X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fdesigner%2Fdesigner.cpp;h=6d4d49d10b1c349138f027988cc1fa0af302afcd;hb=ca9d278f9472206ad9a01190dcef9f0eb1bcc274;hp=fde251cfccd4c8f7afc7da6050b458a25439d159;hpb=3c04e77e639e7b7fff995ceb9cc8c00da622d26e;p=r2c2.git diff --git a/source/designer/designer.cpp b/source/designer/designer.cpp index fde251c..6d4d49d 100644 --- a/source/designer/designer.cpp +++ b/source/designer/designer.cpp @@ -1,10 +1,3 @@ -/* $Id$ - -This file is part of R²C² -Copyright © 2006-2011 Mikkosoft Productions, Mikko Rasa -Distributed under the GPL -*/ - #include #include #include @@ -13,14 +6,13 @@ Distributed under the GPL #include #include #include -#include #include #include #include #include -#include +#include +#include #include -#include #include #include #include @@ -45,20 +37,19 @@ using namespace std; using namespace R2C2; using namespace Msp; -Application::RegApp Designer::reg; - Designer::Designer(int argc, char **argv): window(1280, 960), + keyboard(window), + mouse(window), ui_res("r2c2.res"), - root(ui_res, window), + root(ui_res, &window, &keyboard, &mouse), base_object(0), cur_route(0), cur_zone(0), mode(SELECT), - manipulator(*this, root, selection), - measure(*this), - camera_ctl(*this, root, camera), - track_wrap(*this, selection) + sel_wrap(selection), + manipulator(*this, mouse, selection), + measure(*this) { window.set_title("Railway Designer"); window.signal_close.connect(sigc::bind(sigc::mem_fun(this, &Designer::exit), 0)); @@ -93,41 +84,32 @@ Designer::Designer(int argc, char **argv): } // Setup OpenGL - pipeline = new GL::Pipeline(window.get_width(), window.get_height(), false); - pipeline->set_camera(&camera); - pipeline->add_renderable_for_pass(layout_3d->get_scene(), 0); - if(base_object) - pipeline->add_renderable(*base_object); - pipeline->add_renderable_for_pass(track_wrap, "unlit"); - pipeline->add_renderable_for_pass(layout_3d->get_path_scene(), "unlit"); - pipeline->add_renderable_for_pass(layout_3d->get_endpoint_scene(), "unlit"); + cat_view = new View3D(*cat_layout_3d, window.get_width(), window.get_height()); - light.set_position(0, -0.259, 0.966, 0); - lighting.attach(0, light); + main_view = new View3D(*layout_3d, window.get_width(), window.get_height()); + GL::Pipeline *pipeline = &main_view->get_pipeline(); - GL::PipelinePass *pass = &pipeline->add_pass(0); - pass->lighting = &lighting; - pass->depth_test = &GL::DepthTest::lequal(); - - pass = &pipeline->add_pass("unlit"); - pass->depth_test = &GL::DepthTest::lequal(); - pass->blend = &GL::Blend::alpha(); + GL::Pipeline::Pass *pass = &pipeline->add_pass("unlit"); + pass->set_depth_test(&GL::DepthTest::lequal()); + pass->set_blend(&GL::Blend::alpha()); pass = &pipeline->add_pass("blended"); - pass->lighting = &lighting; - pass->depth_test = &GL::DepthTest::lequal(); - pass->blend = &GL::Blend::alpha(); + pass->set_lighting(&layout_3d->get_lighting()); + pass->set_depth_test(&GL::DepthTest::lequal()); + pass->set_blend(&GL::Blend::alpha()); pass = &pipeline->add_pass("overlay"); - pass->blend = &GL::Blend::alpha(); + pass->set_blend(&GL::Blend::alpha()); - camera.set_up_direction(GL::Vector3(0, 0, 1)); - camera.set_look_direction(GL::Vector3(0, 0.5, -0.866)); + if(base_object) + pipeline->add_renderable(*base_object); + pipeline->add_renderable_for_pass(layout_3d->get_path_scene(), "unlit"); + pipeline->add_renderable_for_pass(layout_3d->get_endpoint_scene(), "unlit"); // Setup UI - root.signal_key_press.connect(sigc::mem_fun(this, &Designer::key_press)); - root.signal_button_press.connect(sigc::mem_fun(this, &Designer::button_press)); - root.signal_pointer_motion.connect(sigc::mem_fun(this, &Designer::pointer_motion)); + keyboard.signal_button_press.connect(sigc::bind_return(sigc::mem_fun(this, &Designer::key_press), false)); + mouse.signal_button_press.connect(sigc::bind_return(sigc::mem_fun(this, &Designer::button_press), false)); + mouse.signal_axis_motion.connect(sigc::bind_return(sigc::mem_fun(this, &Designer::axis_motion), false)); root.signal_tooltip.connect(sigc::mem_fun(this, &Designer::tooltip)); toolbars.push_back(new