X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fdesigner%2Fdesigner.cpp;h=f79ef7a9ae8daa4bfdb94a901ba3b6d170412b9c;hb=e07c0d862a4d43b2585c93e79d25380d00675309;hp=4763b8fda6294f3d12ff420c1245bb1e6b975dc5;hpb=f42183985c65e1e12f19e9246dee90b8e7e44a34;p=r2c2.git diff --git a/source/designer/designer.cpp b/source/designer/designer.cpp index 4763b8f..f79ef7a 100644 --- a/source/designer/designer.cpp +++ b/source/designer/designer.cpp @@ -8,6 +8,8 @@ Distributed under the GPL #include #include #include +#include +#include #include #include #include @@ -38,40 +40,32 @@ using namespace Msp; Application::RegApp Designer::reg; Designer::Designer(int argc, char **argv): - screen_w(1280), - screen_h(960), - base_mesh(0), + window(1280, 960), + base_object(0), cur_route(0), mode(SELECT), + manipulator(*this, selection), + measure(*this), input(0), - cam_yaw(M_PI/2), - cam_pitch(-M_PI/4), - cam_pos(0, -0.5, 0.5), - shift(false), - move_x(0), - move_y(0), - zoom(0), - rotate(0), - pitch(0) + camera_ctl(window, camera), + shift(false) { + window.set_title("Railway Designer"); + window.signal_close.connect(sigc::bind(sigc::mem_fun(this, &Designer::exit), 0)); + window.signal_key_press.connect(sigc::mem_fun(this, &Designer::key_press)); + window.signal_key_release.connect(sigc::mem_fun(this, &Designer::key_release)); + window.signal_button_press.connect(sigc::mem_fun(this, &Designer::button_press)); + window.signal_pointer_motion.connect(sigc::mem_fun(this, &Designer::pointer_motion)); + + manipulator.signal_status.connect(sigc::mem_fun(this, &Designer::manipulation_status)); + manipulator.signal_done.connect(sigc::mem_fun(this, &Designer::manipulation_done)); + measure.signal_changed.connect(sigc::mem_fun(this, &Designer::measure_changed)); + measure.signal_done.connect(sigc::mem_fun(this, &Designer::measure_done)); + + // Setup catalogue and layout DataFile::load(catalogue, "tracks.dat"); - cat_layout = new Layout(catalogue); - cat_layout_3d = new Layout3D(*cat_layout); - - const map &ctracks = catalogue.get_tracks(); - unsigned n = 0; - for(map::const_iterator i=ctracks.begin(); i!=ctracks.end(); ++i, ++n) - { - Track *track = new Track(*i->second); - track->set_position(Point((n%11)*0.1-0.5, 0.2-n/11*0.3, 0)); - track->set_rotation(M_PI/2); - cat_layout->add_track(*track); - } - - manipulator = new Manipulator(*this); - manipulator->signal_status.connect(sigc::mem_fun(this, &Designer::manipulation_status)); - manipulator->signal_done.connect(sigc::mem_fun(this, &Designer::manipulation_done)); + cat_layout_3d = new Layout3D(catalogue.get_layout()); layout = new Layout(catalogue); layout_3d = new Layout3D(*layout); @@ -86,48 +80,35 @@ Designer::Designer(int argc, char **argv): if(!layout->get_base().empty()) { - base_mesh = new GL::Mesh; - DataFile::load(*base_mesh, layout->get_base()); + base_object = new GL::Object; + DataFile::load(*base_object, layout->get_base()); } } - selection = new Selection; - manipulator->set_selection(selection); - - measure = new Measure(*this); - measure->signal_changed.connect(sigc::mem_fun(this, &Designer::measure_changed)); - measure->signal_done.connect(sigc::mem_fun(this, &Designer::measure_done)); -} + // Setup