X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fcore%2Ftexture2d.cpp;h=528c4a58d216416ad2ca9816852bd0a7001d2a9e;hb=a92362ad19b65f66b98e0dc4d034da5e4eb5cf36;hp=0f06790c06056f419f6f50766db8a4eb975793f3;hpb=2e7f0e8b226fdeea3306e2e0eef22a8f200ae16b;p=libs%2Fgl.git diff --git a/source/core/texture2d.cpp b/source/core/texture2d.cpp index 0f06790c..528c4a58 100644 --- a/source/core/texture2d.cpp +++ b/source/core/texture2d.cpp @@ -5,7 +5,6 @@ #include "bindable.h" #include "buffer.h" #include "error.h" -#include "pixelstore.h" #include "resources.h" #include "texture2d.h" @@ -50,7 +49,11 @@ Texture2D::~Texture2D() void Texture2D::storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned lv) { if(width>0) - throw invalid_operation("Texture2D::storage"); + { + if(fmt!=format || wd!=width || ht!=height || (lv && lv!=levels)) + throw incompatible_data("Texture2D::storage"); + return; + } if(wd==0 || ht==0) throw invalid_argument("Texture2D::storage"); @@ -68,12 +71,27 @@ void Texture2D::allocate(unsigned level) throw invalid_operation("Texture2D::allocate"); if(level>=levels) throw invalid_argument("Texture2D::allocate"); + + bool direct = ARB_texture_storage && ARB_direct_state_access; + if(!direct) + { + glActiveTexture(GL_TEXTURE0); + glBindTexture(target, id); + } + + allocate_(level); + + if(!direct) + glBindTexture(target, 0); +} + +void Texture2D::allocate_(unsigned level) +{ if(allocated&(1< _bind(!ARB_direct_state_access, this); if(ARB_direct_state_access) glTextureStorage2D(id, levels, storage_fmt, width, height); else @@ -82,39 +100,50 @@ void Texture2D::allocate(unsigned level) allocated |= (1<=levels) + throw out_of_range("Texture2D::image"); if(ARB_texture_storage) - return sub_image(level, 0, 0, w, h, data); + { + LinAl::Vector size = get_level_size(level); + return sub_image(level, 0, 0, size.x, size.y, data); + } + + glActiveTexture(GL_TEXTURE0); + glBindTexture(target, id); + + image_(level, data); + + if(auto_gen_mipmap && level==0) + { + generate_mipmap_(); + allocated |= (1< size = get_level_size(level); PixelComponents comp = get_components(storage_fmt); GLenum type = get_gl_type(get_component_type(storage_fmt)); - glTexImage2D(target, level, storage_fmt, w, h, 0, comp, type, data); + glTexImage2D(target, level, storage_fmt, size.x, size.y, 0, comp, type, data); allocated |= 1<=levels) + throw out_of_range("Texture2D::sub_image"); - Conditional _bind(!ARB_direct_state_access, this); - allocate(level); + bool direct = (ARB_direct_state_access && (ARB_texture_storage || (allocated&(1< Texture2D::get_level_size(unsigned level) const { - w >>= level; - h >>= level; + unsigned w = width>>level; + unsigned h = height>>level; if(!w && h) w = 1; else if(!h && w) h = 1; + + return LinAl::Vector(w, h); } Resource::AsyncLoader *Texture2D::load(IO::Seekable &io, const Resources *) @@ -205,7 +241,6 @@ void Texture2D::unload() glDeleteTextures(1, &id); id = 0; allocated = 0; - default_sampler.unload(); } @@ -230,6 +265,12 @@ void Texture2D::Loader::init() void Texture2D::Loader::raw_data(const string &data) { + if(obj.manager) + { + obj.set_manager(0); + if(!obj.id) + obj.generate_id(); + } obj.image(0, data.data()); } @@ -247,7 +288,6 @@ void Texture2D::Loader::storage_levels(PixelFormat fmt, unsigned w, unsigned h, Texture2D::AsyncLoader::AsyncLoader(Texture2D &t, IO::Seekable &i): texture(t), io(i), - pixel_buffer(PIXEL_UNPACK_BUFFER), mapped_address(0), img_loader(Graphics::ImageLoader::open_io(io)), phase(0) @@ -281,7 +321,6 @@ bool Texture2D::AsyncLoader::process() image.load_into(*img_loader, mapped_address); else if(phase==3) { - Bind _bind_buf(pixel_buffer, PIXEL_UNPACK_BUFFER); mapped_address = 0; if(!pixel_buffer.unmap()) { @@ -291,7 +330,9 @@ bool Texture2D::AsyncLoader::process() if(!texture.id) texture.generate_id(); + glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pixel_buffer.get_id()); texture.image(image, 0, true); + glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); } ++phase;