X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fcore%2Ftexture2d.cpp;h=70a9528d9af9b030dec83c6c88f18dfedce47bd4;hb=acaefb4c669f01855252818ef0a2958cbdababc3;hp=857ef17a69b7c501706c235e888e78ccc8f83856;hpb=3a1b9cbe2441ae670a97541dc8ccb0a2860c8302;p=libs%2Fgl.git diff --git a/source/core/texture2d.cpp b/source/core/texture2d.cpp index 857ef17a..70a9528d 100644 --- a/source/core/texture2d.cpp +++ b/source/core/texture2d.cpp @@ -1,10 +1,9 @@ -#include #include #include +#include #include #include "buffer.h" #include "error.h" -#include "resources.h" #include "texture2d.h" using namespace std; @@ -36,8 +35,7 @@ public: Texture2D::Texture2D(ResourceManager *m): Texture(GL_TEXTURE_2D, m), width(0), - height(0), - allocated(0) + height(0) { } Texture2D::~Texture2D() @@ -62,67 +60,38 @@ void Texture2D::storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned lv) levels = get_n_levels(); if(lv>0) levels = min(levels, lv); -} - -void Texture2D::allocate(unsigned level) -{ - if(width==0 || height==0) - throw invalid_operation("Texture2D::allocate"); - if(level>=levels) - throw invalid_argument("Texture2D::allocate"); - if(allocated&(1<=levels) - throw out_of_range("Texture2D::image"); - - LinAl::Vector size = get_level_size(level); - - if(ARB_texture_storage) - return sub_image(level, 0, 0, size.x, size.y, data); - - bind_scratch(); - - if(!allocated) { + bind_scratch(); glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, levels-1); - apply_swizzle(); + GLenum comp = get_gl_components(get_components(storage_fmt)); + GLenum type = get_gl_type(get_component_type(storage_fmt)); + for(unsigned i=0; i lv_size = get_level_size(i); + glTexImage2D(target, i, gl_fmt, lv_size.x, lv_size.y, 0, comp, type, 0); + } } - GLenum fmt = get_gl_pixelformat(storage_fmt); - GLenum comp = get_gl_components(get_components(storage_fmt)); - GLenum type = get_gl_type(get_component_type(storage_fmt)); - glTexImage2D(target, level, fmt, size.x, size.y, 0, comp, type, data); - - allocated |= 1< size = get_level_size(level); + return sub_image(level, 0, 0, size.x, size.y, data); } void Texture2D::sub_image(unsigned level, int x, int y, unsigned wd, unsigned ht, const void *data) @@ -132,8 +101,6 @@ void Texture2D::sub_image(unsigned level, int x, int y, unsigned wd, unsigned ht if(level>=levels) throw out_of_range("Texture2D::sub_image"); - allocate(level); - GLenum comp = get_gl_components(get_components(storage_fmt)); GLenum type = get_gl_type(get_component_type(storage_fmt)); if(ARB_direct_state_access) @@ -145,26 +112,17 @@ void Texture2D::sub_image(unsigned level, int x, int y, unsigned wd, unsigned ht } } -void Texture2D::sub_image(unsigned level, int x, int y, unsigned wd, unsigned ht, PixelComponents comp, DataType type, const void *data) +void Texture2D::sub_image(unsigned level, int x, int y, unsigned wd, unsigned ht, const Buffer &buffer, unsigned offset) { - if(comp!=get_components(format) || type!=get_component_type(format)) - throw incompatible_data("Texture2D::sub_image"); - sub_image(level, x, y, wd, ht, data); + glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffer.id); + sub_image(level, x, y, wd, ht, reinterpret_cast(offset)); + glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); } void Texture2D::image(const Graphics::Image &img, unsigned lv) { - image(img, lv, false); -} - -void Texture2D::image(const Graphics::Image &img, unsigned lv, bool from_buffer) -{ - unsigned w = img.get_width(); - unsigned h = img.get_height(); - PixelFormat fmt = pixelformat_from_image(img); - storage(make_pixelformat(get_components(fmt), get_component_type(fmt), use_srgb_format), w, h, lv); - - image(0, from_buffer ? 0 : img.get_pixels()); + storage(pixelformat_from_image(img, use_srgb_format), img.get_width(), img.get_height(), lv); + image(0, img.get_pixels()); } unsigned Texture2D::get_n_levels() const @@ -202,7 +160,6 @@ void Texture2D::unload() { glDeleteTextures(1, &id); id = 0; - allocated = 0; } @@ -292,9 +249,12 @@ bool Texture2D::AsyncLoader::process() if(!texture.id) texture.generate_id(); - glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pixel_buffer.get_id()); - texture.image(image, 0, true); - glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); + + unsigned w = image.get_width(); + unsigned h = image.get_height(); + texture.storage(pixelformat_from_image(image, texture.use_srgb_format), w, h); + texture.sub_image(0, 0, 0, w, h, pixel_buffer, 0); + if(texture.auto_gen_mipmap) texture.generate_mipmap(); }