OpenGL + GL::enable(GL::DEPTH_TEST); + GL::enable(GL::BLEND); + GL::blend_func(GL::SRC_ALPHA, GL::ONE_MINUS_SRC_ALPHA); + GL::enable(GL_CULL_FACE); -Designer::~Designer() -{ - delete manipulator; - delete selection; - delete layout; - delete layout_3d; - delete cat_layout; - delete cat_layout_3d; - delete measure; -} + pipeline = new GL::Pipeline(window.get_width(), window.get_height(), false); + pipeline->set_camera(&camera); + pipeline->add_renderable(layout_3d->get_scene()); + if(base_object) + pipeline->add_renderable(*base_object); -int Designer::main() -{ - dpy = new Graphics::Display; - wnd = new Graphics::Window(*dpy, screen_w, screen_h); - glc = new Graphics::GLContext(*wnd); - wnd->set_title("Railway Designer"); + light.set_position(0, -0.259, 0.966, 0); + lighting.attach(0, light); - wnd->signal_close.connect(sigc::bind(sigc::mem_fun(this, &Designer::exit), 0)); - wnd->show(); + GL::PipelinePass *pass = &pipeline->add_pass(GL::Tag()); + pass->lighting = &lighting; - glEnableClientState(GL_VERTEX_ARRAY); - glEnable(GL_DEPTH_TEST); - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glEnable(GL_CULL_FACE); + camera.set_up_direction(GL::Vector3(0, 0, 1)); + view_all(); + // Setup UI DataFile::load(ui_res, "marklin.res"); - root = new GLtk::Root(ui_res, *wnd); + root = new GLtk::Root(ui_res, window); lbl_tooltip = new GLtk::Label(ui_res); lbl_tooltip->set_style("tooltip"); @@ -136,26 +117,25 @@ int Designer::main() toolbar = new Toolbar(*this); root->add(*toolbar); - toolbar->set_position(0, screen_h-toolbar->get_geometry().h); + toolbar->set_position(0, window.get_height()-toolbar->get_geometry().h); toolbar->set_visible(true); +} +Designer::~Designer() +{ + delete root; + delete layout; + delete layout_3d; + delete cat_layout_3d; +} - wnd->signal_key_press.connect(sigc::mem_fun(this, &Designer::key_press)); - wnd->signal_key_release.connect(sigc::mem_fun(this, &Designer::key_release)); - wnd->signal_button_press.connect(sigc::mem_fun(this, &Designer::button_press)); - wnd->signal_pointer_motion.connect(sigc::mem_fun(this, &Designer::pointer_motion)); +int Designer::main() +{ + window.show(); mode = SELECT; - Application::main(); - - delete root; - - delete glc; - delete wnd; - delete dpy; - - return exit_code; + return Application::main(); } void Designer::save() @@ -183,7 +163,7 @@ void Designer::add_selection_to_route() try { - const set &stracks = selection->get_tracks(); + const set &stracks = selection.get_tracks(); set tracks(stracks.begin(), stracks.end()); cur_route->add_tracks(tracks); } @@ -193,29 +173,14 @@ void Designer::add_selection_to_route() } } -void Designer::map_pointer_coords(int x, int y, float &gx, float &gy) +Point Designer::map_pointer_coords(int x, int y) { - float cos_pitch = cos(cam_pitch); - float sin_pitch = sin(cam_pitch); - float cos_yaw = cos(cam_yaw); - float sin_yaw = sin(cam_yaw); - - float rx = sin_yaw*0.55228; - float ry = -cos_yaw*0.55228; - - float ux = cos_yaw*-sin_pitch*0.41421; - float uy = sin_yaw*-sin_pitch*0.41421; - float uz = cos_pitch*0.41421; - - float xf = static_cast(x)*2/screen_w-1; - float yf = static_cast(y)*2/screen_h-1; + float xf = x*2.0/window.get_width()-1.0; + float yf = y*2.0/window.get_height()-1.0; + GL::Vector4 vec = camera.unproject(GL::Vector4(xf, yf, 0, 0)); + const GL::Vector3 &pos = camera.get_position(); - float vx = cos_yaw*cos_pitch + xf*rx + yf*ux; - float vy = sin_yaw*cos_pitch + xf*ry + yf*uy; - float vz = sin_pitch + yf*uz; - - gx = cam_pos.x-vx*cam_pos.z/vz; - gy = cam_pos.y-vy*cam_pos.z/vz; + return Point(pos.x-vec.x*pos.z/vec.z, pos.y-vec.y*pos.z/vec.z); } void Designer::tick() @@ -224,51 +189,8 @@ void Designer::tick() float dt = (t-last_tick)/Msp::Time::sec; last_tick = t; - dpy->tick(); - - if(move_y) - { - cam_pos.x += cos(cam_yaw)*dt*move_y; - cam_pos.y += sin(cam_yaw)*dt*move_y; - } - if(move_x) - { - cam_pos.x += sin(cam_yaw)*dt*move_x; - cam_pos.y += -cos(cam_yaw)*dt*move_x; - } - if(zoom) - { - cam_pos.x += cos(cam_yaw)*cos(cam_pitch)*dt*zoom; - cam_pos.y += sin(cam_yaw)*cos(cam_pitch)*dt*zoom; - cam_pos.z += sin(cam_pitch)*dt*zoom; - } - if(rotate) - { - float vx = cos(cam_yaw)*cos(cam_pitch); - float vy = sin(cam_yaw)*cos(cam_pitch); - float vz = sin(cam_pitch); - - float gx = cam_pos.x-vx*cam_pos.z/vz; - float gy = cam_pos.y-vy*cam_pos.z/vz; - float d = sqrt(vx*vx+vy*vy)*cam_pos.z/vz; - - cam_yaw += M_PI*dt*rotate; - if(cam_yaw>M_PI*2) - cam_yaw -= M_PI*2; - else if(cam_yaw<0) - cam_yaw += M_PI*2; - - cam_pos.x = gx+cos(cam_yaw)*d; - cam_pos.y = gy+sin(cam_yaw)*d; - } - if(pitch) - { - cam_pitch += M_PI/2*dt*pitch; - if(cam_pitch>M_PI/12) - cam_pitch = M_PI/12; - else if(cam_pitch<-M_PI/2) - cam_pitch = -M_PI/2; - } + window.get_display().tick(); + camera_ctl.tick(dt); if(tooltip_timeout && t>tooltip_timeout) { @@ -301,7 +223,7 @@ void Designer::tick() render(); - glc->swap_buffers(); + window.swap_buffers(); } void Designer::key_press(unsigned code, unsigned mod, wchar_t) @@ -318,24 +240,24 @@ void Designer::key_press(unsigned code, unsigned mod, wchar_t) mode = CATALOGUE; else if(key==Msp::Input::KEY_G) { - manipulator->start_move(); + manipulator.start_move(); mode = MANIPULATE; } else if(key==Msp::Input::KEY_R) { - manipulator->start_rotate(); + manipulator.start_rotate(); mode = MANIPULATE; } else if(key==Msp::Input::KEY_D) { - manipulator->duplicate(); - manipulator->start_move(); + manipulator.duplicate(); + manipulator.start_move(); mode = MANIPULATE; } else if(key==Msp::Input::KEY_W) save(); else if(key==Msp::Input::KEY_PLUS) - selection->select_more(); + selection.select_more(); else if(key==Msp::Input::KEY_L && (mod&1)) { const set &tracks = layout->get_tracks(); @@ -345,30 +267,30 @@ void Designer::key_press(unsigned code, unsigned mod, wchar_t) IO::print("Total length: %.1fm\n", len); } else if(key==Msp::Input::KEY_L) - selection->select_linked(); + selection.select_linked(); else if(key==Msp::Input::KEY_M) { - measure->start(); + measure.start(); mode = MEASURE; } else if(key==Msp::Input::KEY_Z) { - manipulator->start_elevate(); + manipulator.start_elevate(); mode = MANIPULATE; } else if(key==Msp::Input::KEY_ESC) { if(mode==MANIPULATE) - manipulator->cancel(); + manipulator.cancel(); else if(mode==CATALOGUE) mode = SELECT; else - selection->clear(); + selection.clear(); } else if(key==Msp::Input::KEY_X) { - set tracks = selection->get_tracks(); - selection->clear(); + set tracks = selection.get_tracks(); + selection.clear(); for(set::iterator i=tracks.begin(); i!