X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fdesigner%2Fdesigner.cpp;h=eb2af23d06f48884927fc7ce1ccc1e4d440349c8;hb=1f9af43b6ab300693c044b431e95b25422b36507;hp=c9c045af2e253d9091d89cefa964b17618b12a58;hpb=90790c9a28793d31b9ea38eea2f55652a0e9297b;p=r2c2.git diff --git a/source/designer/designer.cpp b/source/designer/designer.cpp index c9c045a..eb2af23 100644 --- a/source/designer/designer.cpp +++ b/source/designer/designer.cpp @@ -79,22 +79,25 @@ Designer::Designer(int argc, char **argv): } // Setup OpenGL - GL::enable(GL::DEPTH_TEST); - GL::enable(GL::BLEND); - GL::blend_func(GL::SRC_ALPHA, GL::ONE_MINUS_SRC_ALPHA); GL::enable(GL_CULL_FACE); pipeline = new GL::Pipeline(window.get_width(), window.get_height(), false); pipeline->set_camera(&camera); - pipeline->add_renderable(layout_3d->get_scene()); + pipeline->add_renderable_for_pass(layout_3d->get_scene(), 0); if(base_object) - pipeline->add_renderable(*base_object); + pipeline->add_renderable_for_pass(*base_object, 0); + pipeline->add_renderable_for_pass(layout_3d->get_endpoint_scene(), "unlit"); light.set_position(0, -0.259, 0.966, 0); lighting.attach(0, light); - GL::PipelinePass *pass = &pipeline->add_pass(GL::Tag()); + GL::PipelinePass *pass = &pipeline->add_pass(0); pass->lighting = &lighting; + pass->depth_test = &GL::DepthTest::lequal(); + + pass = &pipeline->add_pass("unlit"); + pass->depth_test = &GL::DepthTest::lequal(); + pass->blend = &GL::Blend::alpha(); camera.set_up_direction(GL::Vector3(0, 0, 1)); view_all(); @@ -201,6 +204,9 @@ void Designer::set_sensor_id() void Designer::edit_route(Route &r) { + if(!cur_route) + pipeline->add_renderable_for_pass(layout_3d->get_path_scene(), "unlit"); + cur_route = &r; show_route(r); } @@ -419,9 +425,7 @@ void Designer::apply_camera() void Designer::render() { - GL::clear(GL::COLOR_BUFFER_BIT|GL::DEPTH_BUFFER_BIT); - GL::enable(GL::DEPTH_TEST); - GL::Texture::unbind(); + GL::Framebuffer::system().clear(GL::COLOR_BUFFER_BIT|GL::DEPTH_BUFFER_BIT); if(mode==CATALOGUE) { @@ -431,14 +435,10 @@ void Designer::render() else { pipeline->render_all(); - layout_3d->get_endpoint_scene().render(); - if(cur_route) - layout_3d->get_path_scene().render(); GL::enable(GL_CULL_FACE); - GL::disable(GL::DEPTH_TEST); overlay->render(0); - GL::enable(GL::DEPTH_TEST); + GL::Bind bind_depth(GL::DepthTest::lequal()); manipulator.render(); if(mode==MEASURE) measure.render(); @@ -452,7 +452,9 @@ void Designer::render() GL::disable(GL::DEPTH_TEST); + GL::Bind bind_blend(GL::Blend::alpha()); root->render(); + GL::Texture::unbind(); } Track3D *Designer::pick_track(int x, int y)