X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fdesigner%2Fcameracontroller.cpp;h=ef0020081dbc1652bd66dd97b278db36defb49a7;hb=91131237203bffe734219ab8b82b9d17f5d7a87d;hp=d4f828c134c16ceb3a34e6b420fc0f0c99692331;hpb=1251ba0141983481181d8260523ff07f2cf200a0;p=r2c2.git diff --git a/source/designer/cameracontroller.cpp b/source/designer/cameracontroller.cpp index d4f828c..ef00200 100644 --- a/source/designer/cameracontroller.cpp +++ b/source/designer/cameracontroller.cpp @@ -59,7 +59,8 @@ void CameraController::adjust_distance(float delta) const GL::Vector3 &pos = camera.get_position(); const GL::Vector3 &look = camera.get_look_direction(); float dist = get_distance(); - float low = view.get_layout().get_layout().get_catalogue().get_gauge()*5; + // XXX This should probably depend on the layout contents in some way + float low = 0.1; if(dist+delta