X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fcore%2Ftexture3d.cpp;h=0ee2e800086b2b940e634352be929da5b4cacd27;hb=3efe3bab1c8290bd49a957ebec0ad97e58a35fcf;hp=3c675dbb705847527586b452f414bdc4b49c1fb1;hpb=9b3bce7ae76ff8c0c81315d2505ea96bf422a318;p=libs%2Fgl.git diff --git a/source/core/texture3d.cpp b/source/core/texture3d.cpp index 3c675dbb..0ee2e800 100644 --- a/source/core/texture3d.cpp +++ b/source/core/texture3d.cpp @@ -1,13 +1,5 @@ #include -#include -#include -#include -#include -#include -#include -#include "bindable.h" #include "error.h" -#include "pixelstore.h" #include "texture3d.h" using namespace std; @@ -15,29 +7,15 @@ using namespace std; namespace Msp { namespace GL { -Texture3D::Texture3D(GLenum t): - Texture(t), - width(0), - height(0), - depth(0), - allocated(0) +Texture3D::Texture3D(unsigned t): + Texture3DBackend(t) { } -Texture3D::Texture3D(): - Texture(GL_TEXTURE_3D), - width(0), - height(0), - depth(0), - allocated(0) -{ - static Require _req(EXT_texture3D); -} - void Texture3D::storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned dp, unsigned lv) { if(width>0) { - if(fmt!=format || wd!=width || ht!=height || dp!=depth || (lv && lv!=levels)) + if(fmt!=format || wd!=width || ht!=height || dp!=depth || (lv && lv!=n_levels)) throw incompatible_data("Texture3D::storage"); return; } @@ -48,133 +26,30 @@ void Texture3D::storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned dp, width = wd; height = ht; depth = dp; - levels = get_n_levels(); + unsigned size = max(width, height); + if(!is_array()) + size = max(size, depth); + n_levels = count_levels(size); if(lv>0) - levels = min(levels, lv); -} - -void Texture3D::allocate(unsigned level) -{ - if(width==0 || height==0 || depth==0) - throw invalid_operation("Texture3D::allocate"); - if(level>=levels) - throw invalid_argument("Texture3D::allocate"); - if(allocated&(1<=levels) - throw out_of_range("Texture3D::image"); - - if(ARB_texture_storage) - { - LinAl::Vector size = get_level_size(level); - return sub_image(level, 0, 0, 0, size.x, size.y, size.z, data); - } - - glActiveTexture(GL_TEXTURE0); - glBindTexture(target, id); - - image_(level, data); - - if(auto_gen_mipmap && level==0) - { - generate_mipmap_(); - allocated |= (1< size = get_level_size(level); - PixelComponents comp = get_components(storage_fmt); - GLenum type = get_gl_type(get_component_type(storage_fmt)); - glTexImage3D(target, level, storage_fmt, size.x, size.y, size.z, 0, comp, type, data); - - allocated |= 1<=levels) + if(level>=n_levels || x>width || x+wd>width || y>height || y+ht>height || z>depth || z+dp>depth) throw out_of_range("Texture3D::sub_image"); - bool direct = (ARB_direct_state_access && (ARB_texture_storage || (allocated&(1<>=1, ++n) ; - return n; -} - LinAl::Vector Texture3D::get_level_size(unsigned level) const { unsigned w = width>>level; unsigned h = height>>level; unsigned d = depth; - if(target!=GL_TEXTURE_2D_ARRAY) + if(!is_array()) d >>= level; if(!w && (h || d)) @@ -224,11 +84,6 @@ LinAl::Vector Texture3D::get_level_size(unsigned level) const return LinAl::Vector(w, h, d); } -UInt64 Texture3D::get_data_size() const -{ - return id ? width*height*depth*get_pixel_size(storage_fmt) : 0; -} - Texture3D::Loader::Loader(Texture3D &t): DataFile::DerivedObjectLoader(t) @@ -244,16 +99,10 @@ Texture3D::Loader::Loader(Texture3D &t, Collection &c): void Texture3D::Loader::init() { - add("raw_data", &Loader::raw_data); add("storage", &Loader::storage); add("storage", &Loader::storage_levels); } -void Texture3D::Loader::raw_data(const string &data) -{ - obj.image(0, data.data()); -} - void Texture3D::Loader::storage(PixelFormat fmt, unsigned w, unsigned h, unsigned d) { obj.storage(fmt, w, h, d);