X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fdesigner%2Fdesigner.cpp;h=5daa16c3a6d0075c68ee9a1a341585679f20da94;hb=6aa6e3a60c31d71e8f8117be1ddf547897d19bd8;hp=7fbab1fd4cdd705abfdfe877f6de8603ffcf544a;hpb=707a611dae600333f3a9bd6421176f242fe49907;p=r2c2.git diff --git a/source/designer/designer.cpp b/source/designer/designer.cpp index 7fbab1f..5daa16c 100644 --- a/source/designer/designer.cpp +++ b/source/designer/designer.cpp @@ -1,70 +1,76 @@ -/* $Id$ - -This file is part of the MSP Märklin suite -Copyright © 2006-2010 Mikkosoft Productions, Mikko Rasa -Distributed under the GPL -*/ - #include +#include #include -#include +#include #include #include #include #include -#include -#include -#include #include #include #include #include -#include +#include +#include #include -#include #include #include #include -#include "libmarklin/route.h" -#include "libmarklin/tracktype.h" +#include "libr2c2/route.h" +#include "libr2c2/terrain.h" +#include "libr2c2/tracktype.h" +#include "libr2c2/zone.h" #include "3d/path.h" #include "designer.h" +#include "elevatetool.h" +#include "extendtool.h" #include "input.h" +#include "layoutbar.h" #include "manipulator.h" #include "measure.h" +#include "movetool.h" +#include "objectproperties.h" +#include "objectselecttool.h" +#include "rotatetool.h" +#include "routebar.h" #include "selection.h" -#include "toolbar.h" +#include "slopetool.h" +#include "svgexporter.h" +#include "terraintool.h" +#include "trackbar.h" +#include "zonebar.h" +#include "zoneproperties.h" using namespace std; -using namespace Marklin; +using namespace R2C2; using namespace Msp; -Application::RegApp Designer::reg; - Designer::Designer(int argc, char **argv): window(1280, 960), + keyboard(window), + mouse(window), + ui_res("data/r2c2.res"), + root(ui_res, &window, &keyboard, &mouse), base_object(0), cur_route(0), - mode(SELECT), - manipulator(*this, selection), - measure(*this), - camera_ctl(window, camera) + cur_zone(0), + mode(TOOL), + sel_wrap(selection), + cur_tool(0), + keep_status(0) { window.set_title("Railway Designer"); window.signal_close.connect(sigc::bind(sigc::mem_fun(this, &Designer::exit), 0)); - manipulator.signal_status.connect(sigc::mem_fun(this, &Designer::manipulation_status)); - manipulator.signal_done.connect(sigc::mem_fun(this, &Designer::manipulation_done)); - measure.signal_changed.connect(sigc::mem_fun(this, &Designer::measure_changed)); - measure.signal_done.connect(sigc::mem_fun(this, &Designer::measure_done)); - // Setup catalogue and layout - DataFile::load(catalogue, "tracks.dat"); + catalogue.add_source("data/Märklin/H0"); cat_layout_3d = new Layout3D(catalogue.get_layout()); layout = new Layout(catalogue); + layout->get_clock().set_current_time(12*Time::hour); layout_3d = new Layout3D(*layout); + layout_3d->tick(); if(argc>1) { @@ -79,69 +85,90 @@ Designer::Designer(int argc, char **argv): } // Setup OpenGL - GL::enable(GL_CULL_FACE); + cat_view = new View3D(*cat_layout_3d, window.get_width(), window.get_height()); - pipeline = new GL::Pipeline(window.get_width(), window.get_height(), false); - pipeline->set_camera(&camera); - pipeline->add_renderable_for_pass(layout_3d->get_scene(), 0); - if(base_object) - pipeline->add_renderable_for_pass(*base_object, 0); - pipeline->add_renderable_for_pass(layout_3d->get_path_scene(), "unlit"); - pipeline->add_renderable_for_pass(layout_3d->get_endpoint_scene(), "unlit"); + main_view = new View3D(*layout_3d, window.get_width(), window.get_height()); + GL::Pipeline *pipeline = &main_view->get_pipeline(); - light.set_position(0, -0.259, 0.966, 0); - lighting.attach(0, light); + GL::Pipeline::Pass *pass = &pipeline->add_pass("unlit"); + pass->set_depth_test(&GL::DepthTest::lequal()); + pass->set_blend(&GL::Blend::alpha()); - GL::PipelinePass *pass = &pipeline->add_pass(0); - pass->lighting = &lighting; - pass->depth_test = &GL::DepthTest::lequal(); + pass = &pipeline->add_pass("blended"); + pass->set_lighting(&layout_3d->get_lighting()); + pass->set_depth_test(&GL::DepthTest::lequal()); + pass->set_blend(&GL::Blend::alpha()); - pass = &pipeline->add_pass("unlit"); - pass->depth_test = &GL::DepthTest::lequal(); - pass->blend = &GL::Blend::alpha(); + pass = &pipeline->add_pass("overlay"); + pass->set_blend(&GL::Blend::alpha()); - camera.set_up_direction(GL::Vector3(0, 0, 1)); - view_all(); + if(base_object) + pipeline->add_renderable(*base_object); + pipeline->add_renderable_for_pass(layout_3d->get_path_scene(), "unlit"); + pipeline->add_renderable_for_pass(layout_3d->get_endpoint_scene(), "unlit"); // Setup UI - DataFile::load(ui_res, "marklin.res"); - root = new GLtk::Root(ui_res, window); - root->signal_key_press.connect(sigc::mem_fun(this, &Designer::key_press)); - root->signal_button_press.connect(sigc::mem_fun(this, &Designer::button_press)); - root->signal_pointer_motion.connect(sigc::mem_fun(this, &Designer::pointer_motion)); - root->signal_tooltip.connect(sigc::mem_fun(this, &Designer::tooltip)); - - toolbar = new Toolbar(*this); - root->add(*toolbar); - toolbar->set_position(0, window.get_height()-toolbar->get_geometry().h); - toolbar->set_focusable(false); - - GLtk::Panel *statusbar = new GLtk::Panel(ui_res); - root->add(*statusbar); - statusbar->set_size(window.get_width(), 20); + keyboard.signal_button_press.connect(sigc::bind_return(sigc::mem_fun(this, &Designer::key_press), false)); + mouse.signal_button_press.connect(sigc::bind_return(sigc::mem_fun(this, &Designer::button_press), false)); + root.signal_tooltip.connect(sigc::mem_fun(this, &Designer::tooltip)); + root_layout = new GLtk::Layout; + root_layout->set_margin(0); + root.set_layout(root_layout); + + toolbars.push_back(new Layoutbar(*this)); + toolbars.push_back(new Trackbar(*this)); + toolbars.push_back(new Routebar(*this)); + toolbars.push_back(new Zonebar(*this)); + Toolbar *prev = 0; + for(vector::iterator i=toolbars.begin(); i!=toolbars.end(); ++i) + { + root.add(**i); + if(i!=toolbars.begin()) + (*i)->expand(false); + (*i)->signal_expanded.connect(sigc::hide(sigc::mem_fun(root_layout, &GLtk::Layout::update))); + if(prev) + { + root_layout->add_constraint(**i, GLtk::Layout::RIGHT_OF, *prev, 0); + root_layout->add_constraint(**i, GLtk::Layout::COPY_HEIGHT, *prev); + } + prev = *i; + } + + GLtk::Panel *statusbar = new GLtk::Panel; + root.add(*statusbar); statusbar->set_focusable(false); + root_layout->set_gravity(*statusbar, -1, -1); + root_layout->set_expand(*statusbar, true, false); - lbl_status = new GLtk::Label(ui_res); + lbl_status = new GLtk::Label; statusbar->add(*lbl_status); lbl_status->set_geometry(GLtk::Geometry(20, 2, 300, 16)); - overlay = new Overlay3D(window, camera, ui_res.get_default_font()); + pipeline->add_renderable_for_pass(sel_wrap, "unlit"); + overlay = new Overlay3D(ui_res.get_default_font()); + pipeline->add_renderable_for_pass(*overlay, "overlay"); - const list &tracks = layout_3d->get_tracks(); - for(list::const_iterator i=tracks.begin(); i!