X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fcore%2Ftexture3d.cpp;h=ab8bca7cba1c8cfd4f5598b73c8dfa759d96488c;hb=a92362ad19b65f66b98e0dc4d034da5e4eb5cf36;hp=03c58d0afdf05e6273cfbbea2892ea2d7e067ca9;hpb=7aaec9a70b8d7733429bec043f8e33e02956f266;p=libs%2Fgl.git diff --git a/source/core/texture3d.cpp b/source/core/texture3d.cpp index 03c58d0a..ab8bca7c 100644 --- a/source/core/texture3d.cpp +++ b/source/core/texture3d.cpp @@ -7,7 +7,6 @@ #include #include "bindable.h" #include "error.h" -#include "pixelstore.h" #include "texture3d.h" using namespace std; @@ -36,7 +35,11 @@ Texture3D::Texture3D(): void Texture3D::storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned dp, unsigned lv) { if(width>0) - throw invalid_operation("Texture3D::storage"); + { + if(fmt!=format || wd!=width || ht!=height || dp!=depth || (lv && lv!=levels)) + throw incompatible_data("Texture3D::storage"); + return; + } if(wd==0 || ht==0 || dp==0) throw invalid_argument("Texture3D::storage"); @@ -58,9 +61,23 @@ void Texture3D::allocate(unsigned level) if(allocated&(1< _bind(!ARB_direct_state_access, this); if(ARB_direct_state_access) glTextureStorage3D(id, levels, storage_fmt, width, height, depth); else @@ -69,40 +86,50 @@ void Texture3D::allocate(unsigned level) allocated |= (1<=levels) + throw out_of_range("Texture3D::image"); if(ARB_texture_storage) - return sub_image(level, 0, 0, 0, w, h, d, data); + { + LinAl::Vector size = get_level_size(level); + return sub_image(level, 0, 0, 0, size.x, size.y, size.z, data); + } + + glActiveTexture(GL_TEXTURE0); + glBindTexture(target, id); + + image_(level, data); + + if(auto_gen_mipmap && level==0) + { + generate_mipmap_(); + allocated |= (1< size = get_level_size(level); PixelComponents comp = get_components(storage_fmt); - DataType type = get_component_type(storage_fmt); - glTexImage3D(target, level, storage_fmt, width, height, depth, 0, comp, type, data); + GLenum type = get_gl_type(get_component_type(storage_fmt)); + glTexImage3D(target, level, storage_fmt, size.x, size.y, size.z, 0, comp, type, data); allocated |= 1<=levels) + throw out_of_range("Texture3D::sub_image"); - Conditional _bind(!ARB_direct_state_access, this); - allocate(level); + bool direct = (ARB_direct_state_access && (ARB_texture_storage || (allocated&(1< Texture3D::get_level_size(unsigned level) const { - w >>= level; - h >>= level; + unsigned w = width>>level; + unsigned h = height>>level; + unsigned d = depth; if(target!=GL_TEXTURE_2D_ARRAY) d >>= level; @@ -183,6 +216,8 @@ void Texture3D::get_level_size(unsigned level, unsigned &w, unsigned &h, unsigne h = 1; if(!d && (w || h)) d = 1; + + return LinAl::Vector(w, h, d); } UInt64 Texture3D::get_data_size() const