X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fcore%2Ftexture2d.cpp;h=31d7016574b17ecdf3200d587f781d940914d21e;hb=ada4b7614137221b64a00f31fde1498064e9fb19;hp=b5194858b480483ebe5cf45719f41c9502b67d71;hpb=715672cf2c64dab0744db676fdee255ee3a4cef7;p=libs%2Fgl.git diff --git a/source/core/texture2d.cpp b/source/core/texture2d.cpp index b5194858..31d70165 100644 --- a/source/core/texture2d.cpp +++ b/source/core/texture2d.cpp @@ -1,6 +1,6 @@ -#include #include #include +#include #include #include "buffer.h" #include "error.h" @@ -36,8 +36,7 @@ public: Texture2D::Texture2D(ResourceManager *m): Texture(GL_TEXTURE_2D, m), width(0), - height(0), - allocated(0) + height(0) { } Texture2D::~Texture2D() @@ -62,94 +61,38 @@ void Texture2D::storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned lv) levels = get_n_levels(); if(lv>0) levels = min(levels, lv); -} - -void Texture2D::allocate(unsigned level) -{ - if(width==0 || height==0) - throw invalid_operation("Texture2D::allocate"); - if(level>=levels) - throw invalid_argument("Texture2D::allocate"); - - bool direct = ARB_texture_storage && ARB_direct_state_access; - if(!direct) - { - glActiveTexture(GL_TEXTURE0); - glBindTexture(target, id); - } - - allocate_(level); - - if(!direct) - glBindTexture(target, 0); -} - -void Texture2D::allocate_(unsigned level) -{ - if(allocated&(1<=levels) - throw out_of_range("Texture2D::image"); - - if(ARB_texture_storage) - { - LinAl::Vector size = get_level_size(level); - return sub_image(level, 0, 0, size.x, size.y, data); - } - - glActiveTexture(GL_TEXTURE0); - glBindTexture(target, id); - - image_(level, data); - - if(auto_gen_mipmap && level==0) - { - generate_mipmap_(); - allocated |= (1< lv_size = get_level_size(i); + glTexImage2D(target, i, gl_fmt, lv_size.x, lv_size.y, 0, comp, type, 0); + } } - LinAl::Vector size = get_level_size(level); - PixelComponents comp = get_components(storage_fmt); - GLenum type = get_gl_type(get_component_type(storage_fmt)); - glTexImage2D(target, level, storage_fmt, size.x, size.y, 0, comp, type, data); - - allocated |= 1< size = get_level_size(level); + return sub_image(level, 0, 0, size.x, size.y, data); } void Texture2D::sub_image(unsigned level, int x, int y, unsigned wd, unsigned ht, const void *data) @@ -159,34 +102,15 @@ void Texture2D::sub_image(unsigned level, int x, int y, unsigned wd, unsigned ht if(level>=levels) throw out_of_range("Texture2D::sub_image"); - bool direct = (ARB_direct_state_access && (ARB_texture_storage || (allocated&(1<