X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fdesigner%2Fdesigner.cpp;h=61f0d9c00fb495ca08b98ec6654858a2c550d0b4;hb=107a7f787d406f1f664c4986557f9a896e0845ea;hp=34398f3177dfd3700ecf9cd8547722341412602c;hpb=c6b9a38300cc2ecfc0df66af162620b9ea5a1e3e;p=r2c2.git diff --git a/source/designer/designer.cpp b/source/designer/designer.cpp index 34398f3..61f0d9c 100644 --- a/source/designer/designer.cpp +++ b/source/designer/designer.cpp @@ -1,10 +1,3 @@ -/* $Id$ - -This file is part of R²C² -Copyright © 2006-2010 Mikkosoft Productions, Mikko Rasa -Distributed under the GPL -*/ - #include #include #include @@ -13,21 +6,19 @@ Distributed under the GPL #include #include #include -#include -#include -#include #include #include #include #include -#include +#include +#include #include -#include #include #include #include #include "libr2c2/route.h" #include "libr2c2/tracktype.h" +#include "libr2c2/zone.h" #include "3d/path.h" #include "designer.h" #include "input.h" @@ -39,24 +30,26 @@ Distributed under the GPL #include "svgexporter.h" #include "trackbar.h" #include "trackproperties.h" +#include "zonebar.h" +#include "zoneproperties.h" using namespace std; using namespace R2C2; using namespace Msp; -Application::RegApp Designer::reg; - Designer::Designer(int argc, char **argv): window(1280, 960), + keyboard(window), + mouse(window), ui_res("r2c2.res"), - root(ui_res, window), + root(ui_res, &window, &keyboard, &mouse), base_object(0), cur_route(0), + cur_zone(0), mode(SELECT), - manipulator(*this, root, selection), - measure(*this), - camera_ctl(*this, root, camera), - track_wrap(*this, selection) + sel_wrap(selection), + manipulator(*this, mouse, selection), + measure(*this) { window.set_title("Railway Designer"); window.signal_close.connect(sigc::bind(sigc::mem_fun(this, &Designer::exit), 0)); @@ -75,8 +68,8 @@ Designer::Designer(int argc, char **argv): layout = new Layout(catalogue); layout_3d = new Layout3D(*layout); - layout->signal_track_added.connect(sigc::mem_fun(this, &Designer::track_added)); - layout->signal_track_removed.connect(sigc::mem_fun(this, &Designer::track_removed)); + layout->signal_object_added.connect(sigc::mem_fun(this, &Designer::object_added)); + layout->signal_object_removed.connect(sigc::mem_fun(this, &Designer::object_removed)); if(argc>1) { @@ -91,66 +84,75 @@ Designer::Designer(int argc, char **argv): } // Setup OpenGL - GL::enable(GL_CULL_FACE); - - pipeline = new GL::Pipeline(window.get_width(), window.get_height(), false); - pipeline->set_camera(&camera); - pipeline->add_renderable_for_pass(layout_3d->get_scene(), 0); - if(base_object) - pipeline->add_renderable(*base_object); - pipeline->add_renderable_for_pass(track_wrap, "unlit"); - pipeline->add_renderable_for_pass(layout_3d->get_path_scene(), "unlit"); - pipeline->add_renderable_for_pass(layout_3d->get_endpoint_scene(), "unlit"); - - light.set_position(0, -0.259, 0.966, 0); - lighting.attach(0, light); + cat_view = new View3D(*cat_layout_3d, window.get_width(), window.get_height()); - GL::PipelinePass *pass = &pipeline->add_pass(0); - pass->lighting = &lighting; - pass->depth_test = &GL::DepthTest::lequal(); + main_view = new View3D(*layout_3d, window.get_width(), window.get_height()); + GL::Pipeline *pipeline = &main_view->get_pipeline(); - pass = &pipeline->add_pass("unlit"); - pass->depth_test = &GL::DepthTest::lequal(); - pass->blend = &GL::Blend::alpha(); + GL::Pipeline::Pass *pass = &pipeline->add_pass("unlit"); + pass->set_depth_test(&GL::DepthTest::lequal()); + pass->set_blend(&GL::Blend::alpha()); pass = &pipeline->add_pass("blended"); - pass->lighting = &lighting; - pass->depth_test = &GL::DepthTest::lequal(); - pass->blend = &GL::Blend::alpha(); + pass->set_lighting(&layout_3d->get_lighting()); + pass->set_depth_test(&GL::DepthTest::lequal()); + pass->set_blend(&GL::Blend::alpha()); - camera.set_up_direction(GL::Vector3(0, 0, 1)); - camera.set_look_direction(GL::Vector3(0, 0.5, -0.866)); + pass = &pipeline->add_pass("overlay"); + pass->set_blend(&GL::Blend::alpha()); + + if(base_object) + pipeline->add_renderable(*base_object); + pipeline->add_renderable_for_pass(layout_3d->get_path_scene(), "unlit"); + pipeline->add_renderable_for_pass(layout_3d->get_endpoint_scene(), "unlit"); // Setup UI - root.signal_key_press.connect(sigc::mem_fun(this, &Designer::key_press)); - root.signal_button_press.connect(sigc::mem_fun(this, &Designer::button_press)); - root.signal_pointer_motion.connect(sigc::mem_fun(this, &Designer::pointer_motion)); + keyboard.signal_button_press.connect(sigc::bind_return(sigc::mem_fun(this, &Designer::key_press), false)); + mouse.signal_button_press.connect(sigc::bind_return(sigc::mem_fun(this, &Designer::button_press), false)); + mouse.signal_axis_motion.connect(sigc::bind_return(sigc::mem_fun(this, &Designer::axis_motion), false)); root.signal_tooltip.connect(sigc::mem_fun(this, &Designer::tooltip)); + root_layout = new GLtk::Layout; + root_layout->set_margin(0); + root.set_layout(root_layout); toolbars.push_back(new Layoutbar(*this)); toolbars.push_back(new Trackbar(*this)); toolbars.push_back(new Routebar(*this)); + toolbars.push_back(new Zonebar(*this)); + Toolbar *prev = 0; for(vector::iterator i=toolbars.begin(); i!=toolbars.end(); ++i) { root.add(**i); if(i!=toolbars.begin()) (*i)->expand(false); - (*i)->signal_expanded.connect(sigc::hide(sigc::mem_fun(this, &Designer::arrange_toolbars))); + (*i)->signal_expanded.connect(sigc::hide(sigc::mem_fun(root_layout, &GLtk::Layout::update))); + if(prev) + { + root_layout->add_constraint(**i, GLtk::Layout::RIGHT_OF, *prev, 0); + root_layout->add_constraint(**i, GLtk::Layout::COPY_HEIGHT, *prev); + } + prev = *i; } - arrange_toolbars(); GLtk::Panel *statusbar = new GLtk::Panel; root.add(*statusbar); - statusbar->set_size(window.get_width(), 20); statusbar->set_focusable(false); + root_layout->set_gravity(*statusbar, -1, -1); + root_layout->set_expand(*statusbar, true, false); lbl_status = new GLtk::Label; statusbar->add(*lbl_status); lbl_status->set_geometry(GLtk::Geometry(20, 2, 300, 16)); - overlay = new Overlay3D(window, camera, ui_res.get_default_font()); + pipeline->add_renderable_for_pass(sel_wrap, "unlit"); + overlay = new Overlay3D(ui_res.get_default_font()); + pipeline->add_renderable_for_pass(*overlay, "overlay"); + pipeline->add_renderable_for_pass(measure, "unlit"); - camera_ctl.view_all(); + camera_ctl = new CameraController(*main_view, keyboard, mouse); + cat_view->get_camera().set_look_direction(GL::Vector3(0, 0.13053, -0.99144)); + cat_view->view_all(true); + main_view->view_all(); const Layout3D::TrackMap &tracks = layout_3d->get_tracks(); for(Layout3D::TrackMap::const_iterator i=tracks.begin(); i!