=tracks.end(); ++i) { layout->remove_track(**i); @@ -377,7 +299,7 @@ void Designer::key_press(unsigned code, unsigned mod, wchar_t) } else if(key==Msp::Input::KEY_F && (mod&1)) { - const set &tracks = selection->get_tracks(); + const set &tracks = selection.get_tracks(); const set <racks = layout->get_tracks(); for(set::const_iterator i=tracks.begin(); i!=tracks.end(); ++i) { @@ -391,15 +313,15 @@ void Designer::key_press(unsigned code, unsigned mod, wchar_t) } } else if(key==Msp::Input::KEY_F) - manipulator->flatten(); + manipulator.flatten(); else if(key==Msp::Input::KEY_E && (mod&1)) - manipulator->even_slope(true); + manipulator.even_slope(true); else if(key==Msp::Input::KEY_E) - manipulator->even_slope(); + manipulator.even_slope(); else if(key==Msp::Input::KEY_T) { - Track *track = selection->get_track(); - if(selection->size()==1 && track->get_type().get_n_paths()>1) + Track *track = selection.get_track(); + if(selection.size()==1 && track->get_type().get_n_paths()>1) { input = new ::Input(*this, "Turnout ID", lexical_cast(track->get_turnout_id())); input->signal_cancel.connect(sigc::mem_fun(this, &Designer::input_dismiss)); @@ -409,7 +331,7 @@ void Designer::key_press(unsigned code, unsigned mod, wchar_t) } else if(key==Msp::Input::KEY_S) { - const set &tracks = selection->get_tracks(); + const set &tracks = selection.get_tracks(); bool ok = false; int id = -1; for(set::const_iterator i=tracks.begin(); i!=tracks.end(); ++i) @@ -434,26 +356,6 @@ void Designer::key_press(unsigned code, unsigned mod, wchar_t) } else if(key==Msp::Input::KEY_A) add_selection_to_route(); - else if(key==Msp::Input::KEY_RIGHT) - rotate = -1; - else if(key==Msp::Input::KEY_LEFT) - rotate = 1; - else if(key==Msp::Input::KEY_UP) - move_y = 1; - else if(key==Msp::Input::KEY_DOWN) - move_y = -1; - else if(key==Msp::Input::KEY_INSERT) - zoom = -1; - else if(key==Msp::Input::KEY_PGUP) - zoom = 1; - else if(key==Msp::Input::KEY_HOME) - pitch = 1; - else if(key==Msp::Input::KEY_END) - pitch = -1; - else if(key==Msp::Input::KEY_DELETE) - move_x = -1; - else if(key==Msp::Input::KEY_PGDN) - move_x = 1; } void Designer::key_release(unsigned code, unsigned) @@ -465,24 +367,13 @@ void Designer::key_release(unsigned code, unsigned) if(key==Msp::Input::KEY_SHIFT_L || key==Msp::Input::KEY_SHIFT_R) shift = false; - else if(key==Msp::Input::KEY_RIGHT || key==Msp::Input::KEY_LEFT) - rotate = 0; - else if(key==Msp::Input::KEY_UP || key==Msp::Input::KEY_DOWN) - move_y = 0; - else if(key==Msp::Input::KEY_INSERT || key==Msp::Input::KEY_PGUP) - zoom = 0; - else if(key==Msp::Input::KEY_HOME || key==Msp::Input::KEY_END) - pitch = 0; - else if(key==Msp::Input::KEY_DELETE || key==Msp::Input::KEY_PGDN) - move_x = 0; } void Designer::button_press(int x, int y, unsigned btn, unsigned) { - y = screen_h-y-1; + y = window.get_height()-y-1; - float