X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fcore%2Ftexture2d.cpp;h=70a9528d9af9b030dec83c6c88f18dfedce47bd4;hb=acaefb4c669f01855252818ef0a2958cbdababc3;hp=9ebc3cc5fc496e0e7afe057f12f26c7796637b10;hpb=33b6ca811172d402fc891eeed9cd2a5edc28d61d;p=libs%2Fgl.git diff --git a/source/core/texture2d.cpp b/source/core/texture2d.cpp index 9ebc3cc5..70a9528d 100644 --- a/source/core/texture2d.cpp +++ b/source/core/texture2d.cpp @@ -1,10 +1,9 @@ -#include #include #include +#include #include #include "buffer.h" #include "error.h" -#include "resources.h" #include "texture2d.h" using namespace std; @@ -36,8 +35,7 @@ public: Texture2D::Texture2D(ResourceManager *m): Texture(GL_TEXTURE_2D, m), width(0), - height(0), - allocated(0) + height(0) { } Texture2D::~Texture2D() @@ -62,96 +60,38 @@ void Texture2D::storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned lv) levels = get_n_levels(); if(lv>0) levels = min(levels, lv); -} - -void Texture2D::allocate(unsigned level) -{ - if(width==0 || height==0) - throw invalid_operation("Texture2D::allocate"); - if(level>=levels) - throw invalid_argument("Texture2D::allocate"); - - bool direct = ARB_texture_storage && ARB_direct_state_access; - if(!direct) - { - glActiveTexture(GL_TEXTURE0); - glBindTexture(target, id); - } - - allocate_(level); - - if(!direct) - glBindTexture(target, 0); -} - -void Texture2D::allocate_(unsigned level) -{ - if(allocated&(1<=levels) - throw out_of_range("Texture2D::image"); - - if(ARB_texture_storage) - { - LinAl::Vector size = get_level_size(level); - return sub_image(level, 0, 0, size.x, size.y, data); - } - - glActiveTexture(GL_TEXTURE0); - glBindTexture(target, id); - - image_(level, data); - - if(auto_gen_mipmap && level==0) - { - generate_mipmap_(); - allocated |= (1< lv_size = get_level_size(i); + glTexImage2D(target, i, gl_fmt, lv_size.x, lv_size.y, 0, comp, type, 0); + } } - LinAl::Vector size = get_level_size(level); - GLenum fmt = get_gl_pixelformat(storage_fmt); - GLenum comp = get_gl_components(get_components(storage_fmt)); - GLenum type = get_gl_type(get_component_type(storage_fmt)); - glTexImage2D(target, level, fmt, size.x, size.y, 0, comp, type, data); - - allocated |= 1< size = get_level_size(level); + return sub_image(level, 0, 0, size.x, size.y, data); } void Texture2D::sub_image(unsigned level, int x, int y, unsigned wd, unsigned ht, const void *data) @@ -161,49 +101,28 @@ void Texture2D::sub_image(unsigned level, int x, int y, unsigned wd, unsigned ht if(level>=levels) throw out_of_range("Texture2D::sub_image"); - bool direct = (ARB_direct_state_access && (ARB_texture_storage || (allocated&(1<(offset)); + glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); } void Texture2D::image(const Graphics::Image &img, unsigned lv) { - image(img, lv, false); -} - -void Texture2D::image(const Graphics::Image &img, unsigned lv, bool from_buffer) -{ - unsigned w = img.get_width(); - unsigned h = img.get_height(); - PixelFormat fmt = pixelformat_from_image(img); - storage(make_pixelformat(get_components(fmt), get_component_type(fmt), use_srgb_format), w, h, lv); - - image(0, from_buffer ? 0 : img.get_pixels()); + storage(pixelformat_from_image(img, use_srgb_format), img.get_width(), img.get_height(), lv); + image(0, img.get_pixels()); } unsigned Texture2D::get_n_levels() const @@ -232,7 +151,7 @@ Resource::AsyncLoader *Texture2D::load(IO::Seekable &io, const Resources *) return ldr; } -UInt64 Texture2D::get_data_size() const +uint64_t Texture2D::get_data_size() const { return id ? width*height*get_pixel_size(format) : 0; } @@ -241,7 +160,6 @@ void Texture2D::unload() { glDeleteTextures(1, &id); id = 0; - allocated = 0; } @@ -331,9 +249,14 @@ bool Texture2D::AsyncLoader::process() if(!texture.id) texture.generate_id(); - glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pixel_buffer.get_id()); - texture.image(image, 0, true); - glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); + + unsigned w = image.get_width(); + unsigned h = image.get_height(); + texture.storage(pixelformat_from_image(image, texture.use_srgb_format), w, h); + texture.sub_image(0, 0, 0, w, h, pixel_buffer, 0); + + if(texture.auto_gen_mipmap) + texture.generate_mipmap(); } ++phase;