X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fdesigner%2Fdesigner.cpp;h=8ab0465c2347a89d3bf21352001199f2939084ba;hb=1ff06c5bc46a677fa389ef86c6b26664368f1653;hp=180ed50ff1fb55ebd933302e74cfd4b9d0bdcf75;hpb=de09cba1d12af38ff2e7e4312d67624fe63bf0e4;p=r2c2.git diff --git a/source/designer/designer.cpp b/source/designer/designer.cpp index 180ed50..8ab0465 100644 --- a/source/designer/designer.cpp +++ b/source/designer/designer.cpp @@ -1,347 +1,362 @@ /* $Id$ -This file is part of the MSP Märklin suite -Copyright © 2006-2008 Mikkosoft Productions, Mikko Rasa +This file is part of R²C² +Copyright © 2006-2010 Mikkosoft Productions, Mikko Rasa Distributed under the GPL */ #include +#include #include -#include -#include +#include +#include +#include +#include +#include +#include #include #include +#include #include #include +#include #include #include #include #include #include #include -#include "libmarklin/tracktype.h" +#include "libr2c2/route.h" +#include "libr2c2/tracktype.h" +#include "3d/path.h" #include "designer.h" #include "input.h" #include "manipulator.h" #include "measure.h" #include "selection.h" +#include "svgexporter.h" +#include "toolbar.h" using namespace std; -using namespace Marklin; +using namespace R2C2; using namespace Msp; +Application::RegApp Designer::reg; + Designer::Designer(int argc, char **argv): - screen_w(1280), - screen_h(960), - input(0), + window(1280, 960), + ui_res("r2c2.res"), + root(ui_res, window), + base_object(0), + cur_route(0), mode(SELECT), - cam_yaw(M_PI/2), - cam_pitch(-M_PI/4), - cam_pos(0, -0.5, 0.5), - shift(false), - move_x(0), - move_y(0), - zoom(0), - rotate(0), - pitch(0) -{ - catalogue.load("tracks.dat"); - - cat_layout=new Layout(catalogue); - cat_layout_3d=new Layout3D(*cat_layout); - - const map &ctracks=catalogue.get_tracks(); - unsigned n=0; - for(map::const_iterator i=ctracks.begin(); i!=ctracks.end(); ++i, ++n) - { - Track *track=new Track(*i->second); - track->set_position(Point((n%11)*0.1-0.5, 0.2-n/11*0.3, 0)); - track->set_rotation(M_PI/2); - cat_layout->add_track(*track); - } + manipulator(*this, root, selection), + measure(*this), + camera_ctl(*this, root, camera), + track_wrap(*this, selection) +{ + window.set_title("Railway Designer"); + window.signal_close.connect(sigc::bind(sigc::mem_fun(this, &Designer::exit), 0)); - manipulator=new Manipulator(*this); - manipulator->signal_status.connect(sigc::mem_fun(this, &Designer::manipulation_status)); - manipulator->signal_done.connect(sigc::mem_fun(this, &Designer::manipulation_done)); + selection.signal_changed.connect(sigc::mem_fun(this, &Designer::selection_changed)); + manipulator.signal_status.connect(sigc::mem_fun(this, &Designer::manipulation_status)); + manipulator.signal_done.connect(sigc::mem_fun(this, &Designer::manipulation_done)); + measure.signal_changed.connect(sigc::mem_fun(this, &Designer::measure_changed)); + measure.signal_done.connect(sigc::mem_fun(this, &Designer::measure_done)); - layout=new Layout(catalogue); - layout_3d=new Layout3D(*layout); + // Setup catalogue and layout + DataFile::load(catalogue, "tracks.dat"); + + cat_layout_3d = new Layout3D(catalogue.get_layout()); + + layout = new Layout(catalogue); + layout_3d = new Layout3D(*layout); + + layout->signal_track_added.connect(sigc::mem_fun(this, &Designer::track_added)); + layout->signal_track_removed.connect(sigc::mem_fun(this, &Designer::track_removed)); if(argc>1) { - layout->load(argv[1]); - const list <racks=layout_3d->get_tracks(); - for(list::const_iterator i=ltracks.begin(); i!