X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fcore%2Ftexture2d.cpp;h=70a9528d9af9b030dec83c6c88f18dfedce47bd4;hb=3c0cbf0529aa06d9809ad3aa9e282400e8209b4d;hp=c0a96a4e7e2d43e10e14b58f268d8952fe0ac90c;hpb=f1244e29afd2a36aafc2373d485457b4cb0411ff;p=libs%2Fgl.git diff --git a/source/core/texture2d.cpp b/source/core/texture2d.cpp index c0a96a4e..70a9528d 100644 --- a/source/core/texture2d.cpp +++ b/source/core/texture2d.cpp @@ -1,12 +1,9 @@ -#include #include #include +#include #include -#include "bindable.h" #include "buffer.h" #include "error.h" -#include "pixelstore.h" -#include "resources.h" #include "texture2d.h" using namespace std; @@ -38,8 +35,7 @@ public: Texture2D::Texture2D(ResourceManager *m): Texture(GL_TEXTURE_2D, m), width(0), - height(0), - allocated(0) + height(0) { } Texture2D::~Texture2D() @@ -64,112 +60,69 @@ void Texture2D::storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned lv) levels = get_n_levels(); if(lv>0) levels = min(levels, lv); -} - -void Texture2D::allocate(unsigned level) -{ - if(width==0 || height==0) - throw invalid_operation("Texture2D::allocate"); - if(level>=levels) - throw invalid_argument("Texture2D::allocate"); - if(allocated&(1< _bind(!ARB_direct_state_access, this); if(ARB_direct_state_access) - glTextureStorage2D(id, levels, storage_fmt, width, height); + glTextureStorage2D(id, levels, gl_fmt, width, height); else - glTexStorage2D(target, levels, storage_fmt, width, height); - apply_swizzle(); - allocated |= (1< lv_size = get_level_size(i); + glTexImage2D(target, i, gl_fmt, lv_size.x, lv_size.y, 0, comp, type, 0); + } } - PixelComponents comp = get_components(storage_fmt); - GLenum type = get_gl_type(get_component_type(storage_fmt)); - glTexImage2D(target, level, storage_fmt, w, h, 0, comp, type, data); - - allocated |= 1< size = get_level_size(level); + return sub_image(level, 0, 0, size.x, size.y, data); } void Texture2D::sub_image(unsigned level, int x, int y, unsigned wd, unsigned ht, const void *data) { if(width==0 || height==0) throw invalid_operation("Texture2D::sub_image"); + if(level>=levels) + throw out_of_range("Texture2D::sub_image"); - Conditional _bind(!ARB_direct_state_access, this); - allocate(level); - - PixelComponents comp = get_components(storage_fmt); + GLenum comp = get_gl_components(get_components(storage_fmt)); GLenum type = get_gl_type(get_component_type(storage_fmt)); if(ARB_direct_state_access) glTextureSubImage2D(id, level, x, y, wd, ht, comp, type, data); else + { + bind_scratch(); glTexSubImage2D(target, level, x, y, wd, ht, comp, type, data); - - if(auto_gen_mipmap && level==0) - generate_mipmap(); + } } -void Texture2D::sub_image(unsigned level, int x, int y, unsigned wd, unsigned ht, PixelComponents comp, DataType type, const void *data) +void Texture2D::sub_image(unsigned level, int x, int y, unsigned wd, unsigned ht, const Buffer &buffer, unsigned offset) { - if(comp!=get_components(format) || type!=get_component_type(format)) - throw incompatible_data("Texture2D::sub_image"); - sub_image(level, x, y, wd, ht, data); + glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffer.id); + sub_image(level, x, y, wd, ht, reinterpret_cast(offset)); + glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); } void Texture2D::image(const Graphics::Image &img, unsigned lv) { - image(img, lv, false); -} - -void Texture2D::image(const Graphics::Image &img, unsigned lv, bool from_buffer) -{ - unsigned w = img.get_width(); - unsigned h = img.get_height(); - PixelFormat fmt = pixelformat_from_image(img); - storage(make_pixelformat(get_components(fmt), get_component_type(fmt), use_srgb_format), w, h, lv); - - PixelStore pstore = PixelStore::from_image(img); - BindRestore _bind_ps(pstore); - - image(0, from_buffer ? 0 : img.get_pixels()); + storage(pixelformat_from_image(img, use_srgb_format), img.get_width(), img.get_height(), lv); + image(0, img.get_pixels()); } unsigned Texture2D::get_n_levels() const @@ -179,15 +132,17 @@ unsigned Texture2D::get_n_levels() const return n; } -void Texture2D::get_level_size(unsigned level, unsigned &w, unsigned &h) const +LinAl::Vector Texture2D::get_level_size(unsigned level) const { - w >>= level; - h >>= level; + unsigned w = width>>level; + unsigned h = height>>level; if(!w && h) w = 1; else if(!h && w) h = 1; + + return LinAl::Vector(w, h); } Resource::AsyncLoader *Texture2D::load(IO::Seekable &io, const Resources *) @@ -196,7 +151,7 @@ Resource::AsyncLoader *Texture2D::load(IO::Seekable &io, const Resources *) return ldr; } -UInt64 Texture2D::get_data_size() const +uint64_t Texture2D::get_data_size() const { return id ? width*height*get_pixel_size(format) : 0; } @@ -205,8 +160,6 @@ void Texture2D::unload() { glDeleteTextures(1, &id); id = 0; - allocated = 0; - default_sampler.unload(); } @@ -287,7 +240,6 @@ bool Texture2D::AsyncLoader::process() image.load_into(*img_loader, mapped_address); else if(phase==3) { - Bind _bind_buf(pixel_buffer, PIXEL_UNPACK_BUFFER); mapped_address = 0; if(!pixel_buffer.unmap()) { @@ -297,7 +249,14 @@ bool Texture2D::AsyncLoader::process() if(!texture.id) texture.generate_id(); - texture.image(image, 0, true); + + unsigned w = image.get_width(); + unsigned h = image.get_height(); + texture.storage(pixelformat_from_image(image, texture.use_srgb_format), w, h); + texture.sub_image(0, 0, 0, w, h, pixel_buffer, 0); + + if(texture.auto_gen_mipmap) + texture.generate_mipmap(); } ++phase;