X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fcore%2Ftexture3d.h;h=4a166174fbf75fb30bb8800ca3a3017c1ef5b43f;hb=f501ffe2862fd8b4c5793542190e8e0a0d8de667;hp=7b88db50d36f6afed388d2cae9dd61685a5204ac;hpb=ada4b7614137221b64a00f31fde1498064e9fb19;p=libs%2Fgl.git diff --git a/source/core/texture3d.h b/source/core/texture3d.h index 7b88db50..4a166174 100644 --- a/source/core/texture3d.h +++ b/source/core/texture3d.h @@ -3,7 +3,7 @@ #include #include -#include "texture.h" +#include "texture3d_backend.h" namespace Msp { namespace GL { @@ -12,8 +12,10 @@ namespace GL { Three-dimensional texture. Consists of an array of texels in the shape of a right cuboid. Texture coordinates have a principal range of [0, 1]. */ -class Texture3D: public Texture +class Texture3D: public Texture3DBackend { + friend Texture3DBackend; + public: class Loader: public Msp::DataFile::DerivedObjectLoader { @@ -29,14 +31,14 @@ public: }; protected: - unsigned width; - unsigned height; - unsigned depth; - unsigned levels; + unsigned width = 0; + unsigned height = 0; + unsigned depth = 0; + unsigned levels = 0; - Texture3D(GLenum); + Texture3D(unsigned); public: - Texture3D(); + Texture3D() = default; /** Defines storage structure for the texture. If lv is zero, the number of mipmap levels is automatically determined from storage dimensions.