=ltracks.end(); ++i) + filename = argv[1]; + DataFile::load(*layout, argv[1]); + + if(!layout->get_base().empty()) { - if((*i)->get_track().get_sensor_id()) - (*i)->set_color(GL::Color(1, 1, 0.5)); - else if((*i)->get_track().get_turnout_id()) - (*i)->set_color(GL::Color(0.5, 1, 1)); - else if((*i)->get_track().get_flex()) - (*i)->set_color(GL::Color(1, 0.5, 1)); + base_object = new GL::Object; + DataFile::load(*base_object, layout->get_base()); } } - selection=new Selection; - manipulator->set_selection(selection); + // Setup OpenGL + GL::enable(GL_CULL_FACE); - measure=new Measure(*this); - measure->signal_changed.connect(sigc::mem_fun(this, &Designer::measure_changed)); - measure->signal_done.connect(sigc::mem_fun(this, &Designer::measure_done)); -} + pipeline = new GL::Pipeline(window.get_width(), window.get_height(), false); + pipeline->set_camera(&camera); + pipeline->add_renderable_for_pass(layout_3d->get_scene(), 0); + if(base_object) + pipeline->add_renderable(*base_object); + pipeline->add_renderable_for_pass(track_wrap, "unlit"); + pipeline->add_renderable_for_pass(layout_3d->get_path_scene(), "unlit"); + pipeline->add_renderable_for_pass(layout_3d->get_endpoint_scene(), "unlit"); -Designer::~Designer() -{ - delete manipulator; - delete selection; - delete layout; - delete layout_3d; - delete cat_layout; - delete cat_layout_3d; - delete measure; -} + light.set_position(0, -0.259, 0.966, 0); + lighting.attach(0, light); -int Designer::main() -{ - dpy=new Graphics::Display; - wnd=new Graphics::Window(*dpy, screen_w, screen_h); - glc=new Graphics::GLContext(*wnd); + GL::PipelinePass *pass = &pipeline->add_pass(0); + pass->lighting = &lighting; + pass->depth_test = &GL::DepthTest::lequal(); - wnd->signal_close.connect(sigc::bind(sigc::mem_fun(this, &Designer::exit), 0)); - wnd->signal_key_press.connect(sigc::mem_fun(this, &Designer::key_press)); - wnd->signal_key_release.connect(sigc::mem_fun(this, &Designer::key_release)); - wnd->signal_button_press.connect(sigc::mem_fun(this, &Designer::button_press)); - wnd->signal_pointer_motion.connect(sigc::mem_fun(this, &Designer::pointer_motion)); + pass = &pipeline->add_pass("unlit"); + pass->depth_test = &GL::DepthTest::lequal(); + pass->blend = &GL::Blend::alpha(); - wnd->show(); + pass = &pipeline->add_pass("blended"); + pass->lighting = &lighting; + pass->depth_test = &GL::DepthTest::lequal(); + pass->blend = &GL::Blend::alpha(); - glEnableClientState(GL_VERTEX_ARRAY); - glEnable(GL_DEPTH_TEST); - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glEnable(GL_CULL_FACE); + camera.set_up_direction(GL::Vector3(0, 0, 1)); + camera.set_look_direction(GL::Vector3(0, 0.5, -0.866)); - GL::Texture2D *font_tex=new GL::Texture2D; - font_tex->set_min_filter(GL::LINEAR); - font_tex->load_image("dejavu-20.png"); - font=new GL::Font(); - font->set_texture(*font_tex); - DataFile::load(*font, "dejavu-20.font"); + // Setup UI + root.signal_key_press.connect(sigc::mem_fun(this, &Designer::key_press)); + root.signal_button_press.connect(sigc::mem_fun(this, &Designer::button_press)); + root.signal_pointer_motion.connect(sigc::mem_fun(this, &Designer::pointer_motion)); + root.signal_tooltip.connect(sigc::mem_fun(this, &Designer::tooltip)); - mode=SELECT; + toolbar = new