=tracks.end(); ++i) - update_track_icon(**i); + camera_ctl = new CameraController(*main_view, keyboard, mouse); + cat_view->get_camera().set_look_direction(GL::Vector3(0, 0.13053, -0.99144)); + cat_view->view_all(true); + main_view->view_all(); - edit_route(0); + const set &objects = layout->get_all(); + for(set::const_iterator i=objects.begin(); i!=objects.end(); ++i) + update_object_icon(**i); } Designer::~Designer() { + for(vector::iterator i=toolbars.begin(); i!=toolbars.end(); ++i) + delete *i; + delete camera_ctl; delete overlay; - delete root; - delete pipeline; + delete main_view; delete base_object; delete layout_3d; delete layout; + delete cat_view; delete cat_layout_3d; } @@ -149,7 +176,7 @@ int Designer::main() { window.show(); - mode = SELECT; + use_select_tool(); return Application::main(); } @@ -158,6 +185,8 @@ void Designer::save() { InputDialog *input = new InputDialog(*this, "Save layout", filename); input->signal_accept.connect(sigc::mem_fun(layout, &Layout::save)); + root.add(*input); + root_layout->set_gravity(*input, 0, 0); } void Designer::quit() @@ -165,88 +194,147 @@ void Designer::quit() exit(0); } -void Designer::new_track() +void Designer::new_object() { + use_select_tool(); + mode = CATALOGUE; + lbl_status->set_text("Select new object or press Esc to cancel"); } -void Designer::set_turnout_id() +void Designer::erase_objects() { - Track *track = selection.get_track(); - if(selection.size()==1 && track->get_type().is_turnout()) + use_select_tool(); + + set objects = selection.get_objects(); + selection.clear(); + for(set::iterator i=objects.begin(); i!=objects.end(); ++i) { - InputDialog *input = new InputDialog(*this, "Turnout ID", lexical_cast(track->get_turnout_id())); - input->signal_accept.connect(sigc::mem_fun(this, &Designer::turnout_id_accept)); + overlay->clear(layout_3d->get_3d(**i)); + delete *i; } } -void Designer::set_sensor_id() +void Designer::object_properties() { - const set &tracks = selection.get_tracks(); - bool ok = false; - int id = -1; - for(set::const_iterator i=tracks.begin(); i!=tracks.end(); ++i) - { - if(!(*i)->get_type().is_turnout()) - ok = true; - if(static_cast((*i)->get_sensor_id())!=id) - { - if(id==-1) - id = (*i)->get_sensor_id(); - else - id = -2; - } - } + use_select_tool(); + if(selection.empty()) + return; - if(ok) - { - InputDialog *input = new InputDialog(*this, "Sensor ID", (id>=0 ? lexical_cast(id) : string())); - input->signal_accept.connect(sigc::mem_fun(this, &Designer::sensor_id_accept)); - } + ObjectProperties *dlg = new ObjectProperties(selection); + root.add(*dlg); + root_layout->set_gravity(*dlg, 0, 0); + + dlg->signal_response.connect(sigc::mem_fun(this, &Designer::object_properties_response)); +} + +void Designer::extend_track() +{ + use_tool_with_selected_objects(); +} + +void Designer::connect_tracks() +{ + use_tool_with_selected_objects()->connect(); +} + +void Designer::flatten_tracks() +{ + use_tool_with_selected_objects()->flatten(); +} + +void Designer::svg_export() +{ + InputDialog *input = new InputDialog(*this, "SVG export", FS::basepart(filename)+".svg"); + input->signal_accept.connect(sigc::mem_fun(this, &Designer::svg_export_accept)); + root.add(*input); + root_layout->set_gravity(*input, 0, 0); +} + +void Designer::edit_route(Route *r) +{ + cur_route = r; + cur_zone = 0; + if(cur_route) + show_route(*cur_route); + else + clear_paths(); } void Designer::rename_route() { + use_select_tool(); if(!cur_route) return; InputDialog *input = new InputDialog(*this, "Route