X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fcore%2Ftexture2d.cpp;h=74071535e73f41e768f053cd5041479fe80353c3;hb=c218e021ede4e91c0fbc22ea9d636283409f847f;hp=528c4a58d216416ad2ca9816852bd0a7001d2a9e;hpb=a92362ad19b65f66b98e0dc4d034da5e4eb5cf36;p=libs%2Fgl.git diff --git a/source/core/texture2d.cpp b/source/core/texture2d.cpp index 528c4a58..74071535 100644 --- a/source/core/texture2d.cpp +++ b/source/core/texture2d.cpp @@ -1,11 +1,4 @@ -#include -#include -#include -#include -#include "bindable.h" -#include "buffer.h" #include "error.h" -#include "resources.h" #include "texture2d.h" using namespace std; @@ -13,34 +6,6 @@ using namespace std; namespace Msp { namespace GL { -class Texture2D::AsyncLoader: public Resource::AsyncLoader -{ -private: - Texture2D &texture; - IO::Seekable &io; - Buffer pixel_buffer; - char *mapped_address; - Graphics::Image image; - Graphics::ImageLoader *img_loader; - unsigned n_bytes; - int phase; - -public: - AsyncLoader(Texture2D &, IO::Seekable &); - ~AsyncLoader(); - - virtual bool needs_sync() const; - virtual bool process(); -}; - - -Texture2D::Texture2D(ResourceManager *m): - Texture(GL_TEXTURE_2D, m), - width(0), - height(0), - allocated(0) -{ } - Texture2D::~Texture2D() { set_manager(0); @@ -50,7 +15,7 @@ void Texture2D::storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned lv) { if(width>0) { - if(fmt!=format || wd!=width || ht!=height || (lv && lv!=levels)) + if(fmt!=format || wd!=width || ht!=height || (lv && lv!=n_levels)) throw incompatible_data("Texture2D::storage"); return; } @@ -60,156 +25,38 @@ void Texture2D::storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned lv) set_format(fmt); width = wd; height = ht; - levels = get_n_levels(); + n_levels = count_levels(max(width, height)); if(lv>0) - levels = min(levels, lv); -} - -void Texture2D::allocate(unsigned level) -{ - if(width==0 || height==0) - throw invalid_operation("Texture2D::allocate"); - if(level>=levels) - throw invalid_argument("Texture2D::allocate"); + n_levels = min(n_levels, lv); - bool direct = ARB_texture_storage && ARB_direct_state_access; - if(!direct) - { - glActiveTexture(GL_TEXTURE0); - glBindTexture(target, id); - } - - allocate_(level); - - if(!direct) - glBindTexture(target, 0); -} - -void Texture2D::allocate_(unsigned level) -{ - if(allocated&(1<=levels) - throw out_of_range("Texture2D::image"); - - if(ARB_texture_storage) - { - LinAl::Vector size = get_level_size(level); - return sub_image(level, 0, 0, size.x, size.y, data); - } - - glActiveTexture(GL_TEXTURE0); - glBindTexture(target, id); - - image_(level, data); - - if(auto_gen_mipmap && level==0) - { - generate_mipmap_(); - allocated |= (1< size = get_level_size(level); - PixelComponents comp = get_components(storage_fmt); - GLenum type = get_gl_type(get_component_type(storage_fmt)); - glTexImage2D(target, level, storage_fmt, size.x, size.y, 0, comp, type, data); - - allocated |= 1<=levels) + if(level>=n_levels || x>width || x+wd>width || y>height || y+ht>height) throw out_of_range("Texture2D::sub_image"); - bool direct = (ARB_direct_state_access && (ARB_texture_storage || (allocated&(1<>=1, ++n) ; - return n; + storage(pixelformat_from_image(img, use_srgb_format), img.get_width(), img.get_height(), lv); + image(0, img.get_pixels()); } LinAl::Vector Texture2D::get_level_size(unsigned