X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fcore%2Ftexture3d.cpp;h=bdb87882e878333c23e88373bc85b57d277c7e74;hb=e92de029768eef5f0fd744329e589161b46d0762;hp=f6268d697d6d60c00735c6230e6ff6c701eb8b7c;hpb=2b7f8e45e75bec30c1ea27fc0efd8286f67adc3f;p=libs%2Fgl.git diff --git a/source/core/texture3d.cpp b/source/core/texture3d.cpp index f6268d69..bdb87882 100644 --- a/source/core/texture3d.cpp +++ b/source/core/texture3d.cpp @@ -5,9 +5,7 @@ #include #include #include -#include "bindable.h" #include "error.h" -#include "pixelstore.h" #include "texture3d.h" using namespace std; @@ -59,21 +57,37 @@ void Texture3D::allocate(unsigned level) throw invalid_operation("Texture3D::allocate"); if(level>=levels) throw invalid_argument("Texture3D::allocate"); + + bool direct = ARB_texture_storage && ARB_direct_state_access; + if(!direct) + { + glActiveTexture(GL_TEXTURE0); + glBindTexture(target, id); + } + + allocate_(level); + + if(!direct) + glBindTexture(target, 0); +} + +void Texture3D::allocate_(unsigned level) +{ if(allocated&(1< _bind(!ARB_direct_state_access, this); + GLenum fmt = get_gl_pixelformat(storage_fmt); if(ARB_direct_state_access) - glTextureStorage3D(id, levels, storage_fmt, width, height, depth); + glTextureStorage3D(id, levels, fmt, width, height, depth); else - glTexStorage3D(target, levels, storage_fmt, width, height, depth); + glTexStorage3D(target, levels, fmt, width, height, depth); apply_swizzle(); allocated |= (1<=levels) throw out_of_range("Texture3D::image"); - LinAl::Vector size = get_level_size(level); - if(ARB_texture_storage) + { + LinAl::Vector size = get_level_size(level); return sub_image(level, 0, 0, 0, size.x, size.y, size.z, data); + } - BindRestore _bind(this); + glActiveTexture(GL_TEXTURE0); + glBindTexture(target, id); + image_(level, data); + + if(auto_gen_mipmap && level==0) + { + generate_mipmap_(); + allocated |= (1< size = get_level_size(level); + GLenum fmt = get_gl_pixelformat(storage_fmt); + GLenum comp = get_gl_components(get_components(storage_fmt)); GLenum type = get_gl_type(get_component_type(storage_fmt)); - glTexImage3D(target, level, storage_fmt, size.x, size.y, size.z, 0, comp, type, data); + glTexImage3D(target, level, fmt, size.x, size.y, size.z, 0, comp, type, data); allocated |= 1<=levels) throw out_of_range("Texture3D::sub_image"); - Conditional _bind(!ARB_direct_state_access, this); - allocate(level); + bool direct = (ARB_direct_state_access && (ARB_texture_storage || (allocated&(1<