=tracks.end(); ++i) @@ -159,11 +161,15 @@ Designer::Designer(int argc, char **argv): Designer::~Designer() { + for(vector::iterator i=toolbars.begin(); i!=toolbars.end(); ++i) + delete *i; + delete camera_ctl; delete overlay; - delete pipeline; + delete main_view; delete base_object; delete layout_3d; delete layout; + delete cat_view; delete cat_layout_3d; } @@ -180,6 +186,8 @@ void Designer::save() { InputDialog *input = new InputDialog(*this, "Save layout", filename); input->signal_accept.connect(sigc::mem_fun(layout, &Layout::save)); + root.add(*input); + root_layout->set_gravity(*input, 0, 0); } void Designer::quit() @@ -189,42 +197,91 @@ void Designer::quit() void Designer::new_track() { + if(mode!=SELECT) + return; + mode = CATALOGUE; + lbl_status->set_text("Select new track or press Esc to cancel"); +} + +void Designer::erase_tracks() +{ + if(mode!=SELECT) + return; + + set tracks = selection.get_objects(); + selection.clear(); + for(set::iterator i=tracks.begin(); i!=tracks.end(); ++i) + { + overlay->clear(layout_3d->get_track(**i)); + delete *i; + } } void Designer::track_properties() { - if(selection.empty()) + if(mode!=SELECT || selection.empty()) return; TrackProperties *track_prop = new TrackProperties(selection); root.add(*track_prop); - const GLtk::Geometry &root_geom = root.get_geometry(); - const GLtk::Geometry &dlg_geom = track_prop->get_geometry(); - track_prop->set_position((root_geom.w-dlg_geom.w)/2, (root_geom.h-dlg_geom.h)/2); + root_layout->set_gravity(*track_prop, 0, 0); track_prop->signal_response.connect(sigc::mem_fun(this, &Designer::track_properties_response)); } -void Designer::rename_route() +void Designer::extend_track() { - if(!cur_route) + if(mode!=SELECT) return; - InputDialog *input = new InputDialog(*this, "Route name", cur_route->get_name()); - input->signal_accept.connect(sigc::mem_fun(this, &Designer::route_name_accept)); + if(manipulator.start_extend()) + mode = MANIPULATE; +} + +void Designer::connect_tracks() +{ + if(mode!=SELECT) + return; + + manipulator.connect(); +} + +void Designer::flatten_tracks() +{ + if(mode!=SELECT) + return; + + manipulator.flatten(); } void Designer::svg_export() { InputDialog *input = new InputDialog(*this, "SVG export", FS::basepart(filename)+".svg"); input->signal_accept.connect(sigc::mem_fun(this, &Designer::svg_export_accept)); + root.add(*input); + root_layout->set_gravity(*input, 0, 0); } void Designer::edit_route(Route *r) { cur_route = r; - show_route(r); + cur_zone = 0; + if(cur_route) + show_route(*cur_route); + else + clear_paths(); +} + +void Designer::rename_route() +{ + if(mode!=SELECT || !cur_route) + return; + + InputDialog *input = new InputDialog(*this, "Route name", cur_route->get_name()); + input->signal_accept.connect(sigc::mem_fun(this, &Designer::route_name_accept)); + root.add(*input); + root_layout->set_gravity(*input, 0, 0); } void Designer::add_selection_to_route() @@ -234,24 +291,61 @@ void Designer::add_selection_to_route() try { - cur_route->add_tracks(selection.get_tracks()); + cur_route->add_tracks(selection.get_objects()); } - catch(const Exception &e) + catch(const exception &e) { lbl_status->set_text(e.what()); } - show_route(cur_route); + show_route(*cur_route); +} + +void Designer::edit_zone(Zone *z) +{ + cur_zone = z; + cur_route = 0; + if(cur_zone) + show_zone(*cur_zone); + else + clear_paths(); } -Point Designer::map_pointer_to_ground(int x, int y) +void Designer::zone_properties() { - float xf = x*2.0/window.get_width()-1.0; - float yf = y*2.0/window.get_height()-1.0; - GL::Vector4 vec = camera.unproject(GL::Vector4(xf, yf, 0, 0)); - const GL::Vector3 &pos = camera.get_position(); + if(!cur_zone) + return; - return Point(pos.x-vec.x*pos.z/vec.z, pos.y-vec.y*pos.z/vec.z); + ZoneProperties *zone_prop = new ZoneProperties(*cur_zone); + root.add(*zone_prop); + const GLtk::Geometry &root_geom = root.get_geometry(); + const GLtk::Geometry &dlg_geom = zone_prop->get_geometry(); + zone_prop->set_position((root_geom.w-dlg_geom.w)/2, (root_geom.h-dlg_geom.h)/2); +} + +void Designer::add_selection_to_zone() +{ + if(!cur_zone) + return; + + try + { + cur_zone->add_tracks(selection.get_objects()); + } + catch(const exception &e) + { + lbl_status->set_text(e.what()); + } + + show_zone(*cur_zone); +} + +Vector Designer::map_pointer_to_ground(const Vector &p) +{ + GL::Vector4 vec = main_view->get_camera().unproject(GL::Vector4(p.x, p.y, 0, 0)); + const GL::Vector3 &pos = main_view->get_camera().get_position(); + + return pos-GL::Vector3(vec.x, vec.y, vec.z)*(pos.z/vec.z); } void Designer::tick() @@ -265,7 +359,7 @@ void Designer::tick() window.tick(); root.tick(); - camera_ctl.tick(dt); + camera_ctl->tick(dt); for(list::iterator i=new_tracks.begin(); i!=new_tracks.end(); ++i) layout_3d->get_track(**i).get_path().set_mask(0); @@ -276,16 +370,12 @@ void Designer::tick() window.swap_buffers(); } -void Designer::key_press(unsigned key, unsigned mod, wchar_t) +void Designer::key_press(unsigned key) { - key = Input::key_from_sys(key); - mod = Input::mod_from_sys(mod); + bool shift = keyboard.get_button_state(Input::KEY_SHIFT_L) || keyboard.get_button_state(Input::KEY_SHIFT_R); - if(key==Msp::Input::KEY_N && (mod&Input::MOD_SHIFT)) - { - manipulator.start_extend(); - mode = MANIPULATE; - } + if(key==Msp::Input::KEY_N && shift) + extend_track(); else if(key==Msp::Input::KEY_N) new_track(); else if(key==Msp::Input::KEY_G) @@ -308,7 +398,7 @@ void Designer::key_press(unsigned key, unsigned mod, wchar_t) save(); else if(key==Msp::Input::KEY_PLUS) selection.select_more(); - else if(key==Msp::Input::KEY_L && (mod&Input::MOD_SHIFT)) + else if(key==Msp::Input::KEY_L && shift) selection.select_blocks(); else if(key==Msp::Input::KEY_L) selection.select_linked(); @@ -332,20 +422,11 @@ void Designer::key_press(unsigned key, unsigned mod, wchar_t) selection.clear(); } else if(key==Msp::Input::KEY_X) + erase_tracks(); + else if(key==Msp::Input::KEY_F && shift) { - set tracks = selection.get_tracks(); - selection.clear(); - for(set::iterator i=tracks.begin(); i!=tracks.end(); ++i) - { - overlay->clear(layout_3d->get_track(**i)); - layout->remove_track(**i); - delete *i; - } - } - else if(key==Msp::Input::KEY_F && (mod&Input::MOD_SHIFT)) - { - const set &tracks = selection.get_tracks(); - const set <racks = layout->get_tracks(); + const set &tracks = selection.get_objects(); + const set <racks = layout->get_all(); for(set::const_iterator i=tracks.begin(); i!