name", cur_route->get_name()); input->signal_accept.connect(sigc::mem_fun(this, &Designer::route_name_accept)); + root.add(*input); + root_layout->set_gravity(*input, 0, 0); } -void Designer::edit_route(Route *r) +void Designer::add_selection_to_route() { - cur_route = r; - show_route(r); + if(!cur_route) + return; + + try + { + cur_route->add_tracks(selection.get_objects()); + } + catch(const exception &e) + { + lbl_status->set_text(e.what()); + } + + show_route(*cur_route); } -void Designer::add_selection_to_route() +void Designer::edit_zone(Zone *z) { - if(!cur_route) + cur_zone = z; + cur_route = 0; + if(cur_zone) + show_zone(*cur_zone); + else + clear_paths(); +} + +void Designer::zone_properties() +{ + if(!cur_zone) + return; + + ZoneProperties *zone_prop = new ZoneProperties(*cur_zone); + root.add(*zone_prop); + const GLtk::Geometry &root_geom = root.get_geometry(); + const GLtk::Geometry &dlg_geom = zone_prop->get_geometry(); + zone_prop->set_position((root_geom.w-dlg_geom.w)/2, (root_geom.h-dlg_geom.h)/2); +} + +void Designer::add_selection_to_zone() +{ + if(!cur_zone) return; try { - const set &stracks = selection.get_tracks(); - set tracks(stracks.begin(), stracks.end()); - cur_route->add_tracks(tracks); + cur_zone->add_tracks(selection.get_objects()); } - catch(const Exception &e) + catch(const exception &e) { - IO::print("%s\n", e.what()); + lbl_status->set_text(e.what()); } - show_route(cur_route); + show_zone(*cur_zone); } -Point Designer::map_pointer_coords(int x, int y) +Vector Designer::map_pointer_to_ground(const Vector &p) { - float xf = x*2.0/window.get_width()-1.0; - float yf = y*2.0/window.get_height()-1.0; - GL::Vector4 vec = camera.unproject(GL::Vector4(xf, yf, 0, 0)); - const GL::Vector3 &pos = camera.get_position(); + GL::Vector4 vec = main_view->get_camera().unproject(GL::Vector4(p.x, p.y, 0, 0)); + const GL::Vector3 &pos = main_view->get_camera().get_position(); - return Point(pos.x-vec.x*pos.z/vec.z, pos.y-vec.y*pos.z/vec.z); + return pos-GL::Vector3(vec.x, vec.y, vec.z)*(pos.z/vec.z); } void Designer::tick() @@ -255,86 +343,67 @@ void Designer::tick() float dt = (t-last_tick)/Msp::Time::sec; last_tick = t; - window.get_display().tick(); - root->tick(); - camera_ctl.tick(dt); + if(cur_tool && cur_tool->is_done()) + { + cur_tool->update_selection(selection); + use_select_tool(); + } + keep_status = 0; + + window.tick(); + root.tick(); + camera_ctl->tick(dt); render(); window.swap_buffers(); } -void Designer::key_press(unsigned key, unsigned mod, wchar_t) +void Designer::key_press(unsigned key) { - key = Input::key_from_sys(key); - mod = Input::mod_from_sys(mod); + bool shift = keyboard.get_button_state(Input::KEY_SHIFT_L) || keyboard.get_button_state(Input::KEY_SHIFT_R); - if(key==Msp::Input::KEY_N) - new_track(); + if(key==Msp::Input::KEY_N && shift) + use_tool_with_selected_objects(); + else if(key==Msp::Input::KEY_N) + new_object(); else if(key==Msp::Input::KEY_G) - { - manipulator.start_move(); - mode = MANIPULATE; - } + use_tool_with_selected_objects(); else if(key==Msp::Input::KEY_R) - { - manipulator.start_rotate(); - mode = MANIPULATE; - } + use_tool_with_selected_objects(); else if(key==Msp::Input::KEY_D) { - manipulator.duplicate(); - manipulator.start_move(); - mode = MANIPULATE; + const set &sel_objs = selection.get_objects(); + list new_objs; + for(set::iterator i=sel_objs.begin(); i!=sel_objs.end(); ++i) + { + Object *obj = (*i)->clone(layout); + for(list::iterator j=new_objs.begin(); j!