X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fcore%2Ftexture3d.cpp;h=9db8b06150b110a525e8569a9ee0074badef7f51;hb=33b6ca811172d402fc891eeed9cd2a5edc28d61d;hp=1681f83c6f528b949be627adb9fddf311556806a;hpb=efb45a6851563cdb8077b6aad3ab92d4006d8790;p=libs%2Fgl.git diff --git a/source/core/texture3d.cpp b/source/core/texture3d.cpp index 1681f83c..9db8b061 100644 --- a/source/core/texture3d.cpp +++ b/source/core/texture3d.cpp @@ -5,9 +5,7 @@ #include #include #include -#include "bindable.h" #include "error.h" -#include "pixelstore.h" #include "texture3d.h" using namespace std; @@ -36,7 +34,11 @@ Texture3D::Texture3D(): void Texture3D::storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned dp, unsigned lv) { if(width>0) - throw invalid_operation("Texture3D::storage"); + { + if(fmt!=format || wd!=width || ht!=height || dp!=depth || (lv && lv!=levels)) + throw incompatible_data("Texture3D::storage"); + return; + } if(wd==0 || ht==0 || dp==0) throw invalid_argument("Texture3D::storage"); @@ -58,51 +60,77 @@ void Texture3D::allocate(unsigned level) if(allocated&(1< _bind(!ARB_direct_state_access, this); + GLenum fmt = get_gl_pixelformat(storage_fmt); if(ARB_direct_state_access) - glTextureStorage3D(id, levels, storage_fmt, width, height, depth); + glTextureStorage3D(id, levels, fmt, width, height, depth); else - glTexStorage3D(target, levels, storage_fmt, width, height, depth); + glTexStorage3D(target, levels, fmt, width, height, depth); apply_swizzle(); allocated |= (1<=levels) + throw out_of_range("Texture3D::image"); if(ARB_texture_storage) - return sub_image(level, 0, 0, 0, w, h, d, data); + { + LinAl::Vector size = get_level_size(level); + return sub_image(level, 0, 0, 0, size.x, size.y, size.z, data); + } + + glActiveTexture(GL_TEXTURE0); + glBindTexture(target, id); + + image_(level, data); + + if(auto_gen_mipmap && level==0) + { + generate_mipmap_(); + allocated |= (1< size = get_level_size(level); + GLenum fmt = get_gl_pixelformat(storage_fmt); + GLenum comp = get_gl_components(get_components(storage_fmt)); GLenum type = get_gl_type(get_component_type(storage_fmt)); - glTexImage3D(target, level, storage_fmt, width, height, depth, 0, comp, type, data); + glTexImage3D(target, level, fmt, size.x, size.y, size.z, 0, comp, type, data); allocated |= 1<=levels) + throw out_of_range("Texture3D::sub_image"); - Conditional _bind(!ARB_direct_state_access, this); - allocate(level); + bool direct = (ARB_direct_state_access && (ARB_texture_storage || (allocated&(1< Texture3D::get_level_size(unsigned level) const { - w >>= level; - h >>= level; + unsigned w = width>>level; + unsigned h = height>>level; + unsigned d = depth; if(target!=GL_TEXTURE_2D_ARRAY) d >>= level; @@ -183,6 +217,8 @@ void Texture3D::get_level_size(unsigned level, unsigned &w, unsigned &h, unsigne h = 1; if(!d && (w || h)) d = 1; + + return LinAl::Vector(w, h, d); } UInt64 Texture3D::get_data_size() const