X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fcore%2Ftexture2d.h;h=fbcee696686d0dbb93e067341badb2af2b809849;hb=e70662d7812464159f2e47f4bebb69d88f89ae93;hp=209cede5843535a40b888c872f6be88909fd8436;hpb=38712d8ecc57d043a2419ffbaeeb57f7a6586f14;p=libs%2Fgl.git diff --git a/source/core/texture2d.h b/source/core/texture2d.h index 209cede5..fbcee696 100644 --- a/source/core/texture2d.h +++ b/source/core/texture2d.h @@ -9,9 +9,7 @@ namespace Msp { namespace GL { /** -Two-dimensional texture. Consists of an array of texels in the shape of a -rectangle. Texture coordinate have a range of [0, 1]. Coordinates outside of -this range are subject to wrapping. This is the most common type of texture. +Two-dimensional texture, consisting of a rectangular array of texels. */ class Texture2D: public Texture2DBackend { @@ -26,7 +24,6 @@ public: private: void init(); - void raw_data(const std::string &); void storage(PixelFormat, unsigned, unsigned); void storage_levels(PixelFormat, unsigned, unsigned, unsigned); }; @@ -37,31 +34,23 @@ private: unsigned levels = 0; public: + Texture2D() = default; + Texture2D(Texture2D &&) = default; virtual ~Texture2D(); - /** Defines storage structure for the texture. If lv is zero, the number - of mipmap levels is automatically determined from storage dimensions. + /** Sets storage format and dimensions and allocates memory for the texture. + If lv is zero, a complete mipmap pyramid is automatically created. Storage + cannot be changed once set. */ + void storage(PixelFormat, unsigned wd, unsigned ht, unsigned lv = 0); - Must be called before an image can be uploaded. Once storage is defined, - it can't be changed. */ - void storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned lv = 0); + void image(unsigned level, const void *) override; - /** Updates the contents of the entire texture. Storage must be defined - beforehand. The image data must have dimensions and format matching the - defined storage. */ - virtual void image(unsigned level, const void *data); + /** Replaces a rectangular region of the texture. Allocated storage must + exist. The image data is interpreted according to the storage format and + the region must be fully inside the selected mipmap level. */ + void sub_image(unsigned level, unsigned x, unsigned y, unsigned wd, unsigned ht, const void *); - /** Updates a rectangular region of the texture. Storage must be defined - beforehand. The image data must be in a format mathing the defined storage - and the update region must be fully inside the texture. */ - void sub_image(unsigned level, int x, int y, unsigned wd, unsigned ht, const void *data); - - /** Updates the contents of the entire texture from an image. If storage - has not been defined, it will be set to match the image. Otherwise the - image must match the defined storage. */ - virtual void image(const Graphics::Image &, unsigned lv = 0); - - using Texture::image; + virtual void image(const Graphics::Image &, unsigned = 0); unsigned get_width() const { return width; } unsigned get_height() const { return height; } @@ -69,11 +58,6 @@ public: private: unsigned get_n_levels() const; LinAl::Vector get_level_size(unsigned) const; - -public: - virtual Resource::AsyncLoader *load(IO::Seekable &, const Resources * = 0); - virtual std::uint64_t get_data_size() const; - using Texture2DBackend::unload; }; } // namespace GL