X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fcore%2Ftexture3d.cpp;h=ab8bca7cba1c8cfd4f5598b73c8dfa759d96488c;hb=a92362ad19b65f66b98e0dc4d034da5e4eb5cf36;hp=a268857d4996cd9bc08d98d9d5c8918bc7d25a3c;hpb=4ae2ffa3057af9524a84ba322c0db32d6fcae8f2;p=libs%2Fgl.git diff --git a/source/core/texture3d.cpp b/source/core/texture3d.cpp index a268857d..ab8bca7c 100644 --- a/source/core/texture3d.cpp +++ b/source/core/texture3d.cpp @@ -7,7 +7,6 @@ #include #include "bindable.h" #include "error.h" -#include "pixelstore.h" #include "texture3d.h" using namespace std; @@ -62,9 +61,23 @@ void Texture3D::allocate(unsigned level) if(allocated&(1< _bind(!ARB_direct_state_access, this); if(ARB_direct_state_access) glTextureStorage3D(id, levels, storage_fmt, width, height, depth); else @@ -73,40 +86,50 @@ void Texture3D::allocate(unsigned level) allocated |= (1<=levels) + throw out_of_range("Texture3D::image"); if(ARB_texture_storage) - return sub_image(level, 0, 0, 0, w, h, d, data); + { + LinAl::Vector size = get_level_size(level); + return sub_image(level, 0, 0, 0, size.x, size.y, size.z, data); + } + + glActiveTexture(GL_TEXTURE0); + glBindTexture(target, id); + + image_(level, data); + + if(auto_gen_mipmap && level==0) + { + generate_mipmap_(); + allocated |= (1< size = get_level_size(level); PixelComponents comp = get_components(storage_fmt); GLenum type = get_gl_type(get_component_type(storage_fmt)); - glTexImage3D(target, level, storage_fmt, width, height, depth, 0, comp, type, data); + glTexImage3D(target, level, storage_fmt, size.x, size.y, size.z, 0, comp, type, data); allocated |= 1<=levels) + throw out_of_range("Texture3D::sub_image"); + + bool direct = (ARB_direct_state_access && (ARB_texture_storage || (allocated&(1< _bind(!ARB_direct_state_access, this); - allocate(level); + allocate_(level); PixelComponents comp = get_components(storage_fmt); GLenum type = get_gl_type(get_component_type(storage_fmt)); @@ -132,7 +163,10 @@ void Texture3D::sub_image(unsigned level, int x, int y, int z, unsigned wd, unsi glTexSubImage3D(target, level, x, y, z, wd, ht, dp, comp, type, data); if(auto_gen_mipmap && level==0) - generate_mipmap(); + generate_mipmap_(); + + if(!direct) + glBindTexture(target, 0); } void Texture3D::sub_image(unsigned level, int x, int y, int z, unsigned wd, unsigned ht, unsigned dp, PixelComponents comp, DataType type, const void *data) @@ -155,9 +189,6 @@ void Texture3D::image(const Graphics::Image &img, unsigned lv) PixelFormat fmt = pixelformat_from_image(img); storage(make_pixelformat(get_components(fmt), get_component_type(fmt), use_srgb_format), w, h, d, lv); - PixelStore pstore = PixelStore::from_image(img); - BindRestore _bind_ps(pstore); - image(0, img.get_pixels()); } @@ -171,10 +202,11 @@ unsigned Texture3D::get_n_levels() const return n; } -void Texture3D::get_level_size(unsigned level, unsigned &w, unsigned &h, unsigned &d) const +LinAl::Vector Texture3D::get_level_size(unsigned level) const { - w >>= level; - h >>= level; + unsigned w = width>>level; + unsigned h = height>>level; + unsigned d = depth; if(target!=GL_TEXTURE_2D_ARRAY) d >>= level; @@ -184,6 +216,8 @@ void Texture3D::get_level_size(unsigned level, unsigned &w, unsigned &h, unsigne h = 1; if(!d && (w || h)) d = 1; + + return LinAl::Vector(w, h, d); } UInt64 Texture3D::get_data_size() const