Toolbar(*this); + root.add(*toolbar); + toolbar->set_position(0, window.get_height()-toolbar->get_geometry().h); + toolbar->set_focusable(false); - Application::main(); + GLtk::Panel *statusbar = new GLtk::Panel; + root.add(*statusbar); + statusbar->set_size(window.get_width(), 20); + statusbar->set_focusable(false); - delete font; - delete font_tex; - delete input; + lbl_status = new GLtk::Label; + statusbar->add(*lbl_status); + lbl_status->set_geometry(GLtk::Geometry(20, 2, 300, 16)); - delete glc; - delete wnd; - delete dpy; + overlay = new Overlay3D(window, camera, ui_res.get_default_font()); - return exit_code; + camera_ctl.view_all(); + + const Layout3D::TrackMap &tracks = layout_3d->get_tracks(); + for(Layout3D::TrackMap::const_iterator i=tracks.begin(); i!=tracks.end(); ++i) + update_track_icon(*i->second); } -void Designer::map_pointer_coords(int x, int y, float &gx, float &gy) +Designer::~Designer() { - float cos_pitch=cos(cam_pitch); - float sin_pitch=sin(cam_pitch); - float cos_yaw=cos(cam_yaw); - float sin_yaw=sin(cam_yaw); - - float rx=sin_yaw*0.55228; - float ry=-cos_yaw*0.55228; + delete overlay; + delete pipeline; + delete base_object; + delete layout_3d; + delete layout; + delete cat_layout_3d; +} - float ux=cos_yaw*-sin_pitch*0.41421; - float uy=sin_yaw*-sin_pitch*0.41421; - float uz=cos_pitch*0.41421; +int Designer::main() +{ + window.show(); - float xf=static_cast(x)*2/screen_w-1; - float yf=1-static_cast(y)*2/screen_h; + mode = SELECT; - float vx=cos_yaw*cos_pitch + xf*rx + yf*ux; - float vy=sin_yaw*cos_pitch + xf*ry + yf*uy; - float vz=sin_pitch + yf*uz; + return Application::main(); +} - gx=cam_pos.x-vx*cam_pos.z/vz; - gy=cam_pos.y-vy*cam_pos.z/vz; +void Designer::save() +{ + InputDialog *input = new InputDialog(*this, "Save layout", filename); + input->signal_accept.connect(sigc::mem_fun(layout, &Layout::save)); } -void Designer::tick() +void Designer::quit() { - const Msp::Time::TimeStamp t=Msp::Time::now(); - float dt=(t-last_tick)/Msp::Time::sec; - last_tick=t; + exit(0); +} - dpy->tick(); +void Designer::new_track() +{ + mode = CATALOGUE; +} - if(move_y) +void Designer::set_turnout_id() +{ + Track *track = selection.get_track(); + if(selection.size()==1 && track->get_type().is_turnout()) { - cam_pos.x+=cos(cam_yaw)*dt*move_y; - cam_pos.y+=sin(cam_yaw)*dt*move_y; + InputDialog *input = new InputDialog(*this, "Turnout ID", lexical_cast(track->get_turnout_id())); + input->signal_accept.connect(sigc::mem_fun(this, &Designer::turnout_id_accept)); } - if(move_x) +} + +void Designer::set_sensor_id() +{ + const set &tracks = selection.get_tracks(); + bool ok = false; + int id = -1; + for(set::const_iterator i=tracks.begin(); i!=tracks.end(); ++i) { - cam_pos.x+=sin(cam_yaw)*dt*move_x; - cam_pos.y+=-cos(cam_yaw)*dt*move_x; + if(!(*i)->get_type().is_turnout()) + ok = true; + if(static_cast((*i)->get_sensor_id())!=id) + { + if(id==-1) + id = (*i)->get_sensor_id(); + else + id = -2; + } } - if(zoom) + + if(ok) { - cam_pos.x+=cos(cam_yaw)*cos(cam_pitch)*dt*zoom; - cam_pos.y+=sin(cam_yaw)*cos(cam_pitch)*dt*zoom; - cam_pos.z+=sin(cam_pitch)*dt*zoom; + InputDialog *input = new InputDialog(*this, "Sensor ID", (id>=0 ? lexical_cast(id) : string())); + input->signal_accept.connect(sigc::mem_fun(this, &Designer::sensor_id_accept)); } - if(rotate) +} + +void Designer::rename_route() +{ + if(!cur_route) + return; + + InputDialog *input = new InputDialog(*this, "Route name", cur_route->get_name()); + input->signal_accept.connect(sigc::mem_fun(this, &Designer::route_name_accept)); +} + +void Designer::svg_export() +{ + InputDialog *input = new InputDialog(*this, "SVG export", FS::basepart(filename)+".svg"); + input->signal_accept.connect(sigc::mem_fun(this, &Designer::svg_export_accept)); +} + +void Designer::edit_route(Route *r) +{ + cur_route = r; + show_route(r); +} + +void Designer::add_selection_to_route() +{ + if(!cur_route) + return; + + try { - float vx=cos(cam_yaw)*cos(cam_pitch); - float vy=sin(cam_yaw)*cos(cam_pitch); - float vz=sin(cam_pitch); - - float gx=cam_pos.x-vx*cam_pos.z/vz; - float gy=cam_pos.y-vy*cam_pos.z/vz; - float d=sqrt(vx*vx+vy*vy)*cam_pos.z/vz; - - cam_yaw+=M_PI*dt*rotate; - if(cam_yaw>M_PI*2) - cam_yaw-=M_PI*2; - else if(cam_yaw<0) - cam_yaw+=M_PI*2; - - cam_pos.x=gx+cos(cam_yaw)*d; - cam_pos.y=gy+sin(cam_yaw)*d; + cur_route->add_tracks(selection.get_tracks()); } - if(pitch) + catch(const Exception &e) { - cam_pitch+=M_PI/2*dt*pitch; - if(cam_pitch>M_PI/12) - cam_pitch=M_PI/12; - else if(cam_pitch<-M_PI/2) - cam_pitch=-M_PI/2; + lbl_status->set_text(e.what()); } - if(tooltip_timeout && t>tooltip_timeout) - { - Track3D *t3d=0; + show_route(cur_route); +} - if(mode==CATALOGUE) - t3d=pick_track(pointer_x, pointer_y); - else - t3d=pick_track(pointer_x, pointer_y); +Point Designer::map_pointer_to_ground(int x, int y) +{ + float xf = x*2.0/window.get_width()-1.0; + float yf = y*2.0/window.get_height()-1.0; + GL::Vector4 vec = camera.unproject(GL::Vector4(xf, yf, 0, 0)); + const GL::Vector3 &pos = camera.get_position(); - if(t3d) - { - const Track &track=t3d->get_track(); - const TrackType &ttype=track.get_type(); - ostringstream ss; - ss.precision(2); - ss<::iterator i=new_tracks.begin(); i!=new_tracks.end(); ++i) + layout_3d->get_track(**i).get_path().set_mask(0); + new_tracks.clear(); render(); - glc->swap_buffers(); + window.swap_buffers(); } -/*** private ***/ - -void Designer::key_press(unsigned code, unsigned mod, wchar_t ch) +void Designer::key_press(unsigned key, unsigned mod, wchar_t) { - unsigned key=Msp::Input::key_from_sys(code); + key = Input::key_from_sys(key); + mod = Input::mod_from_sys(mod); - if(mode==INPUT) + if(key==Msp::Input::KEY_N && (mod&Input::MOD_SHIFT)) { - input->key_press(key, mod, ch); - return; + manipulator.start_extend(); + mode = MANIPULATE; } - - if(key==Msp::Input::KEY_SHIFT_L || key==Msp::Input::KEY_SHIFT_R) - shift=true; - - if(key==Msp::Input::KEY_N) - mode=CATALOGUE; + else if(key==Msp::Input::KEY_N) + new_track(); else if(key==Msp::Input::KEY_G) { - manipulator->start_move(); - mode=MANIPULATE; + manipulator.start_move(); + mode = MANIPULATE; } else if(key==Msp::Input::KEY_R) { - manipulator->start_rotate(); - mode=MANIPULATE; + manipulator.start_rotate(); + mode = MANIPULATE; } else if(key==Msp::Input::KEY_D) { - manipulator->duplicate(); - manipulator->start_move(); - mode=MANIPULATE; + manipulator.duplicate(); + manipulator.start_move(); + mode = MANIPULATE; } else if(key==Msp::Input::KEY_W) - { - input=new ::Input(*this, "Filename"); - input->signal_cancel.connect(sigc::mem_fun(this, &Designer::input_dismiss)); - input->signal_accept.connect(sigc::mem_fun(this, &Designer::save_accept)); - mode=INPUT; - } + save(); else if(key==Msp::Input::KEY_PLUS) - selection->select_more(); - else if(key==Msp::Input::KEY_L && (mod&1)) - { - const set &tracks=layout->get_tracks(); - float len=0; - for(set::const_iterator i=tracks.begin(); i!