=tracks.end(); ++i) { (*i)->set_flex(!(*i)->get_flex()); @@ -358,40 +439,45 @@ void Designer::key_press(unsigned key, unsigned mod, wchar_t) } } else if(key==Msp::Input::KEY_F) - manipulator.flatten(); - else if(key==Msp::Input::KEY_E && (mod&Input::MOD_SHIFT)) + flatten_tracks(); + else if(key==Msp::Input::KEY_E && shift) manipulator.even_slope(true); else if(key==Msp::Input::KEY_E) manipulator.even_slope(); else if(key==Msp::Input::KEY_A) - add_selection_to_route(); + { + if(cur_route) + add_selection_to_route(); + else if(cur_zone) + add_selection_to_zone(); + } else if(key==Msp::Input::KEY_C) - manipulator.connect(); + connect_tracks(); else if(key==Msp::Input::KEY_V) svg_export(); else if(key==Msp::Input::KEY_P) track_properties(); } -void Designer::button_press(int x, int y, unsigned btn, unsigned mod) +void Designer::button_press(unsigned btn) { - y = window.get_height()-y-1; - mod = Input::mod_from_sys(mod); + bool shift = keyboard.get_button_state(Input::KEY_SHIFT_L) || keyboard.get_button_state(Input::KEY_SHIFT_R); - Point ground = map_pointer_to_ground(x, y); + Vector pointer(mouse.get_axis_value(0), mouse.get_axis_value(1), 0); + Vector ground = map_pointer_to_ground(pointer); if(mode==CATALOGUE) { if(btn==1) { - Track3D *ctrack = pick_track(x, y); - if(ctrack) + Object *cobj = pick_object(pointer); + if(cobj) { - Track *track = new Track(*layout, ctrack->get_track().get_type()); - track->set_position(ground); + Object *obj = cobj->clone(layout); + obj->set_position(ground); selection.clear(); - selection.add_track(track); + selection.add_object(obj); mode = SELECT; } @@ -403,106 +489,67 @@ void Designer::button_press(int x, int y, unsigned btn, unsigned mod) { if(btn==1) { - Track3D *track = pick_track(x, y); - if(track) + Object *obj = pick_object(pointer); + if(obj) { - if(!(mod&Input::MOD_SHIFT)) + if(!shift) selection.clear(); - selection.toggle_track(&track->get_track()); + selection.toggle_object(obj); } } } else if(mode==MEASURE) - measure.button_press(x, y, ground.x, ground.y, btn); + measure.button_press(ground.x, ground.y, btn); } -void Designer::pointer_motion(int x, int y) +void Designer::axis_motion(unsigned, float, float) { - y = window.get_height()-y-1; + Vector pointer(mouse.get_axis_value(0), mouse.get_axis_value(1), 0); + float wx = pointer.x*window.get_width(); + float wy = pointer.y*window.get_height(); - if(!root.get_child_at(x, y)) + if(!root.get_child_at(wx, wy)) { - Point ground = map_pointer_to_ground(x, y); - measure.pointer_motion(x, y, ground.x, ground.y); + Vector ground = map_pointer_to_ground(pointer); + measure.pointer_motion(ground.x, ground.y); } } -void Designer::apply_camera() -{ - if(mode==CATALOGUE) - { - GL::matrix_mode(GL::PROJECTION); - GL::load_identity(); - GL::frustum_centered(0.11046, 0.082843, 0.1, 10); - GL::matrix_mode(GL::MODELVIEW); - GL::load_identity(); - GL::translate(0, 0, -1); - } - else - camera.apply(); -} - void Designer::render() { GL::Framebuffer::system().clear(GL::COLOR_BUFFER_BIT|GL::DEPTH_BUFFER_BIT); - if(mode==CATALOGUE) - { - apply_camera(); - cat_layout_3d->get_scene().render(); - } - else - { - pipeline->render_all(); - GL::enable(GL_CULL_FACE); - { - GL::Bind bind_blend(GL::Blend::alpha()); - overlay->render(0); - } - - GL::Bind