=new_objs.end(); ++j) + obj->link_to(**j); + new_objs.push_back(obj); + } + + selection.replace(new_objs.begin(), new_objs.end()); + + use_tool_with_selected_objects(); } else if(key==Msp::Input::KEY_W) save(); - else if(key==Msp::Input::KEY_PLUS) - selection.select_more(); - else if(key==Msp::Input::KEY_L && (mod&Input::MOD_SHIFT)) - { - const set &tracks = layout->get_tracks(); - float len = 0; - for(set::const_iterator i=tracks.begin(); i!=tracks.end(); ++i) - len += (*i)->get_type().get_total_length(); - IO::print("Total length: %.1fm\n", len); - } - else if(key==Msp::Input::KEY_L) - selection.select_linked(); else if(key==Msp::Input::KEY_M) - { - measure.start(); - mode = MEASURE; - } + use_tool(); else if(key==Msp::Input::KEY_Z) - { - manipulator.start_elevate(); - mode = MANIPULATE; - } + use_tool_with_selected_objects(); else if(key==Msp::Input::KEY_ESC) { - if(mode==MANIPULATE) - manipulator.cancel(); - else if(mode==CATALOGUE) - mode = SELECT; - else - selection.clear(); + if(mode==CATALOGUE) + use_select_tool(); } else if(key==Msp::Input::KEY_X) + erase_objects(); + else if(key==Msp::Input::KEY_F && shift) { - set tracks = selection.get_tracks(); - selection.clear(); - for(set::iterator i=tracks.begin(); i!=tracks.end(); ++i) - { - overlay->clear(layout_3d->get_track(**i)); - layout->remove_track(**i); - delete *i; - } - } - else if(key==Msp::Input::KEY_F && (mod&Input::MOD_SHIFT)) - { - const set &tracks = selection.get_tracks(); - const set <racks = layout->get_tracks(); + const set &tracks = selection.get_objects(); + const set <racks = layout->get_all(); for(set::const_iterator i=tracks.begin(); i!=tracks.end(); ++i) { (*i)->set_flex(!(*i)->get_flex()); @@ -343,290 +412,244 @@ void Designer::key_press(unsigned key, unsigned mod, wchar_t) if(*j!=*i) (*i)->snap_to(**j, true); - update_track_icon(layout_3d->get_track(**i)); + update_object_icon(**i); } } else if(key==Msp::Input::KEY_F) - manipulator.flatten(); - else if(key==Msp::Input::KEY_E && (mod&Input::MOD_SHIFT)) - manipulator.even_slope(true); + use_tool_with_selected_objects()->flatten(); + else if(key==Msp::Input::KEY_E && shift) + use_tool_with_selected_objects()->even_slope(true); else if(key==Msp::Input::KEY_E) - manipulator.even_slope(); - else if(key==Msp::Input::KEY_T) - set_turnout_id(); - else if(key==Msp::Input::KEY_S) - set_sensor_id(); + use_tool_with_selected_objects()->even_slope(); else if(key==Msp::Input::KEY_A) - add_selection_to_route(); -} - -void Designer::button_press(int x, int y, unsigned btn, unsigned mod) -{ - y = window.get_height()-y-1; - mod = Input::mod_from_sys(mod); - - Point ground = map_pointer_coords(x, y); - - if(mode==CATALOGUE) { - if(btn==1) - { - Track3D *ctrack = pick_track(x, y); - if(ctrack) - { - Track *track = new Track(*layout, ctrack->get_track().get_type()); - track->set_position(ground); - - selection.clear(); - selection.add_track(track); - - mode = SELECT; - } - } - else - mode = SELECT; + if(cur_route) + add_selection_to_route(); + else if(cur_zone) + add_selection_to_zone(); } - else if(mode==SELECT) + else if(key==Msp::Input::KEY_C) + use_tool_with_selected_objects()->connect(); + else if(key==Msp::Input::KEY_V) + svg_export(); + else if(key==Msp::Input::KEY_P) + object_properties(); + else if(key==Msp::Input::KEY_TAB) { - if(btn==1) - { - Track3D *track = pick_track(x, y); - if(track) - { - if(!