=tracks.end(); ++i) - len+=(*i)->get_type().get_total_length(); - cout<<"Total length: "<select_linked(); + selection.select_linked(); else if(key==Msp::Input::KEY_M) { - measure->start(); - mode=MEASURE; + measure.start(); + mode = MEASURE; } else if(key==Msp::Input::KEY_Z) { - manipulator->start_elevate(); - mode=MANIPULATE; + manipulator.start_elevate(); + mode = MANIPULATE; } else if(key==Msp::Input::KEY_ESC) { if(mode==MANIPULATE) - manipulator->cancel(); + manipulator.cancel(); else if(mode==CATALOGUE) - mode=SELECT; + mode = SELECT; else - selection->clear(); + selection.clear(); } else if(key==Msp::Input::KEY_X) { - set tracks=selection->get_tracks(); - selection->clear(); + set tracks = selection.get_tracks(); + selection.clear(); for(set::iterator i=tracks.begin(); i!=tracks.end(); ++i) { + overlay->clear(layout_3d->get_track(**i)); layout->remove_track(**i); delete *i; } } - else if(key==Msp::Input::KEY_F && (mod&1)) + else if(key==Msp::Input::KEY_F && (mod&Input::MOD_SHIFT)) { - const set &tracks=selection->get_tracks(); - const set <racks=layout->get_tracks(); + const set &tracks = selection.get_tracks(); + const set <racks = layout->get_tracks(); for(set::const_iterator i=tracks.begin(); i!=tracks.end(); ++i) { (*i)->set_flex(!(*i)->get_flex()); @@ -350,316 +365,297 @@ void Designer::key_press(unsigned code, unsigned mod, wchar_t ch) if(*j!=*i) (*i)->snap_to(**j, true); - Track3D &t3d=layout_3d->get_track(**i); - if((*i)->get_flex()) - t3d.set_color(GL::Color(1, 0.5, 1)); - else - t3d.set_color(GL::Color(1, 1, 1)); + update_track_icon(layout_3d->get_track(**i)); } } else if(key==Msp::Input::KEY_F) - manipulator->flatten(); - else if(key==Msp::Input::KEY_E && (mod&1)) - manipulator->even_slope(true); + manipulator.flatten(); + else if(key==Msp::Input::KEY_E && (mod&Input::MOD_SHIFT)) + manipulator.even_slope(true); else if(key==Msp::Input::KEY_E) - manipulator->even_slope(); + manipulator.even_slope(); else if(key==Msp::Input::KEY_T) - { - Track *track=selection->get_track(); - if(selection->size()==1 && track->get_type().get_n_routes()>1) - { - ostringstream ss; - ss<get_turnout_id(); - input=new ::Input(*this, "Turnout ID", ss.str()); - input->signal_cancel.connect(sigc::mem_fun(this, &Designer::input_dismiss)); - input->signal_accept.connect(sigc::mem_fun(this, &Designer::turnout_id_accept)); - mode=INPUT; - } - } + set_turnout_id(); else if(key==Msp::Input::KEY_S) - { - Track *track=selection->get_track(); - if(selection->size()==1 && track->get_type().get_n_routes()==1) - { - ostringstream ss; - ss<get_sensor_id(); - input=new ::Input(*this, "Sensor ID", ss.str()); - input->signal_cancel.connect(sigc::mem_fun(this, &Designer::input_dismiss)); - input->signal_accept.connect(sigc::mem_fun(this, &Designer::sensor_id_accept)); - mode=INPUT; - } - } - else if(key==Msp::Input::KEY_RIGHT) - rotate=-1; - else if(key==Msp::Input::KEY_LEFT) - rotate=1; - else if(key==Msp::Input::KEY_UP) - move_y=1; - else if(key==Msp::Input::KEY_DOWN) - move_y=-1; - else if(key==Msp::Input::KEY_INSERT) - zoom=-1; - else if(key==Msp::Input::KEY_PGUP) - zoom=1; - else if(key==Msp::Input::KEY_HOME) - pitch=1; - else if(key==Msp::Input::KEY_END) - pitch=-1; - else if(key==Msp::Input::KEY_DELETE) - move_x=-1; - else