X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fdesigner%2Fcameracontroller.h;h=5b6c3155314c74b2eb5b705aa90eabbeab67eee2;hb=95339ab1d15219938c7b2945f4f558dc162c9127;hp=682b59c9fed2170f791e04227ebcb72238f8b287;hpb=d15ac13f2e170f155b4bbd124df48400c339b644;p=r2c2.git diff --git a/source/designer/cameracontroller.h b/source/designer/cameracontroller.h index 682b59c..5b6c315 100644 --- a/source/designer/cameracontroller.h +++ b/source/designer/cameracontroller.h @@ -1,8 +1,10 @@ #ifndef CAMERACONTROLLER_H_ #define CAMERACONTROLLER_H_ -#include +#include #include +#include +#include #include "3d/view.h" /** @@ -31,16 +33,19 @@ private: }; R2C2::View3D &view; - Msp::Graphics::EventSource &event_source; + Msp::Input::Keyboard &keyboard; + Msp::Input::Mouse &mouse; Msp::GL::Camera &camera; int move_x; int move_y; int pointer_x; int pointer_y; + bool shift_pressed; + bool ctrl_pressed; DragMode drag_mode; public: - CameraController(R2C2::View3D &, Msp::Graphics::EventSource &); + CameraController(R2C2::View3D &, Msp::Input::Keyboard &, Msp::Input::Mouse &); void top_down(); void set_look_direction(const Msp::GL::Vector3 &); @@ -48,16 +53,16 @@ public: void move(float, float); void adjust_distance(float); - void rotate(float); - void pitch(float); + void rotate(const R2C2::Angle &); + void pitch(const R2C2::Angle &); void tick(float); private: - void button_press(int, int, unsigned, unsigned); - void button_release(int, int, unsigned, unsigned); - void pointer_motion(int, int); - void key_press(unsigned, unsigned, wchar_t); - void key_release(unsigned, unsigned); + void button_press(unsigned); + void button_release(unsigned); + void axis_motion(unsigned, float, float); + void key_press(unsigned); + void key_release(unsigned); public: /** Return the focus point, i.e. where the look ray intersects with ground. */