(mod&Input::MOD_SHIFT)) - selection.clear(); - selection.toggle_track(&track->get_track()); - } - } + Object *obj = selection.get_object(); + if(Terrain *terrain = dynamic_cast(obj)) + use_tool(new TerrainTool(*this, keyboard, mouse, *terrain)); } - else if(mode==MANIPULATE) - manipulator.button_press(x, y, ground.x, ground.y, btn); - else if(mode==MEASURE) - measure.button_press(x, y, ground.x, ground.y, btn); } -void Designer::pointer_motion(int x, int y) +template +T *Designer::use_tool_with_selected_objects() { - y = window.get_height()-y-1; + T *tool = new T(*this, keyboard, mouse, selection.get_objects()); + use_tool(tool); + return tool; +} - if(!root->get_child_at(x, y)) - { - Point ground = map_pointer_coords(x, y); - manipulator.pointer_motion(x, y, ground.x, ground.y); - measure.pointer_motion(x, y, ground.x, ground.y); - } +template +T *Designer::use_tool() +{ + T *tool = new T(*this, keyboard, mouse); + use_tool(tool); + return tool; } -void Designer::apply_camera() +void Designer::use_tool(Tool *tool) { - if(mode==CATALOGUE) + if(cur_tool) { - GL::matrix_mode(GL::PROJECTION); - GL::load_identity(); - GL::frustum_centered(0.11046, 0.082843, 0.1, 10); - GL::matrix_mode(GL::MODELVIEW); - GL::load_identity(); - GL::translate(0, 0, -1); + delete cur_tool; + cur_tool = 0; } - else - camera.apply(); + + cur_tool = tool; + cur_tool->signal_status.connect(sigc::mem_fun(this, &Designer::tool_status)); + if(keep_status<2) + tool_status(tool->get_status()); + mode = TOOL; + keep_status = 1; } -void Designer::render() +void Designer::use_select_tool() { - GL::Framebuffer::system().clear(GL::COLOR_BUFFER_BIT|GL::DEPTH_BUFFER_BIT); + use_tool(new ObjectSelectTool(*this, keyboard, mouse, selection)); +} + +void Designer::button_press(unsigned btn) +{ + Vector pointer(mouse.get_axis_value(0), mouse.get_axis_value(1), 0); + Vector ground = map_pointer_to_ground(pointer); if(mode==CATALOGUE) { - apply_camera(); - cat_layout_3d->get_scene().render(); - } - else - { - pipeline->render_all(); - GL::enable(GL_CULL_FACE); + Object *obj = 0; + if(btn==1) + obj = pick_object(pointer); + + if(obj) { - GL::Bind bind_blend(GL::Blend::alpha()); - overlay->render(0); + obj = obj->clone(layout); + obj->set_position(ground); + + selection.clear(); + selection.add_object(obj); } - GL::Bind bind_depth(GL::DepthTest::lequal()); - manipulator.render(); - if(mode==MEASURE) - measure.render(); + if(obj || btn==3) + use_select_tool(); } +} - GL::matrix_mode(GL::PROJECTION); - GL::load_identity(); - GL::ortho_bottomleft(window.get_width(), window.get_height()); - GL::matrix_mode(GL::MODELVIEW); - GL::load_identity(); +void Designer::render() +{ + GL::Framebuffer::system().clear(GL::COLOR_BUFFER_BIT|GL::DEPTH_BUFFER_BIT); - GL::disable(GL::DEPTH_TEST); + View3D *view = (mode==CATALOGUE ? cat_view : main_view); + view->render(); - GL::Bind bind_blend(GL::Blend::alpha()); - root->render(); - GL::Texture::unbind(); + root.render(); } -Track3D *Designer::pick_track(int x, int y) +Object *Designer::pick_object(const Vector &pointer) { - Layout3D *l = layout_3d; - if(mode==CATALOGUE) - l = cat_layout_3d; - - float xx = ((float(x)-window.get_width()/2)/window.get_height())*0.82843; - float yy = (float(y)/window.get_height()-0.5)*0.82843; - float size = 4.0/window.get_height()*0.82843; + View3D &view = *(mode==CATALOGUE ? cat_view : main_view); + const GL::Vector3 &cpos = view.get_camera().get_position(); + GL::Vector4 cray = view.get_camera().unproject(GL::Vector4(pointer.x, pointer.y, 0, 0)); - apply_camera(); - - return l->pick_track(xx, yy, size); + return view.get_layout().get_layout().pick(Ray(cpos, Vector(cray))); } -void