gx, gy; - map_pointer_coords(x, y, gx, gy); + Point ground = map_pointer_coords(x, y); if(mode==CATALOGUE) { @@ -492,11 +383,11 @@ void Designer::button_press(int x, int y, unsigned btn, unsigned) if(ctrack) { Track *track = ctrack->get_track().copy(); - track->set_position(Point(gx, gy, 0)); + track->set_position(ground); layout->add_track(*track); - selection->clear(); - selection->add_track(track); + selection.clear(); + selection.add_track(track); mode = SELECT; } @@ -512,20 +403,20 @@ void Designer::button_press(int x, int y, unsigned btn, unsigned) if(track) { if(!shift) - selection->clear(); - selection->toggle_track(&track->get_track()); + selection.clear(); + selection.toggle_track(&track->get_track()); } } } else if(mode==MANIPULATE) - manipulator->button_press(x, y, gx, gy, btn); + manipulator.button_press(x, y, ground.x, ground.y, btn); else if(mode==MEASURE) - measure->button_press(x, y, gx, gy, btn); + measure.button_press(x, y, ground.x, ground.y, btn); } void Designer::pointer_motion(int x, int y) { - y = screen_h-y-1; + y = window.get_height()-y-1; pointer_x = x; pointer_y = y; @@ -537,52 +428,44 @@ void Designer::pointer_motion(int x, int y) if(mode!=INPUT) { - float gx, gy; - map_pointer_coords(x, y, gx, gy); - manipulator->pointer_motion(x, y, gx, gy); - measure->pointer_motion(x, y, gx, gy); + Point ground = map_pointer_coords(x, y); + manipulator.pointer_motion(x, y, ground.x, ground.y); + measure.pointer_motion(x, y, ground.x, ground.y); } } -void Designer::project_3d() -{ - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glFrustum(-0.055228, 0.055228, -0.041421, 0.041421, 0.1, 10); - glMatrixMode(GL_MODELVIEW); -} - void Designer::apply_camera() { - glLoadIdentity(); if(mode==CATALOGUE) - glTranslatef(0, 0, -1); - else { - glRotatef(-cam_pitch*180/M_PI-90, 1, 0, 0); - glRotatef(90-cam_yaw*180/M_PI, 0, 0, 1); - glTranslatef(-cam_pos.x, -cam_pos.y, -cam_pos.z); + GL::matrix_mode(GL::PROJECTION); + GL::load_identity(); + GL::frustum_centered(0.11046, 0.082843, 0.1, 10); + GL::matrix_mode(GL::MODELVIEW); + GL::load_identity(); + GL::translate(0, 0, -1); } + else + camera.apply(); } void Designer::render() { - glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); + GL::clear(GL::COLOR_BUFFER_BIT|GL::DEPTH_BUFFER_BIT); GL::enable(GL::DEPTH_TEST); + GL::Texture::unbind(); - project_3d(); - apply_camera(); if(mode==CATALOGUE) - cat_layout_3d->render(); + { + apply_camera(); + cat_layout_3d->get_scene().render(); + } else { - if(base_mesh) - { - GL::Texture::unbind(); - base_mesh->draw(); - } - layout_3d->render(true); - if(cur_route) + pipeline->render_all(); + layout_3d->get_endpoint_scene().render(); + GL::enable(GL_CULL_FACE); + /*if(cur_route) { glColor4f(0.5, 0.8, 1.0, 1.0); const set &rtracks = cur_route->get_tracks(); @@ -598,15 +481,16 @@ void Designer::render() } layout_3d->get_track(**i).render_path(path); } - } - manipulator->render(); + }*/ + + manipulator.render(); if(mode==MEASURE) - measure->render(); + measure.render(); } GL::matrix_mode(GL::PROJECTION); GL::load_identity(); - GL::ortho_bottomleft(screen_w, screen_h); + GL::ortho_bottomleft(window.get_width(), window.get_height()); GL::matrix_mode(GL::MODELVIEW); GL::load_identity(); @@ -621,11 +505,10 @@ Track3D *Designer::pick_track(int x, int y) if(mode==CATALOGUE) l = cat_layout_3d; - float xx = (static_cast(x-static_cast(screen_w)/2)/screen_h)*0.82843; - float yy = (static_cast(y)/screen_h-0.5)*0.82843; - float size = 4.0/screen_h*0.82843; + float xx = ((float(x)-window.get_width()/2)/window.get_height())*0.82843; + float yy = (float(y)/window.get_height()-0.5)*0.82843; + float size = 4.0/window.get_height()*0.82843; - project_3d(); apply_camera(); return l->pick_track(xx, yy, size); @@ -660,10 +543,10 @@ void Designer::manipulation_done(bool) void Designer::measure_changed() { - float pard = measure->get_parallel_distance()*1000; - float perpd = measure->get_perpendicular_distance()*1000; + float pard = measure.get_parallel_distance()*1000; + float perpd = measure.get_perpendicular_distance()*1000; float d = sqrt(pard*pard+perpd*perpd); - float adiff = measure->get_angle_difference()*180/M_PI; + float adiff = measure.get_angle_difference()*180/M_PI; string info = format("Par %.1fmm - Perp %.1fmm - Total %.1fmm - Angle %.1f°", pard, perpd, d, adiff); set_tooltip(pointer_x, pointer_y, info); } @@ -678,8 +561,8 @@ void Designer::set_tooltip(int x, int y, const std::string &text) int fontsize = ui_res.get_default_font().get_default_size(); int h = fontsize+6; int w = static_cast(ui_res.get_default_font().get_string_width(text)*fontsize)+6; - x = max(min(static_cast(screen_w)-w, x), 0); - y = max(min(static_cast(screen_h)-h, y), 0); + x = max(min(static_cast(window.get_width())-w, x), 0); + y = max(min(static_cast(window.get_height())-h, y), 0); lbl_tooltip->set_text(text); lbl_tooltip->set_geometry(GLtk::Geometry(x, y, w, h)); lbl_tooltip->set_visible(true); @@ -699,7 +582,7 @@ void Designer::save_accept() void Designer::turnout_id_accept() { - Track *track = selection->get_track(); + Track *track = selection.get_track(); unsigned id = lexical_cast(input->get_text()); track->set_turnout_id(id); @@ -710,7 +593,7 @@ void Designer::turnout_id_accept() void Designer::sensor_id_accept() { - const set &tracks = selection->get_tracks(); + const set &tracks = selection.get_tracks(); unsigned id = lexical_cast(input->get_text()); for(set::const_iterator i=tracks.begin(); i!=tracks.end(); ++i) { @@ -728,3 +611,28 @@ void Designer::input_dismiss() input = 0; mode = SELECT; } + +void Designer::view_all() +{ + Point minp; + Point maxp; + + const list &tracks = layout_3d->get_tracks(); + for(list::const_iterator i=tracks.begin(); i!=tracks.end(); ++i) + { + Point tmin; + Point tmax; + (*i)->get_bounds(0, tmin, tmax); + minp.x = min(minp.x, tmin.x); + minp.y = min(minp.y, tmin.y); + maxp.x = max(maxp.x, tmax.x); + maxp.y = max(maxp.y, tmax.y); + } + + float t = tan(camera.get_field_of_view()/2)*2; + float size = max((maxp.y-minp.y+0.1), (maxp.x-minp.x+0.1)/camera.get_aspect()); + float cam_dist = size/t+size*0.25; + Point center((minp.x+maxp.x)/2, (minp.y+maxp.y)/2); + camera.set_position(GL::Vector3(center.x, center.y-cam_dist*0.5, cam_dist*0.866)); + camera.set_look_direction(GL::Vector3(0, 0.5, -0.866)); +}