X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fcore%2Ftexture2d.cpp;h=528c4a58d216416ad2ca9816852bd0a7001d2a9e;hb=a92362ad19b65f66b98e0dc4d034da5e4eb5cf36;hp=1e9ec90344e242608caa55501268a08775a54aa2;hpb=dbc91b65728ab9c0e574bb1127cfe4d2da55de7f;p=libs%2Fgl.git diff --git a/source/core/texture2d.cpp b/source/core/texture2d.cpp index 1e9ec903..528c4a58 100644 --- a/source/core/texture2d.cpp +++ b/source/core/texture2d.cpp @@ -5,7 +5,6 @@ #include "bindable.h" #include "buffer.h" #include "error.h" -#include "pixelstore.h" #include "resources.h" #include "texture2d.h" @@ -72,12 +71,27 @@ void Texture2D::allocate(unsigned level) throw invalid_operation("Texture2D::allocate"); if(level>=levels) throw invalid_argument("Texture2D::allocate"); + + bool direct = ARB_texture_storage && ARB_direct_state_access; + if(!direct) + { + glActiveTexture(GL_TEXTURE0); + glBindTexture(target, id); + } + + allocate_(level); + + if(!direct) + glBindTexture(target, 0); +} + +void Texture2D::allocate_(unsigned level) +{ if(allocated&(1< _bind(!ARB_direct_state_access, this); if(ARB_direct_state_access) glTextureStorage2D(id, levels, storage_fmt, width, height); else @@ -86,39 +100,50 @@ void Texture2D::allocate(unsigned level) allocated |= (1<=levels) + throw out_of_range("Texture2D::image"); if(ARB_texture_storage) - return sub_image(level, 0, 0, w, h, data); + { + LinAl::Vector size = get_level_size(level); + return sub_image(level, 0, 0, size.x, size.y, data); + } + + glActiveTexture(GL_TEXTURE0); + glBindTexture(target, id); + + image_(level, data); + + if(auto_gen_mipmap && level==0) + { + generate_mipmap_(); + allocated |= (1< size = get_level_size(level); PixelComponents comp = get_components(storage_fmt); GLenum type = get_gl_type(get_component_type(storage_fmt)); - glTexImage2D(target, level, storage_fmt, w, h, 0, comp, type, data); + glTexImage2D(target, level, storage_fmt, size.x, size.y, 0, comp, type, data); allocated |= 1<=levels) + throw out_of_range("Texture2D::sub_image"); + + bool direct = (ARB_direct_state_access && (ARB_texture_storage || (allocated&(1< _bind(!ARB_direct_state_access, this); - allocate(level); + allocate_(level); PixelComponents comp = get_components(storage_fmt); GLenum type = get_gl_type(get_component_type(storage_fmt)); @@ -144,7 +177,10 @@ void Texture2D::sub_image(unsigned level, int x, int y, unsigned wd, unsigned ht glTexSubImage2D(target, level, x, y, wd, ht, comp, type, data); if(auto_gen_mipmap && level==0) - generate_mipmap(); + generate_mipmap_(); + + if(!direct) + glBindTexture(target, 0); } void Texture2D::sub_image(unsigned level, int x, int y, unsigned wd, unsigned ht, PixelComponents comp, DataType type, const void *data) @@ -166,9 +202,6 @@ void Texture2D::image(const Graphics::Image &img, unsigned lv, bool from_buffer) PixelFormat fmt = pixelformat_from_image(img); storage(make_pixelformat(get_components(fmt), get_component_type(fmt), use_srgb_format), w, h, lv); - PixelStore pstore = PixelStore::from_image(img); - BindRestore _bind_ps(pstore); - image(0, from_buffer ? 0 : img.get_pixels()); } @@ -179,15 +212,17 @@ unsigned Texture2D::get_n_levels() const return n; } -void Texture2D::get_level_size(unsigned level, unsigned &w, unsigned &h) const +LinAl::Vector Texture2D::get_level_size(unsigned level) const { - w >>= level; - h >>= level; + unsigned w = width>>level; + unsigned h = height>>level; if(!w && h) w = 1; else if(!h && w) h = 1; + + return LinAl::Vector(w, h); } Resource::AsyncLoader *Texture2D::load(IO::Seekable &io, const Resources *) @@ -286,7 +321,6 @@ bool Texture2D::AsyncLoader::process() image.load_into(*img_loader, mapped_address); else if(phase==3) { - Bind _bind_buf(pixel_buffer, PIXEL_UNPACK_BUFFER); mapped_address = 0; if(!pixel_buffer.unmap()) { @@ -296,7 +330,9 @@ bool Texture2D::AsyncLoader::process() if(!texture.id) texture.generate_id(); + glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pixel_buffer.get_id()); texture.image(image, 0, true); + glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); } ++phase;