Designer::update_track_icon(Track3D &track) +void Designer::update_object_icon(Object &obj) { - overlay->clear(track); + Object3D &obj3d = layout_3d->get_3d(obj); + overlay->clear(obj3d); - if(track.get_track().get_flex()) - overlay->add_graphic(track, "flex"); + if(Track *track = dynamic_cast(&obj)) + { + if(track->get_flex()) + overlay->add_graphic(obj3d, "flex"); - if(unsigned sid = track.get_track().get_sensor_id()) + if(unsigned saddr = track->get_sensor_address()) + { + overlay->add_graphic(obj3d, "trackcircuit"); + overlay->set_label(obj3d, lexical_cast(saddr)); + } + else if(track->get_type().is_turnout()) + { + unsigned taddr = track->get_turnout_address(); + if(taddr<0x800) + { + overlay->add_graphic(obj3d, "turnout"); + overlay->set_label(obj3d, lexical_cast(taddr)); + } + } + } + else if(Signal *signal = dynamic_cast(&obj)) { - overlay->add_graphic(track, "sensor"); - overlay->set_label(track, lexical_cast(sid)); + overlay->add_graphic(obj3d, "signal"); + overlay->set_label(obj3d, lexical_cast(signal->get_address())); } - else if(unsigned tid = track.get_track().get_turnout_id()) + else if(BeamGate *gate = dynamic_cast(&obj)) { - if(tid<0x800) - { - overlay->add_graphic(track, "turnout"); - overlay->set_label(track, lexical_cast(tid)); - } + overlay->add_graphic(obj3d, "beamgate"); + overlay->set_label(obj3d, lexical_cast(gate->get_address())); } } -void Designer::manipulation_status(const string &status) +void Designer::tool_status(const string &status) { lbl_status->set_text(status); + if(keep_status==1) + keep_status = 2; } -void Designer::manipulation_done(bool) -{ - lbl_status->set_text(string()); - mode = SELECT; -} - -void Designer::measure_changed() +void Designer::object_properties_response(int) { - float pard = measure.get_parallel_distance()*1000; - float perpd = measure.get_perpendicular_distance()*1000; - float d = sqrt(pard*pard+perpd*perpd); - float adiff = measure.get_angle_difference()*180/M_PI; - string info = format("Par %.1fmm - Perp %.1fmm - Total %.1fmm - Angle %.1f°", pard, perpd, d, adiff); - lbl_status->set_text(info); + const set &objects = selection.get_objects(); + for(set::const_iterator i=objects.begin(); i!=objects.end(); ++i) + update_object_icon(**i); } -void Designer::measure_done() +void Designer::route_name_accept(const string &text) { - lbl_status->set_text(string()); - mode = SELECT; + if(cur_route) + cur_route->set_name(text); } -void Designer::turnout_id_accept(const string &text) +void Designer::svg_export_accept(const string &text) { - Track *track = selection.get_track(); - unsigned id = (text.empty() ? 0 : lexical_cast(text)); - track->set_turnout_id(id); - - update_track_icon(layout_3d->get_track(*track)); + SvgExporter svg_exp(*layout); + svg_exp.save(text); } -void Designer::sensor_id_accept(const string &text) +string Designer::tooltip(int x, int y) { - const set &tracks = selection.get_tracks(); - unsigned id = (text.empty() ? 0 : lexical_cast(text)); - for(set::const_iterator i=tracks.begin(); i!=tracks.end(); ++i) + const GLtk::Geometry &rgeom = root.get_geometry(); + if(Object *obj = pick_object(Vector(x*2.0f/rgeom.w-1.0f, y*2.0f/rgeom.h-1.0f, 0))) { - (*i)->set_sensor_id(id); - - update_track_icon(layout_3d->get_track(**i)); + const ObjectType &otype = obj->get_type(); + string info = format("%d %s", otype.get_article_number(), otype.get_name()); + if(Track *track = dynamic_cast(obj)) + { + if(mode!