X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fdesigner%2Fdesigner.cpp;h=da897713c8a57987d6f0bd0dcd81a5bde4ca1786;hb=54d520566470a4b21b2a6eac3e2943d6305dcfa1;hp=ba7e669134766ace8b7bc93ce5c2331e9684fad0;hpb=ec1f75d72e5c4f7f7c9dafdf80f58c30ffb1a855;p=r2c2.git diff --git a/source/designer/designer.cpp b/source/designer/designer.cpp index ba7e669..da89771 100644 --- a/source/designer/designer.cpp +++ b/source/designer/designer.cpp @@ -6,7 +6,6 @@ #include #include #include -#include #include #include #include @@ -43,7 +42,7 @@ Designer::Designer(int argc, char **argv): keyboard(window), mouse(window), ui_res("r2c2.res"), - root(ui_res, window), + root(ui_res, &window, &keyboard, &mouse), base_object(0), cur_route(0), cur_zone(0), @@ -107,9 +106,9 @@ Designer::Designer(int argc, char **argv): pipeline->add_renderable_for_pass(layout_3d->get_endpoint_scene(), "unlit"); // Setup UI - keyboard.signal_button_press.connect(sigc::mem_fun(this, &Designer::key_press)); - mouse.signal_button_press.connect(sigc::mem_fun(this, &Designer::button_press)); - mouse.signal_axis_motion.connect(sigc::mem_fun(this, &Designer::axis_motion)); + keyboard.signal_button_press.connect(sigc::bind_return(sigc::mem_fun(this, &Designer::key_press), false)); + mouse.signal_button_press.connect(sigc::bind_return(sigc::mem_fun(this, &Designer::button_press), false)); + mouse.signal_axis_motion.connect(sigc::bind_return(sigc::mem_fun(this, &Designer::axis_motion), false)); root.signal_tooltip.connect(sigc::mem_fun(this, &Designer::tooltip)); toolbars.push_back(new Layoutbar(*this)); @@ -138,6 +137,7 @@ Designer::Designer(int argc, char **argv): pipeline->add_renderable_for_pass(*track_wrap, "unlit"); overlay = new Overlay3D(ui_res.get_default_font()); pipeline->add_renderable_for_pass(*overlay, "overlay"); + pipeline->add_renderable_for_pass(measure, "unlit"); camera_ctl = new CameraController(*main_view, keyboard, mouse); cat_view->get_camera().set_look_direction(GL::Vector3(0, 0.13053, -0.99144)); @@ -508,11 +508,6 @@ void Designer::render() View3D *view = (mode==CATALOGUE ? cat_view : main_view); view->render(); - if(mode==MEASURE) - { - GL::Bind bind_depth(GL::DepthTest::lequal()); - measure.render(); - } root.render(); // XXX Should fix GLtk so this would not be needed