bind_depth(GL::DepthTest::lequal()); - if(mode==MEASURE) - measure.render(); - } - - GL::matrix_mode(GL::PROJECTION); - GL::load_identity(); - GL::ortho_bottomleft(window.get_width(), window.get_height()); - GL::matrix_mode(GL::MODELVIEW); - GL::load_identity(); + View3D *view = (mode==CATALOGUE ? cat_view : main_view); + view->render(); - GL::disable(GL::DEPTH_TEST); - - GL::Bind bind_blend(GL::Blend::alpha()); root.render(); - GL::Texture::unbind(); + // XXX Should fix GLtk so this would not be needed + glColor3f(1.0, 1.0, 1.0); } -void Designer::track_added(Track &trk) +void Designer::object_added(Object &obj) { - new_tracks.push_back(&trk); + if(Track *trk = dynamic_cast(&obj)) + new_tracks.push_back(trk); } -void Designer::track_removed(Track &trk) +void Designer::object_removed(Object &obj) { - list::iterator i = find(new_tracks.begin(), new_tracks.end(), &trk); - if(i!=new_tracks.end()) - new_tracks.erase(i); + if(Track *trk = dynamic_cast(&obj)) + { + list::iterator i = find(new_tracks.begin(), new_tracks.end(), trk); + if(i!=new_tracks.end()) + new_tracks.erase(i); + } } -Track3D *Designer::pick_track(int x, int y) +Object *Designer::pick_object(const Vector &pointer) { - Layout3D *l = layout_3d; - if(mode==CATALOGUE) - l = cat_layout_3d; - - float xx = ((float(x)-window.get_width()/2)/window.get_height())*0.82843; - float yy = (float(y)/window.get_height()-0.5)*0.82843; - float size = 4.0/window.get_height()*0.82843; + View3D &view = *(mode==CATALOGUE ? cat_view : main_view); + const GL::Vector3 &cpos = view.get_camera().get_position(); + GL::Vector4 cray = view.get_camera().unproject(GL::Vector4(pointer.x, pointer.y, 0, 0)); - apply_camera(); - - return l->pick_track(xx, yy, size); + return view.get_layout().get_layout().pick(Ray(cpos, Vector(cray))); } void Designer::update_track_icon(Track3D &track) @@ -515,21 +562,21 @@ void Designer::update_track_icon(Track3D &track) if(unsigned sid = track.get_track().get_sensor_id()) { overlay->add_graphic(track, "sensor"); - overlay->set_label(track, lexical_cast(sid)); + overlay->set_label(track, lexical_cast(sid)); } else if(unsigned tid = track.get_track().get_turnout_id()) { if(tid<0x800) { overlay->add_graphic(track, "turnout"); - overlay->set_label(track, lexical_cast(tid)); + overlay->set_label(track, lexical_cast(tid)); } } } void Designer::selection_changed() { - const set &tracks = selection.get_tracks(); + const set &tracks = selection.get_objects(); if(tracks.empty()) lbl_status->set_text(string()); else @@ -557,8 +604,8 @@ void Designer::measure_changed() float pard = measure.get_parallel_distance()*1000; float perpd = measure.get_perpendicular_distance()*1000; float d = sqrt(pard*pard+perpd*perpd); - float adiff = measure.get_angle_difference()*180/M_PI; - string info = format("Par %.1fmm - Perp %.1fmm - Total %.1fmm - Angle %.1f°", pard, perpd, d, adiff); + const Angle &adiff = measure.get_angle_difference(); + string info = format("Par %.1fmm - Perp %.1fmm - Total %.1fmm - Angle %.1f°", pard, perpd, d, adiff.degrees()); lbl_status->set_text(info); } @@ -568,20 +615,9 @@ void Designer::measure_done() selection_changed(); } -void Designer::arrange_toolbars() -{ - unsigned x = 0; - for(vector::iterator i=toolbars.begin(); i!