X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fcore%2Ftexture2d.h;h=b13b8b3ca3bd8c274c04056d00999bbd26707b4e;hb=3efe3bab1c8290bd49a957ebec0ad97e58a35fcf;hp=4f0bde26960c0db5f4dee5c9a0edd381f86e285e;hpb=ef650a483b4201a1e9727f9a86e59894344d30e8;p=libs%2Fgl.git diff --git a/source/core/texture2d.h b/source/core/texture2d.h index 4f0bde26..b13b8b3c 100644 --- a/source/core/texture2d.h +++ b/source/core/texture2d.h @@ -9,9 +9,7 @@ namespace Msp { namespace GL { /** -Two-dimensional texture. Consists of an array of texels in the shape of a -rectangle. Texture coordinate have a range of [0, 1]. Coordinates outside of -this range are subject to wrapping. This is the most common type of texture. +Two-dimensional texture, consisting of a rectangular array of texels. */ class Texture2D: public Texture2DBackend { @@ -26,43 +24,68 @@ public: private: void init(); - void raw_data(const std::string &); void storage(PixelFormat, unsigned, unsigned); void storage_levels(PixelFormat, unsigned, unsigned, unsigned); }; + /** + An RAII handle for asynchronously writing texel data into a texture. + */ + class AsyncTransfer: public Texture2DBackend::AsyncTransfer + { + friend Texture2DBackend; + friend class Texture2D; + friend class Texture2DBackend::AsyncTransfer; + + private: + Texture2D *texture = 0; + unsigned level = 0; + unsigned x = 0; + unsigned y = 0; + unsigned width = 0; + unsigned height = 0; + std::size_t data_size = 0; + void *dest_addr = 0; + + AsyncTransfer(Texture2D &, unsigned, unsigned, unsigned, unsigned, unsigned); + public: + AsyncTransfer() = default; + AsyncTransfer(AsyncTransfer &&); + AsyncTransfer &operator=(AsyncTransfer &&); + ~AsyncTransfer(); + + public: + /** Returns an address for writing the texel data. It should not be used + beyond the lifetime of the object. */ + void *get_address() { return dest_addr; } + }; + private: - unsigned width; - unsigned height; - unsigned levels; + class AsyncLoader; + + unsigned width = 0; + unsigned height = 0; public: - Texture2D(); + Texture2D() = default; + Texture2D(Texture2D &&) = default; virtual ~Texture2D(); - /** Defines storage structure for the texture. If lv is zero, the number - of mipmap levels is automatically determined from storage dimensions. - - Must be called before an image can be uploaded. Once storage is defined, - it can't be changed. */ - void storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned lv = 0); + /** Sets storage format and dimensions and allocates memory for the texture. + If lv is zero, a complete mipmap pyramid is automatically created. Storage + cannot be changed once set. */ + void storage(PixelFormat, unsigned wd, unsigned ht, unsigned lv = 0); - /** Updates the contents of the entire texture. Storage must be defined - beforehand. The image data must have dimensions and format matching the - defined storage. */ - virtual void image(unsigned level, const void *data); + void image(unsigned level, const void *) override; - /** Updates a rectangular region of the texture. Storage must be defined - beforehand. The image data must be in a format mathing the defined storage - and the update region must be fully inside the texture. */ - void sub_image(unsigned level, int x, int y, unsigned wd, unsigned ht, const void *data); + /** Replaces a rectangular region of the texture. Allocated storage must + exist. The image data is interpreted according to the storage format and + the region must be fully inside the selected mipmap level. */ + void sub_image(unsigned level, unsigned x, unsigned y, unsigned wd, unsigned ht, const void *); - /** Updates the contents of the entire texture from an image. If storage - has not been defined, it will be set to match the image. Otherwise the - image must match the defined storage. */ - virtual void image(const Graphics::Image &, unsigned lv = 0); + AsyncTransfer sub_image_async(unsigned level, unsigned x, unsigned y, unsigned wd, unsigned ht); - using Texture::image; + virtual void image(const Graphics::Image &, unsigned = 0); unsigned get_width() const { return width; } unsigned get_height() const { return height; } @@ -73,8 +96,6 @@ private: public: virtual Resource::AsyncLoader *load(IO::Seekable &, const Resources * = 0); - virtual std::uint64_t get_data_size() const; - using Texture2DBackend::unload; }; } // namespace GL