Layoutbar(*this)); @@ -152,10 +134,15 @@ Designer::Designer(int argc, char **argv): statusbar->add(*lbl_status); lbl_status->set_geometry(GLtk::Geometry(20, 2, 300, 16)); + pipeline->add_renderable_for_pass(sel_wrap, "unlit"); overlay = new Overlay3D(ui_res.get_default_font()); pipeline->add_renderable_for_pass(*overlay, "overlay"); + pipeline->add_renderable_for_pass(measure, "unlit"); - camera_ctl.view_all(); + camera_ctl = new CameraController(*main_view, keyboard, mouse); + cat_view->get_camera().set_look_direction(GL::Vector3(0, 0.13053, -0.99144)); + cat_view->view_all(true); + main_view->view_all(); const Layout3D::TrackMap &tracks = layout_3d->get_tracks(); for(Layout3D::TrackMap::const_iterator i=tracks.begin(); i!=tracks.end(); ++i) @@ -166,11 +153,13 @@ Designer::~Designer() { for(vector::iterator i=toolbars.begin(); i!=toolbars.end(); ++i) delete *i; + delete camera_ctl; delete overlay; - delete pipeline; + delete main_view; delete base_object; delete layout_3d; delete layout; + delete cat_view; delete cat_layout_3d; } @@ -208,7 +197,7 @@ void Designer::erase_tracks() if(mode!=SELECT) return; - set tracks = selection.get_tracks(); + set tracks = selection.get_objects(); selection.clear(); for(set::iterator i=tracks.begin(); i!=tracks.end(); ++i) { @@ -288,9 +277,9 @@ void Designer::add_selection_to_route() try { - cur_route->add_tracks(selection.get_tracks()); + cur_route->add_tracks(selection.get_objects()); } - catch(const Exception &e) + catch(const exception &e) { lbl_status->set_text(e.what()); } @@ -327,9 +316,9 @@ void Designer::add_selection_to_zone() try { - cur_zone->add_tracks(selection.get_tracks()); + cur_zone->add_tracks(selection.get_objects()); } - catch(const Exception &e) + catch(const exception &e) { lbl_status->set_text(e.what()); } @@ -337,14 +326,12 @@ void Designer::add_selection_to_zone() show_zone(*cur_zone); } -Vector Designer::map_pointer_to_ground(int x, int y) +Vector Designer::map_pointer_to_ground(const Vector &p) { - float xf = x*2.0/window.get_width()-1.0; - float yf = y*2.0/window.get_height()-1.0; - GL::Vector4 vec = camera.unproject(GL::Vector4(xf, yf, 0, 0)); - const GL::Vector3 &pos = camera.get_position(); + GL::Vector4 vec = main_view->get_camera().unproject(GL::Vector4(p.x, p.y, 0, 0)); + const GL::Vector3 &pos = main_view->get_camera().get_position(); - return Vector(pos.x-vec.x*pos.z/vec.z, pos.y-vec.y*pos.z/vec.z); + return pos-GL::Vector3(vec.x, vec.y, vec.z)*(pos.z/vec.z); } void Designer::tick() @@ -358,7 +345,7 @@ void Designer::tick() window.tick(); root.tick(); - camera_ctl.tick(dt); + camera_ctl->tick(dt); for(list::iterator i=new_tracks.begin(); i!=new_tracks.end(); ++i) layout_3d->get_track(**i).get_path().set_mask(0); @@ -369,12 +356,11 @@ void Designer::tick() window.swap_buffers(); } -void Designer::key_press(unsigned key, unsigned mod, wchar_t) +void Designer::key_press(unsigned key) { - key = Input::key_from_sys(key); - mod = Input::mod_from_sys(mod); + bool shift = keyboard.get_button_state(Input::KEY_SHIFT_L) || keyboard.get_button_state(Input::KEY_SHIFT_R); - if(key==Msp::Input::KEY_N && (mod&Input::MOD_SHIFT)) + if(key==Msp::Input::KEY_N && shift) extend_track(); else if(key==Msp::Input::KEY_N) new_track(); @@ -398,7 +384,7 @@ void Designer::key_press(unsigned key, unsigned mod, wchar_t) save(); else if(key==Msp::Input::KEY_PLUS) selection.select_more(); - else if(key==Msp::Input::KEY_L && (mod&Input::MOD_SHIFT)) + else if(key==Msp::Input::KEY_L && shift) selection.select_blocks(); else if(key==Msp::Input::KEY_L) selection.select_linked(); @@ -423,9 +409,9 @@ void Designer::key_press(unsigned key, unsigned mod, wchar_t) } else if(key==Msp::Input::KEY_X) erase_tracks(); - else if(key==Msp::Input::KEY_F && (mod&Input::MOD_SHIFT)) + else if(key==Msp::Input::KEY_F && shift) { - const set &tracks = selection.get_tracks(); + const set &tracks = selection.get_objects(); const set <racks = layout->get_tracks(); for(set::const_iterator i=tracks.begin(); i!