=CATALOGUE && abs(track->get_tilt()).radians()>1e-4) + info += format(" (slope %.1f%%)", abs(tan(track->get_tilt())*100)); + if(track->get_type().is_turnout()) + info += format(" (turnout %d)", track->get_turnout_address()); + else if(track->get_sensor_address()) + info += format(" (sensor %d)", track->get_sensor_address()); + } + if(mode==CATALOGUE) + { + const string &descr = otype.get_description(); + if(!descr.empty()) + { + info += '\n'; + info += otype.get_description(); + } + } + return info; } + + return string(); } -void Designer::route_name_accept(const string &text) +void Designer::clear_paths() { - if(cur_route) - cur_route->set_name(text); + for(list::iterator i=highlight_paths.begin(); i!=highlight_paths.end(); ++i) + delete *i; + highlight_paths.clear(); } -void Designer::view_all() +void Designer::show_route(const Route &route) { - Point minp; - Point maxp; + clear_paths(); - const list &tracks = layout_3d->get_tracks(); - for(list::const_iterator i=tracks.begin(); i!=tracks.end(); ++i) + const set &rtracks = route.get_tracks(); + for(set::iterator i=rtracks.begin(); i!=rtracks.end(); ++i) { - Point tmin; - Point tmax; - (*i)->get_bounds(0, tmin, tmax); - minp.x = min(minp.x, tmin.x); - minp.y = min(minp.y, tmin.y); - maxp.x = max(maxp.x, tmax.x); - maxp.y = max(maxp.y, tmax.y); + Track3D &t3d = layout_3d->get_3d(**i); + Path3D *path = new Path3D(t3d); + path->set_color(GL::Color(0.5, 0.8, 1.0)); + if((*i)->get_type().is_turnout()) + path->set_path(route.get_turnout((*i)->get_turnout_address())); + highlight_paths.push_back(path); } - - float t = tan(camera.get_field_of_view()/2)*2; - float size = max((maxp.y-minp.y+0.1), (maxp.x-minp.x+0.1)/camera.get_aspect()); - float cam_dist = size/t+size*0.25; - Point center((minp.x+maxp.x)/2, (minp.y+maxp.y)/2); - camera.set_position(GL::Vector3(center.x, center.y-cam_dist*0.5, cam_dist*0.866)); - camera.set_look_direction(GL::Vector3(0, 0.5, -0.866)); } -string Designer::tooltip(int x, int y) +void Designer::show_zone(const Zone &zone) { - if(Track3D *t3d = pick_track(x, y)) - { - const Track &track = t3d->get_track(); - const TrackType &ttype = track.get_type(); - string info = format("%d %s", ttype.get_article_number(), ttype.get_description()); - if(mode!=CATALOGUE && abs(track.get_slope())>1e-4) - info += format(" (slope %.1f%%)", abs(track.get_slope()/ttype.get_total_length()*100)); - if(track.get_turnout_id()) - info += format(" (turnout %d)", track.get_turnout_id()); - else if(track.get_sensor_id()) - info += format(" (sensor %d)", track.get_sensor_id()); + clear_paths(); - return info; - } - - return string(); -} - -void Designer::show_route(const Route *route) -{ - const set <racks = layout->get_tracks(); - for(set::iterator i=ltracks.begin(); i!=ltracks.end(); ++i) + const Zone::TrackSet &ztracks = zone.get_tracks(); + for(Zone::TrackSet::const_iterator i=ztracks.begin(); i!=ztracks.end(); ++i) { - Track3D &t3d = layout_3d->get_track(**i); - if(route && route->get_tracks().count(*i)) - { - t3d.get_path().set_color(GL::Color(0.5, 0.8, 1.0)); - if((*i)->get_type().is_turnout()) - { - unsigned tid = (*i)->get_turnout_id(); - int path = (tid ? route->get_turnout(tid) : -1); - if(path>=0) - t3d.get_path().set_path(path); - else - t3d.get_path().set_mask((*i)->get_type().get_paths()); - } - else - t3d.get_path().set_path(0); - } - else - t3d.get_path().set_mask(0); + Track3D &t3d = layout_3d->get_3d(**i); + Path3D *path = new Path3D(t3d); + path->set_color(GL::Color(0.8, 1.0, 0.5)); + highlight_paths.push_back(path); } }