X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fcore%2Fvertexarray.h;h=60e035f9a6ad429cef54bee4aaa1832d38fb4e08;hb=be6ffe96ecb4707599fe1a6f620c348760213d46;hp=4c2a028f83b1439f0104cc275602160332e1757e;hpb=d40673bd28c4b4524d3642b949d9d109dc6f9f24;p=libs%2Fgl.git diff --git a/source/core/vertexarray.h b/source/core/vertexarray.h index 4c2a028f..60e035f9 100644 --- a/source/core/vertexarray.h +++ b/source/core/vertexarray.h @@ -1,21 +1,15 @@ #ifndef MSP_GL_VERTEXARRAY_H_ #define MSP_GL_VERTEXARRAY_H_ -#include #include -#include #include #include "bufferable.h" -#include "datatype.h" -#include "primitivetype.h" #include "vertexarraybuilder.h" #include "vertexformat.h" namespace Msp { namespace GL { -class Buffer; - /** Stores vertex data. @@ -37,20 +31,17 @@ public: private: VertexFormat format; - std::vector data; - unsigned stride; + std::vector data; + unsigned stride = 0; VertexArray(const VertexArray &); VertexArray &operator=(const VertexArray &); public: - VertexArray(); + VertexArray() = default; /// Construct a VertexArray and set its format. VertexArray(const VertexFormat &); - /// Deprecated. Use set_format. - DEPRECATED void reset(const VertexFormat &f) { set_format(f); } - /// Sets the format of the VertexArray. void set_format(const VertexFormat &); @@ -60,21 +51,21 @@ public: void clear(); /// Reserve space for vertices. - void reserve(unsigned); + void reserve(std::size_t n); /// Append a new vertex at the end of the array and return its location. - float *append(); + char *append(); /// Returns the location of a vertex for modification. - float *modify(unsigned); + char *modify(std::size_t); private: - virtual unsigned get_data_size() const; + virtual std::size_t get_data_size() const; virtual const void *get_data_pointer() const { return &data[0]; } public: - unsigned size() const { return data.size()/stride; } - const std::vector &get_data() const { return data; } - const float *operator[](unsigned i) const { return &data[0]+i*stride; } + std::size_t size() const { return data.size()/stride; } + const std::vector &get_data() const { return data; } + const char *operator[](std::size_t i) const { return &data[0]+i*stride; } }; } // namespace GL