=toolbars.end(); ++i) - { - const GLtk::Geometry &geom = (*i)->get_geometry(); - (*i)->set_position(x, window.get_height()-geom.h); - x += geom.w; - } -} - void Designer::track_properties_response(int) { - const set &tracks = selection.get_tracks(); + const set &tracks = selection.get_objects(); for(set::const_iterator i=tracks.begin(); i!=tracks.end(); ++i) update_track_icon(layout_3d->get_track(**i)); } @@ -600,46 +636,64 @@ void Designer::svg_export_accept(const string &text) string Designer::tooltip(int x, int y) { - if(Track3D *t3d = pick_track(x, y)) + const GLtk::Geometry &rgeom = root.get_geometry(); + if(Object *obj = pick_object(Vector(x*2.0f/rgeom.w-1.0f, y*2.0f/rgeom.h-1.0f, 0))) { - const Track &track = t3d->get_track(); - const TrackType &ttype = track.get_type(); - string info = format("%d %s", ttype.get_article_number(), ttype.get_description()); - if(mode!=CATALOGUE && abs(track.get_slope())>1e-4) - info += format(" (slope %.1f%%)", abs(track.get_slope()/ttype.get_total_length()*100)); - if(track.get_turnout_id()) - info += format(" (turnout %d)", track.get_turnout_id()); - else if(track.get_sensor_id()) - info += format(" (sensor %d)", track.get_sensor_id()); - + const ObjectType &otype = obj->get_type(); + string info = format("%d %s", otype.get_article_number(), otype.get_description()); + if(Track *track = dynamic_cast(obj)) + { + if(mode!=CATALOGUE && abs(track->get_tilt()).radians()>1e-4) + info += format(" (slope %.1f%%)", abs(tan(track->get_tilt())*100)); + if(track->get_turnout_id()) + info += format(" (turnout %d)", track->get_turnout_id()); + else if(track->get_sensor_id()) + info += format(" (sensor %d)", track->get_sensor_id()); + } return info; } return string(); } -void Designer::show_route(const Route *route) +void Designer::clear_paths() { - const set <racks = layout->get_tracks(); + const set <racks = layout->get_all(); for(set::iterator i=ltracks.begin(); i!=ltracks.end(); ++i) { Track3D &t3d = layout_3d->get_track(**i); - if(route && route->has_track(**i)) - { - t3d.get_path().set_color(GL::Color(0.5, 0.8, 1.0)); - if((*i)->get_type().is_turnout()) - { - unsigned tid = (*i)->get_turnout_id(); - int path = (tid ? route->get_turnout(tid) : -1); - if(path>=0) - t3d.get_path().set_path(path); - else - t3d.get_path().set_mask((*i)->get_type().get_paths()); - } - else - t3d.get_path().set_path(0); - } + t3d.get_path().set_mask(0); + } +} + +void Designer::show_route(const Route &route) +{ + clear_paths(); + + const set &rtracks = route.get_tracks(); + for(set::iterator i=rtracks.begin(); i!=rtracks.end(); ++i) + { + Track3D &t3d = layout_3d->get_track(**i); + t3d.get_path().set_color(GL::Color(0.5, 0.8, 1.0)); + int path = -1; + if(unsigned tid = (*i)->get_turnout_id()) + path = route.get_turnout(tid); + if(path>=0) + t3d.get_path().set_path(path); else - t3d.get_path().set_mask(0); + t3d.get_path().set_mask((*i)->get_type().get_paths()); + } +} + +void Designer::show_zone(const Zone &zone) +{ + clear_paths(); + + const Zone::TrackSet &ztracks = zone.get_tracks(); + for(Zone::TrackSet::const_iterator i=ztracks.begin(); i!=ztracks.end(); ++i) + { + Track3D &t3d = layout_3d->get_track(**i); + t3d.get_path().set_color(GL::Color(0.8, 1.0, 0.5)); + t3d.get_path().set_mask((*i)->get_type().get_paths()); } }