X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fcore%2Ftexture3d.cpp;h=03a64f1cf83abdf8b4de758f8f1c2a44075b74a8;hb=ada4b7614137221b64a00f31fde1498064e9fb19;hp=285abeb957665b3cad558f2caf62d2d29b04166e;hpb=3a1b9cbe2441ae670a97541dc8ccb0a2860c8302;p=libs%2Fgl.git diff --git a/source/core/texture3d.cpp b/source/core/texture3d.cpp index 285abeb9..03a64f1c 100644 --- a/source/core/texture3d.cpp +++ b/source/core/texture3d.cpp @@ -1,5 +1,4 @@ #include -#include #include #include #include @@ -17,16 +16,14 @@ Texture3D::Texture3D(GLenum t): Texture(t), width(0), height(0), - depth(0), - allocated(0) + depth(0) { } Texture3D::Texture3D(): Texture(GL_TEXTURE_3D), width(0), height(0), - depth(0), - allocated(0) + depth(0) { static Require _req(EXT_texture3D); } @@ -49,67 +46,38 @@ void Texture3D::storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned dp, levels = get_n_levels(); if(lv>0) levels = min(levels, lv); -} - -void Texture3D::allocate(unsigned level) -{ - if(width==0 || height==0 || depth==0) - throw invalid_operation("Texture3D::allocate"); - if(level>=levels) - throw invalid_argument("Texture3D::allocate"); - if(allocated&(1<=levels) - throw out_of_range("Texture3D::image"); - - LinAl::Vector size = get_level_size(level); - - if(ARB_texture_storage) - return sub_image(level, 0, 0, 0, size.x, size.y, size.z, data); - - bind_scratch(); - - if(!allocated) { + bind_scratch(); + GLenum comp = get_gl_components(get_components(storage_fmt)); + GLenum type = get_gl_type(get_component_type(storage_fmt)); + for(unsigned i=0; i lv_size = get_level_size(i); + glTexImage3D(target, i, gl_fmt, lv_size.x, lv_size.y, lv_size.z, 0, comp, type, 0); + } glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, levels-1); - apply_swizzle(); } - GLenum fmt = get_gl_pixelformat(storage_fmt); - GLenum comp = get_gl_components(get_components(storage_fmt)); - GLenum type = get_gl_type(get_component_type(storage_fmt)); - glTexImage3D(target, level, fmt, size.x, size.y, size.z, 0, comp, type, data); - - allocated |= 1< size = get_level_size(level); + return sub_image(level, 0, 0, 0, size.x, size.y, size.z, data); } void Texture3D::sub_image(unsigned level, int x, int y, int z, unsigned wd, unsigned ht, unsigned dp, const void *data) @@ -119,8 +87,6 @@ void Texture3D::sub_image(unsigned level, int x, int y, int z, unsigned wd, unsi if(level>=levels) throw out_of_range("Texture3D::sub_image"); - allocate(level); - GLenum comp = get_gl_components(get_components(storage_fmt)); GLenum type = get_gl_type(get_component_type(storage_fmt)); if(ARB_direct_state_access) @@ -132,13 +98,6 @@ void Texture3D::sub_image(unsigned level, int x, int y, int z, unsigned wd, unsi } } -void Texture3D::sub_image(unsigned level, int x, int y, int z, unsigned wd, unsigned ht, unsigned dp, PixelComponents comp, DataType type, const void *data) -{ - if(comp!=get_components(format) || type!=get_component_type(format)) - throw incompatible_data("Texture3D::sub_image"); - sub_image(level, x, y, z, wd, ht, dp, data); -} - void Texture3D::image(const Graphics::Image &img, unsigned lv) { unsigned w = img.get_width();