if(key==Msp::Input::KEY_PGDN) - move_x=1; -} - -void Designer::key_release(unsigned code, unsigned) -{ - unsigned key=Msp::Input::key_from_sys(code); - - if(mode==INPUT) - return; - - if(key==Msp::Input::KEY_SHIFT_L || key==Msp::Input::KEY_SHIFT_R) - shift=false; - else if(key==Msp::Input::KEY_RIGHT || key==Msp::Input::KEY_LEFT) - rotate=0; - else if(key==Msp::Input::KEY_UP || key==Msp::Input::KEY_DOWN) - move_y=0; - else if(key==Msp::Input::KEY_INSERT || key==Msp::Input::KEY_PGUP) - zoom=0; - else if(key==Msp::Input::KEY_HOME || key==Msp::Input::KEY_END) - pitch=0; - else if(key==Msp::Input::KEY_DELETE || key==Msp::Input::KEY_PGDN) - move_x=0; + set_sensor_id(); + else if(key==Msp::Input::KEY_A) + add_selection_to_route(); + else if(key==Msp::Input::KEY_C) + manipulator.connect(); + else if(key==Msp::Input::KEY_V) + svg_export(); } -void Designer::button_press(int x, int y, unsigned btn, unsigned) +void Designer::button_press(int x, int y, unsigned btn, unsigned mod) { - y=screen_h-y-1; + y = window.get_height()-y-1; + mod = Input::mod_from_sys(mod); - float gx, gy; - map_pointer_coords(x, y, gx, gy); + Point ground = map_pointer_to_ground(x, y); if(mode==CATALOGUE) { if(btn==1) { - Track3D *ctrack=pick_track(x, y); + Track3D *ctrack = pick_track(x, y); if(ctrack) { - Track *track=ctrack->get_track().copy(); - track->set_position(Point(gx, gy, 0)); - layout->add_track(*track); + Track *track = new Track(*layout, ctrack->get_track().get_type()); + track->set_position(ground); - selection->clear(); - selection->add_track(track); + selection.clear(); + selection.add_track(track); - mode=SELECT; + mode = SELECT; } } else - mode=SELECT; + mode = SELECT; } else if(mode==SELECT) { if(btn==1) { - Track3D *track=pick_track(x, y); + Track3D *track = pick_track(x, y); if(track) { - if(!shift) - selection->clear(); - selection->toggle_track(&track->get_track()); + if(!(mod&Input::MOD_SHIFT)) + selection.clear(); + selection.toggle_track(&track->get_track()); } } } - else if(mode==MANIPULATE) - manipulator->button_press(x, y, gx, gy, btn); else if(mode==MEASURE) - measure->button_press(x, y, gx, gy, btn); + measure.button_press(x, y, ground.x, ground.y, btn); } void Designer::pointer_motion(int x, int y) { - y=screen_h-y-1; - - float gx, gy; - map_pointer_coords(x, y, gx, gy); - - if(mode==SELECT || mode==CATALOGUE) - { - pointer_x=x; - pointer_y=y; - tooltip_timeout=Msp::Time::now()+100*Msp::Time::msec; - } + y = window.get_height()-y-1; - if(mode!=INPUT) + if(!root.get_child_at(x, y)) { - manipulator->pointer_motion(x, y, gx, gy); - measure->pointer_motion(x, y, gx, gy); + Point ground = map_pointer_to_ground(x, y); + measure.pointer_motion(x, y, ground.x, ground.y); } - - if(mode==MEASURE || mode==MANIPULATE) - move_tooltip(x, y); -} - -void Designer::project_3d() -{ - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glFrustum(-0.055228, 0.055228, -0.041421, 0.041421, 0.1, 10); - glMatrixMode(GL_MODELVIEW); } void Designer::apply_camera() { - glLoadIdentity(); if(mode==CATALOGUE) - glTranslatef(0, 0, -1); - else { - glRotatef(-cam_pitch*180/M_PI-90, 1, 0, 0); - glRotatef(90-cam_yaw*180/M_PI, 0, 0, 1); - glTranslatef(-cam_pos.x, -cam_pos.y, -cam_pos.z); + GL::matrix_mode(GL::PROJECTION); + GL::load_identity(); + GL::frustum_centered(0.11046, 0.082843, 0.1, 10); + GL::matrix_mode(GL::MODELVIEW); + GL::load_identity(); + GL::translate(0, 0, -1); } + else + camera.apply(); } void Designer::render() { - glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); - glEnable(GL_DEPTH_TEST); + GL::Framebuffer::system().clear(GL::COLOR_BUFFER_BIT|GL::DEPTH_BUFFER_BIT); - project_3d(); - apply_camera(); if(mode==CATALOGUE) - cat_layout_3d->render(); + { + apply_camera(); + cat_layout_3d->get_scene().render(); + } else { - layout_3d->render(true); - manipulator->render(); + pipeline->render_all(); + GL::enable(GL_CULL_FACE); + { + GL::Bind bind_blend(GL::Blend::alpha()); + overlay->render(0); + } + + GL::Bind bind_depth(GL::DepthTest::lequal()); if(mode==MEASURE) - measure->render(); + measure.render(); } - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrtho(0, screen_w, 0, screen_h, 0, 1); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); + GL::matrix_mode(GL::PROJECTION); + GL::load_identity(); + GL::ortho_bottomleft(window.get_width(), window.get_height()); + GL::matrix_mode(GL::MODELVIEW); + GL::load_identity(); - glDisable(GL_DEPTH_TEST); + GL::disable(GL::DEPTH_TEST); - if(!tooltip.empty()) - { - glTranslatef(tooltip_x, tooltip_y, 0); - glScalef(20, 20, 20); - float width=font->get_string_width(tooltip); - glColor4f(0, 0, 0, 0.5); - glBegin(GL_QUADS); - glVertex2f(0, 0); - glVertex2f(width, 0); - glVertex2f(width, 1); - glVertex2f(0, 1); - glEnd(); - glColor4f(1, 1, 1, 1); - font->draw_string(tooltip); - } + GL::Bind bind_blend(GL::Blend::alpha()); + root.render(); + GL::Texture::unbind(); +} - if(mode==INPUT) - input->render(); +void Designer::track_added(Track &trk) +{ + new_tracks.push_back(&trk); +} + +void Designer::track_removed(Track &trk) +{ + list::iterator i = find(new_tracks.begin(), new_tracks.end(), &trk); + if(i!=new_tracks.end()) + new_tracks.erase(i); } Track3D *Designer::pick_track(int x, int y) { - Layout3D *l=layout_3d; + Layout3D *l = layout_3d; if(mode==CATALOGUE) - l=cat_layout_3d; + l = cat_layout_3d; - float xx=(static_cast(x-static_cast(screen_w)/2)/screen_h)*0.82843; - float yy=(static_cast(y)/screen_h-0.5)*0.82843; - float size=4.0/screen_h*0.82843; + float xx = ((float(x)-window.get_width()/2)/window.get_height())*0.82843; + float yy = (float(y)/window.get_height()-0.5)*0.82843; + float size = 4.0/window.get_height()*0.82843; - project_3d(); apply_camera(); return l->pick_track(xx, yy, size); } +void Designer::update_track_icon(Track3D &track) +{ + overlay->clear(track); + + if(track.get_track().get_flex()) + overlay->add_graphic(track, "flex"); + + if(unsigned sid = track.get_track().get_sensor_id()) + { + overlay->add_graphic(track, "sensor"); + overlay->set_label(track, lexical_cast(sid)); + } + else if(unsigned tid = track.get_track().get_turnout_id()) + { + if(tid<0x800) + { + overlay->add_graphic(track, "turnout"); + overlay->set_label(track, lexical_cast(tid)); + } + } +} + +void Designer::selection_changed() +{ + const set &tracks = selection.get_tracks(); + if(tracks.empty()) + lbl_status->set_text(string()); + else + { + float len = 0; + for(set::const_iterator i=tracks.begin(); i!