X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fcore%2Ftexture2d.h;h=b13b8b3ca3bd8c274c04056d00999bbd26707b4e;hb=3efe3bab1c8290bd49a957ebec0ad97e58a35fcf;hp=7553b6b703c944a2144e989bf605d41b9ae2295c;hpb=7aaec9a70b8d7733429bec043f8e33e02956f266;p=libs%2Fgl.git diff --git a/source/core/texture2d.h b/source/core/texture2d.h index 7553b6b7..b13b8b3c 100644 --- a/source/core/texture2d.h +++ b/source/core/texture2d.h @@ -2,19 +2,19 @@ #define MSP_GL_TEXTURE2D_H_ #include -#include -#include "texture.h" +#include +#include "texture2d_backend.h" namespace Msp { namespace GL { /** -Two-dimensional texture. Consists of an array of texels in the shape of a -rectangle. Texture coordinate have a range of [0, 1]. Coordinates outside of -this range are subject to wrapping. This is the most common type of texture. +Two-dimensional texture, consisting of a rectangular array of texels. */ -class Texture2D: public Texture +class Texture2D: public Texture2DBackend { + friend Texture2DBackend; + public: class Loader: public Msp::DataFile::DerivedObjectLoader { @@ -24,74 +24,78 @@ public: private: void init(); - void raw_data(const std::string &); void storage(PixelFormat, unsigned, unsigned); void storage_levels(PixelFormat, unsigned, unsigned, unsigned); }; + /** + An RAII handle for asynchronously writing texel data into a texture. + */ + class AsyncTransfer: public Texture2DBackend::AsyncTransfer + { + friend Texture2DBackend; + friend class Texture2D; + friend class Texture2DBackend::AsyncTransfer; + + private: + Texture2D *texture = 0; + unsigned level = 0; + unsigned x = 0; + unsigned y = 0; + unsigned width = 0; + unsigned height = 0; + std::size_t data_size = 0; + void *dest_addr = 0; + + AsyncTransfer(Texture2D &, unsigned, unsigned, unsigned, unsigned, unsigned); + public: + AsyncTransfer() = default; + AsyncTransfer(AsyncTransfer &&); + AsyncTransfer &operator=(AsyncTransfer &&); + ~AsyncTransfer(); + + public: + /** Returns an address for writing the texel data. It should not be used + beyond the lifetime of the object. */ + void *get_address() { return dest_addr; } + }; + private: class AsyncLoader; - unsigned width; - unsigned height; - unsigned levels; - unsigned allocated; + unsigned width = 0; + unsigned height = 0; public: - Texture2D(ResourceManager * = 0); + Texture2D() = default; + Texture2D(Texture2D &&) = default; virtual ~Texture2D(); - /** Defines storage structure for the texture. If lv is zero, the number - of mipmap levels is automatically determined from storage dimensions. + /** Sets storage format and dimensions and allocates memory for the texture. + If lv is zero, a complete mipmap pyramid is automatically created. Storage + cannot be changed once set. */ + void storage(PixelFormat, unsigned wd, unsigned ht, unsigned lv = 0); - Must be called before an image can be uploaded. Once storage is defined, - it can't be changed. */ - void storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned lv = 0); + void image(unsigned level, const void *) override; - DEPRECATED void storage(PixelComponents cm, unsigned wd, unsigned ht, unsigned lv = 0) - { storage(make_pixelformat(cm, UNSIGNED_BYTE), wd, ht, lv); } + /** Replaces a rectangular region of the texture. Allocated storage must + exist. The image data is interpreted according to the storage format and + the region must be fully inside the selected mipmap level. */ + void sub_image(unsigned level, unsigned x, unsigned y, unsigned wd, unsigned ht, const void *); - /** Allocates storage for the texture. The contents are initially - undefined. If storage has already been allocated, does nothing. */ - void allocate(unsigned level); + AsyncTransfer sub_image_async(unsigned level, unsigned x, unsigned y, unsigned wd, unsigned ht); - /** Updates the contents of the entire texture. Storage must be defined - beforehand. The image data must have dimensions and format matching the - defined storage. */ - virtual void image(unsigned level, const void *data); + virtual void image(const Graphics::Image &, unsigned = 0); - DEPRECATED void image(unsigned level, PixelComponents fmt, DataType type, const void *data); - - /** Updates a rectangular region of the texture. Storage must be defined - beforehand. The image data must be in a format mathing the defined storage - and the update region must be fully inside the texture. */ - void sub_image(unsigned level, int x, int y, unsigned wd, unsigned ht, const void *data); - - DEPRECATED void sub_image(unsigned level, int x, int y, unsigned wd, unsigned ht, - PixelComponents fmt, DataType type, const void *data); - - /** Updates the contents of the entire texture from an image. If storage - has not been defined, it will be set to match the image. Otherwise the - image must match the defined storage. */ - virtual void image(const Graphics::Image &, unsigned lv = 0); - - using Texture::image; - -private: - void image(const Graphics::Image &, unsigned, bool); - -public: unsigned get_width() const { return width; } unsigned get_height() const { return height; } private: unsigned get_n_levels() const; - void get_level_size(unsigned, unsigned &, unsigned &) const; + LinAl::Vector get_level_size(unsigned) const; public: virtual Resource::AsyncLoader *load(IO::Seekable &, const Resources * = 0); - virtual UInt64 get_data_size() const; - virtual void unload(); }; } // namespace GL