=tracks.end(); ++i) { @@ -440,7 +426,7 @@ void Designer::key_press(unsigned key, unsigned mod, wchar_t) } else if(key==Msp::Input::KEY_F) flatten_tracks(); - else if(key==Msp::Input::KEY_E && (mod&Input::MOD_SHIFT)) + else if(key==Msp::Input::KEY_E && shift) manipulator.even_slope(true); else if(key==Msp::Input::KEY_E) manipulator.even_slope(); @@ -459,25 +445,25 @@ void Designer::key_press(unsigned key, unsigned mod, wchar_t) track_properties(); } -void Designer::button_press(int x, int y, unsigned btn, unsigned mod) +void Designer::button_press(unsigned btn) { - y = window.get_height()-y-1; - mod = Input::mod_from_sys(mod); + bool shift = keyboard.get_button_state(Input::KEY_SHIFT_L) || keyboard.get_button_state(Input::KEY_SHIFT_R); - Vector ground = map_pointer_to_ground(x, y); + Vector pointer(mouse.get_axis_value(0), mouse.get_axis_value(1), 0); + Vector ground = map_pointer_to_ground(pointer); if(mode==CATALOGUE) { if(btn==1) { - Track *ctrack = pick_track(x, y); - if(ctrack) + Object *cobj = pick_object(pointer); + if(cobj) { - Track *track = new Track(*layout, ctrack->get_type()); - track->set_position(ground); + Object *obj = cobj->clone(layout); + obj->set_position(ground); selection.clear(); - selection.add_track(track); + selection.add_object(obj); mode = SELECT; } @@ -489,73 +475,41 @@ void Designer::button_press(int x, int y, unsigned btn, unsigned mod) { if(btn==1) { - Track *track = pick_track(x, y); - if(track) + Object *obj = pick_object(pointer); + if(obj) { - if(!(mod&Input::MOD_SHIFT)) + if(!shift) selection.clear(); - selection.toggle_track(track); + selection.toggle_object(obj); } } } else if(mode==MEASURE) - measure.button_press(x, y, ground.x, ground.y, btn); + measure.button_press(ground.x, ground.y, btn); } -void Designer::pointer_motion(int x, int y) +void Designer::axis_motion(unsigned, float, float) { - y = window.get_height()-y-1; + Vector pointer(mouse.get_axis_value(0), mouse.get_axis_value(1), 0); + float wx = pointer.x*window.get_width(); + float wy = pointer.y*window.get_height(); - if(!root.get_child_at(x, y)) + if(!root.get_child_at(wx, wy)) { - Vector ground = map_pointer_to_ground(x, y); - measure.pointer_motion(x, y, ground.x, ground.y); + Vector ground = map_pointer_to_ground(pointer); + measure.pointer_motion(ground.x, ground.y); } } -void Designer::apply_camera() -{ - if(mode==CATALOGUE) - { - GL::matrix_mode(GL::PROJECTION); - GL::load_identity(); - GL::frustum_centered(0.11046, 0.082843, 0.1, 10); - GL::matrix_mode(GL::MODELVIEW); - GL::load_identity(); - GL::translate(0, 0, -1); - } - else - camera.apply(); -} - void Designer::render() { GL::Framebuffer::system().clear(GL::COLOR_BUFFER_BIT|GL::DEPTH_BUFFER_BIT); - if(mode==CATALOGUE) - { - apply_camera(); - cat_layout_3d->get_scene().render(); - } - else - { - pipeline->render_all(); - - GL::Bind bind_depth(GL::DepthTest::lequal()); - if(mode==MEASURE) - measure.render(); - } - - GL::matrix_mode(GL::PROJECTION); - GL::load_identity(); - GL::ortho_bottomleft(window.get_width(), window.get_height()); - GL::matrix_mode(GL::MODELVIEW); - GL::load_identity(); + View3D *view = (mode==CATALOGUE ? cat_view : main_view); + view->render(); - GL::Bind bind_blend(GL::Blend::alpha()); root.render(); - // XXX Should fix GLtk so these would not be needed - GL::Texture::unbind(); + // XXX Should fix GLtk so this would not