=tracks.end(); ++i) + len += (*i)->get_type().get_total_length(); + lbl_status->set_text(format("%.2fm of track selected\n", len)); + } +} + void Designer::manipulation_status(const string &status) { - tooltip=status; + lbl_status->set_text(status); } void Designer::manipulation_done(bool) { - mode=SELECT; + mode = MANIPULATE_DONE; + selection_changed(); } void Designer::measure_changed() { - float pard=measure->get_parallel_distance()*1000; - float perpd=measure->get_perpendicular_distance()*1000; - float d=sqrt(pard*pard+perpd*perpd); - float adiff=measure->get_angle_difference()*180/M_PI; - ostringstream ss; - ss.precision(3); - ss<<"Par "<set_text(info); } void Designer::measure_done() { - mode=SELECT; + mode = SELECT; + selection_changed(); } -void Designer::move_tooltip(int x, int y) +void Designer::turnout_id_accept(const string &text) { - int w=static_cast(font->get_string_width(tooltip)*20); - tooltip_x=max(min(static_cast(screen_w)-w, x), 0); - tooltip_y=max(min(static_cast(screen_h)-20, y), 0); + Track *track = selection.get_track(); + unsigned id = (text.empty() ? 0 : lexical_cast(text)); + track->set_turnout_id(id); + + update_track_icon(layout_3d->get_track(*track)); } -void Designer::save_accept() +void Designer::sensor_id_accept(const string &text) { - layout->save(input->get_text()); + const set &tracks = selection.get_tracks(); + unsigned id = (text.empty() ? 0 : lexical_cast(text)); + for(set::const_iterator i=tracks.begin(); i!=tracks.end(); ++i) + { + (*i)->set_sensor_id(id); - input_dismiss(); + update_track_icon(layout_3d->get_track(**i)); + } } -void Designer::turnout_id_accept() +void Designer::route_name_accept(const string &text) { - Track *track=selection->get_track(); - unsigned id=lexical_cast(input->get_text()); - track->set_turnout_id(id); - - Track3D &t3d=layout_3d->get_track(*track); - if(id) - t3d.set_color(GL::Color(0.5, 1, 1)); - else - t3d.set_color(GL::Color(1, 1, 1)); - - input_dismiss(); + if(cur_route) + cur_route->set_name(text); } -void Designer::sensor_id_accept() +void Designer::svg_export_accept(const string &text) { - Track *track=selection->get_track(); - unsigned id=lexical_cast(input->get_text()); - track->set_sensor_id(id); + SvgExporter svg_exp(*layout); + svg_exp.save(text); +} - Track3D &t3d=layout_3d->get_track(*track); - if(id) - t3d.set_color(GL::Color(1, 1, 0.5)); - else - t3d.set_color(GL::Color(1, 1, 1)); +string Designer::tooltip(int x, int y) +{ + if(Track3D *t3d = pick_track(x, y)) + { + const Track &track = t3d->get_track(); + const TrackType &ttype = track.get_type(); + string info = format("%d %s", ttype.get_article_number(), ttype.get_description()); + if(mode!=CATALOGUE && abs(track.get_slope())>1e-4) + info += format(" (slope %.1f%%)", abs(track.get_slope()/ttype.get_total_length()*100)); + if(track.get_turnout_id()) + info += format(" (turnout %d)", track.get_turnout_id()); + else if(track.get_sensor_id()) + info += format(" (sensor %d)", track.get_sensor_id()); + + return info; + } - input_dismiss(); + return string(); } -void Designer::input_dismiss() +void Designer::show_route(const Route *route) { - delete input; - input=0; - mode=SELECT; + const set <racks = layout->get_tracks(); + for(set::iterator i=ltracks.begin(); i!=ltracks.end(); ++i) + { + Track3D &t3d = layout_3d->get_track(**i); + if(route && route->has_track(**i)) + { + t3d.get_path().set_color(GL::Color(0.5, 0.8, 1.0)); + if((*i)->get_type().is_turnout()) + { + unsigned tid = (*i)->get_turnout_id(); + int path = (tid ? route->get_turnout(tid) : -1); + if(path>=0) + t3d.get_path().set_path(path); + else + t3d.get_path().set_mask((*i)->get_type().get_paths()); + } + else + t3d.get_path().set_path(0); + } + else + t3d.get_path().set_mask(0); + } } - -Application::RegApp Designer::reg;