level) const @@ -225,24 +72,6 @@ LinAl::Vector Texture2D::get_level_size(unsigned level) const return LinAl::Vector(w, h); } -Resource::AsyncLoader *Texture2D::load(IO::Seekable &io, const Resources *) -{ - AsyncLoader *ldr = new AsyncLoader(*this, io); - return ldr; -} - -UInt64 Texture2D::get_data_size() const -{ - return id ? width*height*get_pixel_size(format) : 0; -} - -void Texture2D::unload() -{ - glDeleteTextures(1, &id); - id = 0; - allocated = 0; -} - Texture2D::Loader::Loader(Texture2D &t): DataFile::DerivedObjectLoader(t) @@ -258,22 +87,10 @@ Texture2D::Loader::Loader(Texture2D &t, Collection &c): void Texture2D::Loader::init() { - add("raw_data", &Loader::raw_data); add("storage", &Loader::storage); add("storage", &Loader::storage_levels); } -void Texture2D::Loader::raw_data(const string &data) -{ - if(obj.manager) - { - obj.set_manager(0); - if(!obj.id) - obj.generate_id(); - } - obj.image(0, data.data()); -} - void Texture2D::Loader::storage(PixelFormat fmt, unsigned w, unsigned h) { obj.storage(fmt, w, h); @@ -285,58 +102,58 @@ void Texture2D::Loader::storage_levels(PixelFormat fmt, unsigned w, unsigned h, } -Texture2D::AsyncLoader::AsyncLoader(Texture2D &t, IO::Seekable &i): - texture(t), - io(i), - mapped_address(0), - img_loader(Graphics::ImageLoader::open_io(io)), - phase(0) -{ } - -Texture2D::AsyncLoader::~AsyncLoader() +Texture2D::AsyncTransfer::AsyncTransfer(Texture2D &t, unsigned l, unsigned x_, unsigned y_, unsigned wd, unsigned ht): + texture(&t), + level(l), + x(x_), + y(y_), + width(wd), + height(ht), + data_size(width*height*get_pixel_size(texture->storage_fmt)), + dest_addr(0) { - if(mapped_address) - pixel_buffer.unmap(); - delete img_loader; + dest_addr = allocate(); } -bool Texture2D::AsyncLoader::needs_sync() const +Texture2D::AsyncTransfer::AsyncTransfer(AsyncTransfer &&other): + Texture2DBackend::AsyncTransfer(move(other)), + texture(other.texture), + level(other.level), + x(other.x), + y(other.y), + width(other.width), + height(other.height), + data_size(other.data_size), + dest_addr(other.dest_addr) { - return phase%2; + other.dest_addr = 0; } -bool Texture2D::AsyncLoader::process() +Texture2D::AsyncTransfer &Texture2D::AsyncTransfer::operator=(AsyncTransfer &&other) { - if(phase==0) - { - image.load_headers(*img_loader); - n_bytes = image.get_stride()*image.get_height(); - } - else if(phase==1) - { - pixel_buffer.storage(n_bytes); - mapped_address = reinterpret_cast(pixel_buffer.map()); - } - else if(phase==2) - image.load_into(*img_loader, mapped_address); - else if(phase==3) - { - mapped_address = 0; - if(!pixel_buffer.unmap()) - { - phase = 1; - return false; - } + if(dest_addr) + finalize(); - if(!texture.id) - texture.generate_id(); - glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pixel_buffer.get_id()); - texture.image(image, 0, true); - glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); - } + Texture2DBackend::AsyncTransfer::operator=(move(other)); - ++phase; - return phase>3; + texture = other.texture; + level = other.level; + x = other.x; + y = other.y; + width = other.width; + height = other.height; + data_size = other.data_size; + dest_addr = other.dest_addr; + + other.dest_addr = 0; + + return *this; +} + +Texture2D::AsyncTransfer::~AsyncTransfer() +{ + if(dest_addr) + finalize(); } } // namespace GL