() && ok); ++k) - ok = (k->track!=*j); - - if(ok) - neighbors.insert(*j); - } + for(vector::iterator j=objects.begin(); j!=objects.end(); ++j) + j->object->link_to(**i); } } -void Manipulator::set_slope(TrackOrder &track, float z, float dz) -{ - const Point &p = track.track->get_position(); - if(track.rev) - { - track.track->set_position(Point(p.x, p.y, z+dz)); - track.track->set_slope(-dz); - } - else - { - track.track->set_position(Point(p.x, p.y, z)); - track.track->set_slope(dz); - } -} -Manipulator::MTrack::MTrack(Track *t): - track(t), - pos(track->get_position()), - rot(track->get_rotation()) +Manipulator::MObject::MObject(Object *o): + object(o), + original_position(object->get_position()), + original_rotation(object->get_rotation()) { }