be needed glColor3f(1.0, 1.0, 1.0); } @@ -571,18 +525,13 @@ void Designer::track_removed(Track &trk) new_tracks.erase(i); } -Track *Designer::pick_track(int x, int y) +Object *Designer::pick_object(const Vector &pointer) { - float xx = x*2.0/window.get_width()-1.0; - float yy = y*2.0/window.get_height()-1.0; - if(mode==CATALOGUE) - return catalogue.get_layout().pick_track(Vector(0, 0, 1), Vector(xx*0.05523, yy*0.042421, -0.1)); - else - { - const GL::Vector3 &cpos = camera.get_position(); - GL::Vector4 cray = camera.unproject(GL::Vector4(xx, yy, 0, 0)); - return layout->pick_track(Vector(cpos.x, cpos.y, cpos.z), Vector(cray.x, cray.y, cray.z)); - } + View3D &view = *(mode==CATALOGUE ? cat_view : main_view); + const GL::Vector3 &cpos = view.get_camera().get_position(); + GL::Vector4 cray = view.get_camera().unproject(GL::Vector4(pointer.x, pointer.y, 0, 0)); + + return view.get_layout().get_layout().pick_object(Ray(cpos, Vector(cray))); } void Designer::update_track_icon(Track3D &track) @@ -595,21 +544,21 @@ void Designer::update_track_icon(Track3D &track) if(unsigned sid = track.get_track().get_sensor_id()) { overlay->add_graphic(track, "sensor"); - overlay->set_label(track, lexical_cast(sid)); + overlay->set_label(track, lexical_cast(sid)); } else if(unsigned tid = track.get_track().get_turnout_id()) { if(tid<0x800) { overlay->add_graphic(track, "turnout"); - overlay->set_label(track, lexical_cast(tid)); + overlay->set_label(track, lexical_cast(tid)); } } } void Designer::selection_changed() { - const set &tracks = selection.get_tracks(); + const set &tracks = selection.get_objects(); if(tracks.empty()) lbl_status->set_text(string()); else @@ -637,8 +586,8 @@ void Designer::measure_changed() float pard = measure.get_parallel_distance()*1000; float perpd = measure.get_perpendicular_distance()*1000; float d = sqrt(pard*pard+perpd*perpd); - float adiff = measure.get_angle_difference()*180/M_PI; - string info = format("Par %.1fmm - Perp %.1fmm - Total %.1fmm - Angle %.1f°", pard, perpd, d, adiff); + const Angle &adiff = measure.get_angle_difference(); + string info = format("Par %.1fmm - Perp %.1fmm - Total %.1fmm - Angle %.1f°", pard, perpd, d, adiff.degrees()); lbl_status->set_text(info); } @@ -661,7 +610,7 @@ void Designer::arrange_toolbars() void Designer::track_properties_response(int) { - const set &tracks = selection.get_tracks(); + const set &tracks = selection.get_objects(); for(set::const_iterator i=tracks.begin(); i!=tracks.end(); ++i) update_track_icon(layout_3d->get_track(**i)); } @@ -680,17 +629,20 @@ void Designer::svg_export_accept(const string &text) string Designer::tooltip(int x, int y) { - if(Track *track = pick_track(x, y)) + if(Object *obj = pick_object(Vector(x*2.0f/window.get_width()-1.0f, y*2.0f/window.get_height()-1.0f, 0))) { - const TrackType &ttype = track->get_type(); - string info = format("%d %s", ttype.get_article_number(), ttype.get_description()); - if(mode!=CATALOGUE && abs(track->get_slope())>1e-4) - info += format(" (slope %.1f%%)", abs(track->get_slope()/ttype.get_total_length()*100)); - if(track->get_turnout_id()) - info += format(" (turnout %d)", track->get_turnout_id()); - else if(track->get_sensor_id()) - info += format(" (sensor %d)", track->get_sensor_id()); - + const ObjectType &otype = obj->get_type(); + string info = format("%d %s", otype.get_article_number(), otype.get_description()); + if(Track *track = dynamic_cast(obj)) + { + const TrackType &ttype = track->get_type(); + if(mode!=CATALOGUE && abs(track->get_slope())>1e-4) + info += format(" (slope %.1f%%)", abs(track->get_slope()/ttype.get_total_length()*100)); + if(track->get_turnout_id()) + info += format(" (turnout %d)", track->get_turnout_id()); + else if(track->get_sensor_id()) + info += format(" (sensor %d)", track->get_sensor_id()); + } return info; }